5e:Demogorgon: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
<div class=grid-container-std> | <div class=grid-container-std> | ||
<div class="bctop">{{backto|{{5ed|Demon}}}}</div> | <div class="bctop">{{backto|{{5ed|Demon}}}}</div> | ||
<div class="notice"> | <div class="notice"></div> | ||
<div class="badge">{{5epointer|Varied|sources=MM5, OotA, MotM}}</div> | <div class="badge">{{5epointer|Varied|sources=MM5, OotA, MotM}}</div> | ||
<div class="gi-main">{{tocright}} | <div class="gi-main">{{tocright}} | ||
Line 7: | Line 7: | ||
|name=Demogorgon | |name=Demogorgon | ||
|sorttext=Demon Demogorgon | |sorttext=Demon Demogorgon | ||
|refs=<ref name="oota.236.237">{{Cite Pub|Out of the Abyss|pages=236-237}} Licensed: © Wizards of the Coast.</ref> <ref name="monmyth">{{Cite Pub| Monster Mythology|pages=88}} ([[DnD:2e|2e]]) Licensed: © TSR Inc.</ref> <ref name="rlyuodomain">domain (war, nature) — unofficial — [[user:Rlyehable]] Licensed: [[CC-BY-SA]].</ref><!--references--> | |refs=<ref name="oota.236.237">{{Cite Pub|Out of the Abyss|pages=236-237}} Licensed: © Wizards of the Coast {{fairuc}}.</ref> <ref name="mtof.144.145">{{Cite Pub|Mordenkainen's Tome of Foes|pages=144-145}} Licensed: © Wizards of the Coast {{fairuc}}.</ref> <ref name="motm.89.90">{{Cite Pub|Monsters of the Multiverse|pages=89-90}} Licensed: © Wizards of the Coast {{fairuc}}.</ref> <ref name="monmyth">{{Cite Pub| Monster Mythology|pages=88}} ([[DnD:2e|2e]]) Licensed: © TSR Inc. {{fairuc}}</ref> <ref name="rlyuodomain">domain (war, nature) — unofficial — [[user:Rlyehable]] Licensed: [[CC-BY-SA]].</ref><!--references--> | ||
|title=Prince of Demons, the Sibilant Beast, Master of the Spiraling Depths | |title=Prince of Demons, the Sibilant Beast, Master of the Spiraling Depths | ||
|type=Demon Lord | |type=Demon Lord | ||
Line 36: | Line 36: | ||
{{5e:Demogorgon/Lair}} | {{5e:Demogorgon/Lair}} | ||
==Demogorgon as a Creature== | |||
{{5e Monster | |||
|name=Demogorgon | |||
|sorttext=Demon Demogorgon | |||
|refs=<ref name="oota.236.237" /> <ref name="mtof.144.145" /> <ref name="motm.89.90" /> <ref name="oota.e">{{Cite Pub|Errata Out of the Abyss}}</ref> <ref name="var.hp">Variation (HP): The {{pub|MotM}} variant has 464 {{srd5lc|Hit Point}}s, the {{pub|OotA}} version has more (496), and the {{pub|MToF}} variant has less (406).</ref> | |||
|size=Huge | |||
|type=Fiend | |||
|subtype=Demon, Demon Lord | |||
|align=Chaotic Evil | |||
|ac=22 | |||
|acfluff=natural armor <!--reason if given--> | |||
|hp=464 | |||
|hd=32d12+256 | |||
|speed=50 ft., {{srd5lc|Swim}} 50 ft. | |||
|movetype= | |||
|str=29 | |||
|dex=14 | |||
|con=26 | |||
|int=20 | |||
|wis=17 | |||
|cha=25 | |||
|saves={{5eDex}} +10, {{5eCon}} +16, {{5eWis}} +11, {{5eCha}} +15 | |||
|skills={{SRD5|Insight}} +11, {{SRD5|Perception}} +19 | |||
|damageresistances={{srd5lc|Cold}}, {{srd5lc|Fire}}, {{srd5lc|Lightning}} | |||
|damageimmunity={{srd5lc|Poison}}; {{bps|n}} that is nonmagical | |||
|conditionimmunity={{srd5lc|Charmed}}, {{srd5lc|Exhaustion}}, {{srd5lc|Frightened}}, {{srd5lc|Poisoned}} | |||
|senses={{srd5lc|Truesight}} 120 ft. | |||
|perception=29 <!--Passive--> | |||
|languages=all, {{srd5lc|Telepathy}} 120 ft. | |||
|languagelist= | |||
|cr=26 <!--Challenge Rating--> | |||
|xp= | |||
|canon=true | |||
|individual=true | |||
|pointer=true | |||
|summary=Demon lord with two heads and tentacle arms. | |||
|feature1=Innate Spellcasting | |||
|flimit1={{pub|OotA}} and {{pub|MToF}} variants, {{SRD5|Charisma}} | |||
|fdesc1=<ref name="var.spell">Variant (Spellcasting): The {{pub|OotA}} and {{pub|MToF}} variant's {{iplink|Innate Spellcasting}} was moved to the {{iplink|Spellcasting}} {{srd5lc|Action}} in the {{pub|MotM}} version.</ref> | |||
|feature2=Legendary Resistance | |||
|flimit2=3/Day | |||
|fdesc2={{SRD5trait}} If Demogorgon fails a {{srd5lc|Saving Throw}}, he can choose to succeed instead. | |||
|feature3=Magic Resistance | |||
|flimit3= | |||
|fdesc3={{SRD5trait}} The demon has {{srd5lc|Advantage}} on saving throws against spells and other magical effects. | |||
|feature4=Magic Weapons | |||
|flimit4={{pub|OotA}} and {{pub|MToF}} variants | |||
|fdesc4={{SRD5trait}} <ref name="var.mw">Variant (Magic Weapons/Tentacle): The {{pub|MotM}} variant does not have the {{iplink|Magic Weapons}} feature, but does {{srd5lc|Force}} damage instead of {{srd5lc|Bludgeoning}} for the {{iplink|Tentacle}} attacks.</ref> The demon has {{srd5lc|Advantage}} on saving throws against spells and other magical effects. | |||
|feature5=Two Heads | |||
|flimit5= | |||
|fdesc5={{SRD5trait}} The demon has advantage on saving throws against being {{srd5lc|Blinded}}, {{srd5lc|Deafened}}, {{srd5lc|Stunned}}, and knocked {{srd5lc|Unconscious}}. | |||
|action1=Multiattack | |||
|alimit1= | |||
|adesc1= | |||
|action2=Tentacle | |||
|alimit2= | |||
|adesc2=<ref name="var.mw" /> <ref name="var.tt">Variation (Tenatlce/Tail): The {{pub|Oota}} variant does more damage than the {{pub|MTof}} and {{pub|MotM}} versions.</ref> ''{{SRD5|Melee Weapon Attack}}'' | |||
|action3=Gaze | |||
|alimit3= | |||
|adesc3=<ref name="var.gaze">Variation (Gaze): The choice of gaze effects in the {{pub|MotM}} variant is different from the {{pub|OotA}} and {{pub|MToF}} versions; ''MotM'' replacing the ''Insanity Gaze'' with the ''Confusing Gaze''.</ref> | |||
|action4=Spellcasting | |||
|alimit4={{pub|MotM}} variant only, {{SRD5|Charisma}} | |||
|adesc4=<ref name="var.spell" /> | |||
|baction1= | |||
|blimit1= | |||
|bdesc1= | |||
|reaction1=<!--reactions up to 5--> | |||
|rlimit1= | |||
|rdesc1= | |||
|legend1=Gaze | |||
|lgdlimit1={{pub|MotM}} variant only | |||
|lgddesc1=<ref name="var.gaze" /> | |||
|legend2=Maddening Gaze | |||
|lgdlimit2={{pub|OotA}} and {{pub|MToF}} variants | |||
|lgddesc2=<ref name="var.gaze" /> | |||
|legend3=Tail | |||
|lgdlimit3= | |||
|lgddesc3=<ref name="var.mw" /> <ref name="var.tt" /> ''Melee Weapon Attack'' | |||
|legend4=Cast a Spell | |||
|lgdlimit4={{pub|MotM}} variant only, Costs 2 Actions | |||
|lgddesc4= | |||
|haslair=true<!--blank, true is has lair--> | |||
}} | |||
==Madness of Demogorgon== | ==Madness of Demogorgon== | ||
{{ | The {{pub|OotA}} and {{pub|MToF}} list a chart of madness effects associated with Demogorgon. | ||
==Cultists of Demogorgon== | ==Cultists of Demogorgon== | ||
{{ | {{pub|MotM}} describes a trait that may be added to the stat blocks of cultists of Demogorgon. | ||
</div><!--gi-main--> | </div><!--gi-main--> |
Revision as of 08:36, 16 April 2023
Deific Summary
Unofficial Description
Demogorgon is a demon lord. He commands the Gaping Maw, a layer of the Abyss. His usual appearance is a reptile-like torso, twin ape-like heads, tentacled arms, clawed feet, with a forked tail.
Demogorgon's Lair
Demogorgon makes his lair in a palace called Abysm, found on a layer of the Abyss known as the Gaping Maw.[6] [7]
Lair Actions
When fighting inside its lair, an demogorgon can use lair actions. On initiative count 20 (losing initiative ties), the demon lord takes a lair action to cause one of the following effects; the demon lord can’t use the same effect two rounds in a row:
- Darkness.
- Illusory Duplicate.
Regional Effects
The region containing Demogorgon’s lair is warped by his magic, creating one or more of the following effects:
These effects fade over the course of 1d10 days.
Demogorgon as a Creature
Demogorgon (Individual) (Pointer) [1] [2] [3] [10] [11] | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Huge Fiend (Demons, Demon Lords), Chaotic Evil | ||||||||||||
Armor Class: 22 (natural armor) | ||||||||||||
Hit Points: 464 (32d12+256) | ||||||||||||
Speed: 50 ft., swim 50 ft. | ||||||||||||
| ||||||||||||
Saving Throws: Dex +10, Con +16, Wis +11, Cha +15 | ||||||||||||
Skills: Insight +11, Perception +19 | ||||||||||||
Damage Resistances: cold, fire, lightning | ||||||||||||
Damage Immunity: poison; bludgeoning, piercing, and slashing that is nonmagical | ||||||||||||
Condition Immune: charmed, exhaustion, frightened, poisoned | ||||||||||||
Senses: truesight 120 ft., passive perception 29 | ||||||||||||
Languages: all, telepathy 120 ft. | ||||||||||||
Challenge: 26 (90,000 xp)Proficiency Bonus (PB): +8 | ||||||||||||
FeaturesInnate Spellcasting (OotA and MToF variants, Charisma). [12] ActionsMultiattack. Legendary ActionsThe fiend can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The fiend regains spent legendary actions at the start of its turn. |
Unofficial Description: Demon lord with two heads and tentacle arms.
Madness of Demogorgon
The OotA and MToF list a chart of madness effects associated with Demogorgon.
Cultists of Demogorgon
MotM describes a trait that may be added to the stat blocks of cultists of Demogorgon.
Sources and Notes
- Green Ronin, et. al.. Out of the Abyss (5e 2014) (2015). Wizards of the Coast. p. 236-237. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑ 1.0 1.1
- Wizards RPG Team. Mordenkainen's Tome of Foes (5e 2014) (2018-05-07). Wizards of the Coast. ISBN 978-0-7869-6624-0. p. 144-145. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑ 2.0 2.1
- Jeremy Crawford. Monsters of the Multiverse (5e 2014) (2022-05-17). Wizards of the Coast. ISBN 978-0786967872. p. 89-90. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑ 3.0 3.1
- Monster Mythology p. 88. (2e) Licensed: © TSR Inc. (used under 'fair use' clause) ↑
- domain (war, nature) — unofficial — user:Rlyehable Licensed: CC-BY-SA. ↑
- OotA p.236-237 ↑
- MotM p.89-90 ↑
- MotM manifestation only ↑
- OotA manifestation only ↑
- Errata Out of the Abyss ↑
- Variation (HP): The MotM variant has 464 hit points, the OotA version has more (496), and the MToF variant has less (406). ↑
- Variant (Spellcasting): The OotA and MToF variant's Innate Spellcasting was moved to the Spellcasting action in the MotM version. ↑ 12.0 12.1
- Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. ↑ 13.0 13.1 13.2 13.3
- Variant (Magic Weapons/Tentacle): The MotM variant does not have the Magic Weapons feature, but does force damage instead of bludgeoning for the Tentacle attacks. ↑ 14.0 14.1 14.2
- Variation (Tenatlce/Tail): The Oota variant does more damage than the MTof and MotM versions. ↑ 15.0 15.1
- Variation (Gaze): The choice of gaze effects in the MotM variant is different from the OotA and MToF versions; MotM replacing the Insanity Gaze with the Confusing Gaze. ↑ 16.0 16.1 16.2
Back to Main Page → DnD → 5x → 5e (2014) → Monster → Fiend → Demon → Demon Lord
Copyrighted - Fair Use
This matrerial is covered copyrighted. It it is presented here under the Fair Use clause. To distinguish it, these items will have this notice. If you see any page that contains copyrighted material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
This web page is Not in any way, shape, or form affiliated with the owner(s) of any copyright material presented on this page. Copyrights and trademarks for any books, films, and other promotional materials are held by their respective owners.
Monster data +
Demogorgon (Sort Text: Demon Demogorgon 5e, Size: Huge, Type: Fiend, Subtypes: Demon • Demon Lord, Alignment: Chaotic Evil, HP: 464, CR: 26, Features: Innate Spellcasting • Legendary Resistance • Magic Resistance • Magic Weapons • Two Heads • Multiattack • Tentacle • Gaze • Spellcasting, Legendary: Yes, Has Lair: Yes, NPC: Yes, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Varied • MM5 • OotA • MotM)