SRD5:Djinni: Difference between revisions
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| | |summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
|feature1=Elemental Demise | |||
|flimit1= | |||
|fdesc1=If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying. | |||
| | |feature2=Innate Spellcasting | ||
{{ | |flimit2= | ||
|fdesc2=The djinni’s innate {{srd5lc|Spellcasting Ability}} is {{SRD5|Charisma}} (spell save {{SRD5|DC}} 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components: <br /> | |||
:At will: ''{{srd5lc|Detect Evil and Good}}, {{srd5lc|Detect Magic}}, {{srd5lc|Thunderwave}}''<br /> | |||
:3/day each: ''{{srd5lc|Create Food and Water}}'' (can create wine instead of water), ''{{srd5lc|Tongues}}, {{srd5lc|Wind Walk}}''<br /> | |||
:1/day each: ''{{srd5lc|Conjure Elemental}}'' (air elemental only), ''{{srd5lc|Creation}}, {{srd5lc|Gaseous Form}}, {{srd5lc|Invisibility}}, {{srd5lc|Major Image}}, {{srd5lc|Plane Shift}}'' | |||
|action1=Multiattack | |||
|alimit1= | |||
|adesc1=The djinni makes three scimitar attacks. | |||
|action2=Scimitar | |||
|alimit2= | |||
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +9 to hit, reach 5 ft., one target. ''Hit:'' 12 (2d6+5) {{srd5lc|Slashing}} damage plus 3 (1d6) {{srd5lc|Lightning}} or {{srd5lc|Thunder}} damage (djinni's choice). | |||
A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.}} | |action3=Create Whirlwind | ||
}} | |alimit3= | ||
|adesc3=A 5-foot-radius, 30-foot-tall {{srd5lc|Cylinder}} of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains {{srd5lc|Concentration}} (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 {{SRD5|Strength}} {{srd5lc|Saving Throw}} or be {{srd5lc|Restrained}} by it. The djinni can move the whirlwind up to 60 feet as an {{srd5lc|Action}}, and creatures restrained by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it. | |||
A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind. | |||
}}{{SRD5end}} | |||
==Variant: Genie Powers== | |||
The {{pub|Monster Manual (5e)}} provides optional powers that all genies can share.<ref>{{Cite Pub|Monster Manual (5e)|pages=144}} Licensed: Copyright [[Wizards of the Coast]]. Used under the ''Fair Use'' clause.</ref> | |||
* Disguises | |||
* Wishes | |||
</div><!--gi-main--> | </div><!--gi-main--> | ||
<div class="source"> | <div class="source"> | ||
==Sources and Notes== | ==Sources and Notes== | ||
* | :* {{Cite Pub|SRD-OGL v5.1}} | ||
<references /> | |||
{{SRD5 Footer|Monster}} | {{SRD5 Footer|Monster}} | ||
{{5e Monster Data}} | |||
</div><!--source--> | </div><!--source--> | ||
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Revision as of 11:01, 21 March 2020

by Mariana Ruiz Villarreal
Public Domain image
Image is not part of the SRD
| Djinni | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Large Elemental (Genies), Chaotic Good | ||||||||||||
| Armor Class: 17 | ||||||||||||
| Hit Points: 161 (14d10+84) | ||||||||||||
| Speed: 30 ft., fly 90 ft. | ||||||||||||
| ||||||||||||
| Saving Throws: Dex +6, Wis +7, SRD5:Charisma +9 | ||||||||||||
| Damage Immunity: lightning, thunder | ||||||||||||
| Senses: darkvision 120 ft., passive perception 13 | ||||||||||||
| Languages: Auran | ||||||||||||
| Challenge: 11 (7,200 xp)Proficiency Bonus (PB): +4 | ||||||||||||
FeaturesElemental Demise. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.
ActionsMultiattack. The djinni makes three scimitar attacks. A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind. |
Variant: Genie Powers
The Monster Manual (5e) provides optional powers that all genies can share.[1]
- Disguises
- Wishes
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast.
- Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. p. 144. Licensed: Copyright Wizards of the Coast. Used under the Fair Use clause. ↑
Back to Main Page → DnD → 5x → 5e (2014) → SRD5 → Monster
- Open Game Content
Monster data +
Djinni (Sort Text: Genie Djinni 5e, Size: Large, Type: Elemental, Subtypes: Air Elemental • Genie, Alignment: Chaotic Good, HP: 161, CR: 11, Features: Elemental Demise • Innate Spellcasting • Multiattack • Scimitar • Create Whirlwind, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 • SRD-CC v5.1)