5e:Abjurer NPC: Difference between revisions

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<div class="badge">{{5epointer|Volo's Guide to Monsters}}</div>
<div class="badge">{{5epointer|Volo's Guide to Monsters}}</div>
<div class="gi-main">
<div class="gi-main">
{{5e Monster Pointer
{{5e Monster
|name=Abjurer <!--Creature Name-->
|name=Abjurer<!--Creature Name-->
|sorttext=Abjurer NPC <!--Usually blank, category sort-->
|sorttext=
|npc=true
|refs=<ref name="volo.209">{{Cite Pub|Volo's Guide to Monsters|pages=209}}</ref>
|pub=Volo's Guide to Monsters <!--Publication name-->
|pointer=true
|size=Medium <!--Medium, Large, etc.-->
|size=Medium <!--Medium, Large, etc.-->
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|swarm= <!--if swarm, enter size of individual creature of the swarm-->
|swarm= <!--if swarm, enter size of individual creature of the swarm-->
|subtype=any race <!--Elf, Goblinoid, etc.-->
|subtype=Any Race <!--Elf, Goblinoid, etc.-->
|align=any alignment <!--Lawful Good, Chaotic Evil-->
|align=Any Alignment <!--Lawful Good, Chaotic Evil-->
|hp=84 <!--Hit Points-->
|ac=12 <!--armor class-->
|movetype=Walk <!--Burrow, Climb, Fly, Swim-->
|acfluff=15 with mage armor
|cr=9 <!--Challenge Rating-->
|hp=84 <!--number of hit points-->
|hd= <!--10d8, 4d12, etc.-->
|speed=30 ft.<!--walking speed in feet, other speed (fly, swim) in feet-->
|saves={{5eInt}} +8, {{5eWis}} +5 <!--bonus to save; Athletics +5-->
|skills={{SRD5|Arcana}} +8, {{SRD5|History}} +8<!--[[Stealth]] +3-->
|damageresistances=
|damageimmunity= <!--damage type; fire, radiant-->
|conditionimmunity= <!--condition; charmed, petrified-->
|senses= <!--darkvision 60 feet, Tremorsense 30 feet-->
|perception=11 <!--Passive Perception bonus; +5-->
|languages=Any four languages <!--Common, Goblin, None, etc.-->
|cr=9 <!--Prof: +4 -->
|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|desc={{SRD5|Wizard}} of the {{5ep|School of Abjuration}} <!--UNOFFICIAL/UNPLAGIARIZED description of the monster-->
|canon=true
|feature1=Spellcasting <!--monster feature names up to 10-->
|npc=true
|summary=Wizard that specializes in Abjuration spells.
 
|feature1=Spellcasting
|flimit1=
|fdesc1=The abjurer is an 13th-­level spellcaster. Its {{srd5lc|Spellcasting Ability}} is {{SRD5|Intelligence}} ({{srd5lc|Spell Save}} DC 16, +8 to hit with {{srd5lc|Spell Attack}}s). The abjurer has the following {{srd5lc|Wizard}} spells prepared: <br />
{{SRD5|Cantrip}}s (at will): ''{{5edlc|Blade Ward}}, {{srd5lc|Dancing Lights}}, {{srd5lc|Mending}}, {{srd5lc|Message}}, {{srd5lc|Ray of Frost}}''<br />
1st level (4 {{SRD5|Spell Slot|slots}}): ''{{srd5lc|Alarm}}*, {{srd5lc|Mage Armor}}*, {{srd5lc|Magic Missile}}, {{srd5lc|Shield}}*'' <br />
2nd level (3 slots): ''{{srd5lc|Arcane Lock}}*, {{srd5lc|Invisibility}}'' <br />
3rd level (3 slots): ''{{srd5lc|Counterspell}}*, {{srd5lc|Dispel Magic}}*, {{srd5lc|Fireball}}'' <br />
4th level (3 slots): ''{{srd5lc|Banishment}}*, {{srd5lc|Stoneskin}}*'' <br />
5th level (2 slots): ''{{srd5lc|Cone of Cold}}, {{srd5lc|Wall of Force}}'' <br />
6th level (1 slot): ''{{srd5lc|Flesh to Stone}}, {{srd5lc|Globe of Invulnerability}}*'' <br />
7th level (1 slot): ''{{srd5lc|Symbol}}* {{srd5lc|Teleport}}'' <br />
<nowiki>*</nowiki> Abjuration spell of 1st level or higher
 
|feature2=Arcane Ward
|feature2=Arcane Ward
|feature3=  
|flimit2=
|action1=Quarterstaff <!--action names up to 10-->
|fdesc2=The abjurer has a magical ward that has 30 {{srd5lc|Hit Point}}s. Whenever the abjurer takes damage, the ward takes the damage instead. If the ward is reduced to 0 hit points, the abjurer takes any remaining damage. When the abjurer casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.
|action2=
 
|action3=
|action1=Quarterstaff
|alimit1=
|adesc1=''{{SRD5|Melee Weapon Attack|Melee}}:'' +3 to hit, reach 5 ft., one target. ''Hit:'' 2 (1d6-1) {{srd5lc|Bludgeoning}} damage, or 3 (1d8-1) bludgeoning damage if used with two hands.
}}
}}
</div><!--gi-main-->
</div><!--gi-main-->

Revision as of 09:06, 10 June 2021

5e Pointer  + 
Volo's Guide to Monsters
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Abjurer (NPC) (Pointer) [1]
Medium Humanoid  (Any Race), Any Alignment
Armor Class: 12 (15 with mage armor)
Hit Points: 84
Speed: 30 ft.
Str Dex Con Int Wis Cha
Saving Throws: Int +8, Wis +5
Skills: Arcana +8, History +8
Senses: passive perception 11
Languages: Any four languages
Challenge: 9 (5,000 xp)Proficiency Bonus (PB): +4

Features

Spellcasting. The abjurer is an 13th-­level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The abjurer has the following wizard spells prepared:
Cantrips (at will): blade ward, dancing lights, mending, message, ray of frost
1st level (4 slots): alarm*, mage armor*, magic missile, shield*
2nd level (3 slots): arcane lock*, invisibility
3rd level (3 slots): counterspell*, dispel magic*, fireball
4th level (3 slots): banishment*, stoneskin*
5th level (2 slots): cone of cold, wall of force
6th level (1 slot): flesh to stone, globe of invulnerability*
7th level (1 slot): symbol* teleport
* Abjuration spell of 1st level or higher

Arcane Ward. The abjurer has a magical ward that has 30 hit points. Whenever the abjurer takes damage, the ward takes the damage instead. If the ward is reduced to 0 hit points, the abjurer takes any remaining damage. When the abjurer casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell. 

Actions

Quarterstaff. Melee: +3 to hit, reach 5 ft., one target. Hit: 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands.

Unofficial Description: Wizard that specializes in Abjuration spells.

Sources and Notes


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Monster data +

Abjurer (Sort Text: Abjurer 5e, Size: Medium, Type: Humanoid, Subtypes: Any Race, Alignment: Any Alignment, HP: 84, CR: 9, Features: Spellcasting Arcane Ward Quarterstaff, Has Lair: No, NPC: Yes, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Volo's Guide to Monsters)

Volo's Guide to Monsters Contrigubtions +

119 articles
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  1. Mike Mearls, et. al.. Volo's Guide to Monsters (5e 2014) (2016-11-15). Wizards of the Coast. p. 209.