5e:Legendary Crocodile

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Ghosts of Saltmarsh
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a.k.a. Thousand Teeth the Devourer

Legendary Crocodile (Pointer) [1] [2]
Large Monstrosity  (Crocodiles), Neutral Evil
Armor Class: 12 (natural armor)
Hit Points: 93
Speed: 30 ft., swim 30 ft.
Str Dex Con Int Wis Cha
Saving Throws: Str, Con
Skills: Athletics, Stealth
Senses: passive perception 10
Languages:
Habitat: Swamp
Challenge: 6 (2,300 xp)Proficiency Bonus (PB): +3

Features

Hold Breath. [3] The crocodile can hold its breath for 30 minutes.

Legendary Resistance (2/Day). [3] If the crocodile fails a saving throw, it can choose to succeed instead. 

Actions

Multiattack.

Bite. Melee Weapon Attack

Tail. Melee Weapon Attack

Legendary Actions

The monstrosity can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The monstrosity regains spent legendary actions at the start of its turn.

Detect.

Lunge.

Bite (Costs 2 Actions).

Unofficial Description: Ancient crocodile


This creature is found in the following adventure:


Sources and Notes

  1. Mike Mearis. Ghosts of Saltmarsh (5e) (2019). Wizards of the Coast. p. 256. (Danger at Dunwater (5e)) Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. habitat (Swamp) - suggested by "Crocodile" Dungeon Master's Guide (5e) p.302-305
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL. 3.0 3.1

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Monster data +

Legendary Crocodile (Sort Text: Crocodile Legendary 5e, Size: Large, Type: Monstrosity, Subtypes: Crocodile, Alignment: Neutral Evil, HP: 93, CR: 6, Features: Hold Breath Legendary Resistance Multiattack Bite Tail, Legendary: Yes, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Ghosts of Saltmarsh)

Ghosts of Saltmarsh Contrigubtions +