5e:Fathomer

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Ghosts of Saltmarsh
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Fathomer (Pointer) [1] [2]
Medium Humanoid  (Humans), Neutral Evil
Armor Class: 10 (13 with marge armor)
Hit Points: 52
Speed: 30 ft.
Str Dex Con Int Wis Cha
Skills: Arcana, Perception, Stealth
Senses: passive perception 14
Languages: Aquan, Common
Habitat: Coastal, Urban
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Features

Shapechanger (2/Day). [3]

Olhydra's Armor (Human Form Only).

Spellcasting (Human Form Only, Charisma, Warlock).

Actions

Constrict (Serpent Form Only). Melee Weapon Attack

Dagger (Human Form Only). Melee or Ranged Weapon Attack

Unofficial Description: Elemental Evil (Olhydra) spellcasting cultist


Fathomers are cultists who have sealed a pact with Olhydra, elemental Princess of Evil Water. In addition to their spellcasting abilities, fathomers have the ability to transform their bodies into water, taking serpent-like shapes. In their water serpent forms, fathomers gain many of the resistances that elemental creatures possess, as well as the ability to grapple and crush their enemies with their watery bodies. [1]

Sources

  1. Mike Mearis. Ghosts of Saltmarsh (5e) (2019). Wizards of the Coast. p. 236. Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1
  2. Habitat (unofficial) - User
  3. Note: This trait differs from the SRD5 trait of the same name.

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Monster data +

Fathomer (Sort Text: Fathomer 5e, Size: Medium, Type: Humanoid, Subtypes: Human, Alignment: Neutral Evil, HP: 52, CR: 2, Features: Shapechanger Olhydra's Armor Spellcasting Constrict, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Ghosts of Saltmarsh)

Ghosts of Saltmarsh Contrigubtions +