SRD5:Disease: Difference between revisions
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==List of Diseases== | ==List of Diseases== | ||
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* {{SRD5|Blinding Sickness}} | * {{SRD5|Blinding Sickness}} | ||
* {{5ed|Blue Rot}}<ref>{{Cite Pub|Ghosts of Saltmarsh}}</ref> | |||
* {{SRD5|Cackle Fever}} | * {{SRD5|Cackle Fever}} | ||
* {{SRD5|Filth Fever}} | * {{SRD5|Filth Fever}} |
Revision as of 19:07, 26 April 2020
See Disease (disambiguation)
A plague ravages the kingdom, setting the adventurers on a quest to find a cure. An adventurer emerges from an ancient tomb, unopened for centuries, and soon finds herself suffering from a wasting illness. A warlock offends some dark power and contracts a strange affliction that spreads whenever he casts spells.
A simple outbreak might amount to little more than a small drain on party resources, curable by a casting of lesser restoration. A more complicated outbreak can form the basis of one or more adventures as characters search for a cure, stop the spread of the disease, and deal with the consequences.
A disease that does more than infect a few party members is primarily a plot device. The rules help describe the effects of the disease and how it can be cured, but the specifics of how a disease works aren’t bound by a common set of rules. Diseases can affect any creature, and a given illness might or might not pass from one race or kind of creature to another. A plague might affect only constructs or undead, or sweep through a halfling neighborhood but leave other races untouched. What matters is the story you want to tell.
List of Diseases
Disease | Targets | Incubation | Primary Effects | Secondary Effects | Damage Type | Carriers | Deadly | Sources | Canon | Pointer | User Creation |
---|---|---|---|---|---|---|---|---|---|---|---|
Blinding Sickness | Target of spell | Immediate | pain, reduced Wis checks and saves | blindness | No | SRD-OGL v5.1 | Yes | No | No | ||
Bluerot | Humanoids | 1-4 hours | boils, Con and Cha loss | fever, tingling extremities, water breathing | necrotic | undead | Yes | Ghosts of Saltmarsh | Yes | Yes | No |
Burrowing Worms | Humanoids | 1 turn | Necrotic damage | death and rise as the undead | necrotic | Spawns of Kyuss | Yes | Volo's Guide to Monsters | Yes | Yes | No |
Cackle Fever | Humanoids | 1-4 hours | fever, aches, exhaustion | laughter, incapacitation | psychic | Humanoids | Yes | SRD-OGL v5.1 | Yes | No | No |
Chaos Phage | Humanoids | None | Healing prevention, Hit Point Damage reduction, Death | Transformation into a Slaad | Blue Slaad | Yes | Monster Manual (5e) | Yes | Yes | No | |
Filth Fever | Target of spell | Immediate | fever | reduced Str checks, saves, and attack rolls | No | SRD-OGL v5.1 | Yes | No | No | ||
Flesh Rot | Target of spell | Immediate | flesh decay | decreased Cha checks, vulnerable to damage | No | SRD-OGL v5.1 | Yes | No | No | ||
Mindfire | Target of spell | Immediate | fever of the mind | decreased Int checks and saves, confusion | No | SRD-OGL v5.1 | Yes | No | No | ||
Red Face | beast, humanoid | 1-4 days | reduced vision, itchy rash | blindness | No | Ghosts of Saltmarsh | Yes | Yes | No | ||
Seizure | Target of spell | Immediate | shaking | decreased Dex checks, saves, and attack rolls | No | SRD-OGL v5.1 | Yes | No | No | ||
Sewer Plague | Humanoids | 1-4 days | fatigue, cramps, exhaustion | rats, vermin, otyughs | Yes | SRD-OGL v5.1 | Yes | No | No | ||
Sight Rot | beast, humanoid | 1-4 days | reduced vision | blindness | No | SRD-OGL v5.1 | Yes | No | No | ||
Slaad Egg | Humanoids | 3 Months | Maturing into a Slaad Tadpole | Death | Red Slaad | Yes | Monster Manual (5e) | Yes | Yes | No | |
Slimy Doom | Target of spell | Immediate | bleeding | decreased Con checks and saves, stunned | No | SRD-OGL v5.1 | Yes | No | No |
- Blinding Sickness
- Blue Rot[1]
- Cackle Fever
- Filth Fever
- Flesh Rot
- Mindfire
- Seizure
- Sewer Plague
- Sight Rot
- Slimy Doom
Sources
Back to Main Page → DnD → 5x → 5e (2014) → SRD5
- Open Game Content
- Mike Mearis. Ghosts of Saltmarsh (5e 2014) (2019). Wizards of the Coast. ↑