5e:Merrenoloth: Difference between revisions

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|languages={{5elang|Abyssal}}, {{5elang|Infernal}}, {{srd5lc|Telepathy}} 60 ft.
|languages={{5elang|Abyssal}}, {{5elang|Infernal}}, {{srd5lc|Telepathy}} 60 ft.
|languagelist=Abyssal, Infernal
|languagelist=Abyssal, Infernal
|habitat=
|habitat=Coastal
|plane=Lower Plane
|cr=3 <!--Challenge Rating-->
|cr=3 <!--Challenge Rating-->
|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|canon=true
|pointer=true
|pointer=true
|summary=These fiends look like the boatmen of the river Styx. <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->  
|summary=These fiends look like the boatmen of the river Styx. <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->  

Revision as of 11:56, 2 January 2024

5e Pointer  + 
Mordenkainen's Tome of Foes
A pointer is a short summary that points to published material.

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The Unofficial Description and any notes are licensed CC-BY-SA.

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Merrenoloth (Pointer) [1]
Medium Fiend  (Yugoloths), Neutral Evil
Armor Class: 13
Hit Points: 40
Speed: 30 ft., swim 40 ft.
Str Dex Con Int Wis Cha
Saving Throws: Dex, Int
Skills: History, Nature, Perception, Survival
Damage Resistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunity: acid, poison
Condition Immune: poisoned
Senses: blindsight 60 ft., darkvision 60 ft., passive perception 14
Languages: Abyssal, Infernal, telepathy 60 ft.
Habitat: Coastal
Plane: Lower Plane
Challenge: 3 (700 xp)Proficiency Bonus (PB): +2

Features

Innate Spellcasting.

Magic Resistance. [2] The yugoloth has advantage on saving throws against spells and other magical effects.

Magic Weapons. [2] The yugoloth's weapon attacks are magical. 

Actions

Multiattack.

Oar. Melee Spell Attack

Fear Gaze.

Bonus Actions

Teleport.

Unofficial Description: These fiends look like the boatmen of the river Styx.


Merrenoloth's Lair

[1] A ship the merrenoloth is on. On initiative count 20 (losing initiative ties), the merrenoloth can take one lair action to cause one of the following effects; it can't use the same effect two rounds in a row:

Lair Actions

[1] When fighting inside its lair, an merrenoloth can use lair actions. On initiative count 20 (losing initiative ties), the yugoloth takes a lair action to cause one of the following effects; the yugoloth can’t use the same effect two rounds in a row:

  • Repair Ship.
  • Propel Ship.
  • Whirlwind.

Regional Effects

[1] The ship.

  • Unsinkable Ship.
  • True Course.
  • Protected Passengers.

1d6 hours.

Sources and Notes

  1. Wizards RPG Team. Mordenkainen's Tome of Foes (5e) (2018-05-07). Wizards of the Coast. ISBN 978-0-7869-6624-0. p. 249250. Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL. 2.0 2.1

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Monster data +

Merrenoloth (Sort Text: Yugoloth Merrenoloth 5e, Size: Medium, Type: Fiend, Subtypes: Yugoloth, Alignment: Neutral Evil, HP: 40, CR: 3, Features: Innate Spellcasting Multiattack Oar Fear Gaze Teleport, Has Lair: Yes, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Mordenkainen's Tome of Foes)

Mordenkainen's Tome of Foes Contrigubtions +

138 articles

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