SRD5:Mummy Lord: Difference between revisions
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|xp= <!--Experience points for destroying--> | |xp= <!--Experience points for destroying--> | ||
|canon=true | |canon=true | ||
| | |summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
|feature1=Magic Resistance | |||
|flimit1= | |||
|fdesc1=The mummy lord has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against spells and other magical effects. | |||
|feature2=Rejuvenation | |||
|flimit2= | |||
|fdesc2=A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its {{srd5lc|Hit Point}}s and become active again. The new body appears within 5 feet of the mummy lord's heart. | |||
| | |feature3=Spellcasting | ||
{{ | |flimit3= | ||
|fdesc3=The mummy lord is a 10th-level spellcaster. Its {{srd5lc|Spellcasting Ability}} is {{SRD5|Wisdom}} ({{srd5lc|Spell Save}} {{SRD5|DC}} 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared: <br /> | |||
:Cantrips (at will): {{5e Spell Line|Sacred Flame, Thaumaturgy}}<br /> | |||
:1st level (4 [[SRD5:Spell Slot|slot]]s): {{5e Spell Line|Command, Guiding Bolt, Shield of Faith}}<br /> | |||
:2nd level (3 slots): {{5e Spell Line|Hold Person, Silence, Spiritual Weapon}}<br /> | |||
:3rd level (3 slots): {{5e Spell Line|Animate Dead, Dispel Magic}}<br /> | |||
:4th level (3 slots): {{5e Spell Line|Divination, Guardian of Faith}}<br /> | |||
:5th level (2 slots): {{5e Spell Line|Contagion, Insect Plague}}<br /> | |||
:6th level (1 slot): {{5espell|Harm}} | |||
|action1=Multiattack | |||
|alimit1= | |||
|adesc1=The mummy can uses its Dreadful Glare and makes one attack with its rotting fist. | |||
{{ | |action2=Rotting Fist | ||
|alimit2= | |||
|adesc2=''Melee Weapon Attack:'' +9 to hit, reach 5 ft., one target. ''Hit:'' 14 (3d6+4) {{srd5lc|Bludgeoning}} damage plus 21 (6d6) {{srd5lc|Necrotic}} damage. If the target is a creature, it must succeed on a {{SRD5|DC}} 16 {{SRD5|Constitution}} {{srd5lc|Saving Throw}} or be {{srd5lc|Curse}}d with mummy rot. The cursed target can’t regain {{srd5lc|Hit Point}}s, and its {{srd5lc|Hit Point Maximum}} decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the ''{{srd5lc|Remove Curse}}'' spell or other magic. | |||
| | |action3=Dreadful Glare | ||
| | |alimit3= | ||
The mummy | |adesc3=Dreadful Glare|The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 16 {{SRD5|Wisdom}} saving throw against this magic or become {{srd5lc|Frightened}} until the end of the mummy’s next {{srd5lc|Turn}}. If the target fails the saving throw by 5 or more, it is also {{srd5lc|Paralyzed}} for the same duration. A target that succeeds on the saving throw is {{srd5lc|Immune}} to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours. | ||
|legend1=Attack | |||
|lgdlimit1= | |||
|lgddesc1=The mummy lord makes one attack with its rotting fist or uses it Dreadful Glare. | |||
|legend2=Blinding Dust | |||
|lgdlimit2= | |||
|lgddesc2=Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 {{SRD5|Constitution}} saving throw or be {{srd5lc|Blinded}} until the end of the creature’s next turn. | |||
|legend3=Blasphemous Word | |||
|lgdlimit3=Costs 2 Actions | |||
|lgddesc3=The mummy lord utters a blasphemous word. Each non-{{srd5lc|Undead}} creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be {{srd5lc|Stunned}} until the end of the mummy lord’s next turn. | |||
|legend4=Channel Negative Energy | |||
|lgdlimit4=Costs 2 Actions | |||
|lgddesc4=The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can’t regain hit points until the end of the mummy lord’s next turn. | |||
|legend5=Wind of Sand | |||
|lgdlimit5=Costs 2 Actions | |||
|lgddesc5=The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can’t be {{srd5lc|Grappled}}, {{srd5lc|Petrified}}, knocked {{srd5lc|Prone}}, {{srd5lc|Restrained}}, or stunned. Equipment worn or carried by the mummy lord remain in its possession. | |||
|haslair=true<!--blank, true is has lair--> | |||
}} | }} | ||
{{SRD5end}} | |||
{{ | '''Unofficial Description:''' A mummy appears as a desiccated humanoid, wrapped in strips of cloth. | ||
A mummy appears as a desiccated humanoid, wrapped in strips of cloth. | |||
</div><!--gi-main--> | </div><!--gi-main--> | ||
<div class="source"> | <div class="source"> | ||
==Sources and Notes== | ==Sources and Notes== | ||
* | * {{Cite Pub|SRD-OGL v5.1}} | ||
* {{Cite Pub|Monster Manual (5e)}} - describes a mummy lord's lair and regional effects. | |||
<references /> | <references /> | ||
{{SRD5 Footer|Monster}} | {{SRD5 Footer|Monster}} |
Revision as of 16:11, 29 March 2020
Mummy Lord | ||||||||||||
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Medium Undead (Mummies), Lawful Evil | ||||||||||||
Armor Class: 17 (natural armor) | ||||||||||||
Hit Points: 97 (13d8+39) | ||||||||||||
Speed: 20 ft. | ||||||||||||
| ||||||||||||
Saving Throws: Con +8, Int +5, Wis +9, Cha +8 | ||||||||||||
Skills: History +5, Religion +5 | ||||||||||||
Damage Vulnerability: fire | ||||||||||||
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks. | ||||||||||||
Damage Immunity: necrotic, poison | ||||||||||||
Condition Immune: charmed, exhaustion, frightened, paralyzed, poisoned | ||||||||||||
Senses: darkvision 60 ft., passive perception 14 | ||||||||||||
Languages: the languages it knew in life | ||||||||||||
Challenge: 15 (13,000 xp)Proficiency Bonus (PB): +5 | ||||||||||||
FeaturesMagic Resistance. The mummy lord has advantage on saving throws against spells and other magical effects.
ActionsMultiattack. The mummy can uses its Dreadful Glare and makes one attack with its rotting fist. Legendary ActionsThe undead can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The undead regains spent legendary actions at the start of its turn. |
Unofficial Description: A mummy appears as a desiccated humanoid, wrapped in strips of cloth.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast.
- Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. - describes a mummy lord's lair and regional effects.
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