SRD5:Water Elemental: Difference between revisions

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{{5e Monster
{{5e Monster
|name=Water Elemental <!--Creature Name-->
|name=Water Elemental <!--Creature Name-->
|sorttext=Elemental Water
|sorttext=Elemental Water Common
|refs={{SRD5ref}}
|size=Large <!--Medium, Large, etc.-->
|size=Large <!--Medium, Large, etc.-->
|type=Elemental <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|type=Elemental <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
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</div><!--gi-main-->
</div><!--gi-main-->
<div class="source">
<div class="source">
==Sources==
==Sources and Notes==
* {{Cite Pub|SRD-OGL v5.1}}
<references />


{{SRD5 Footer|Monster}}
{{SRD5 Footer|Monster}}

Revision as of 11:53, 7 July 2021

Water Elemental [SRD5 OGL/CC-BY][1]
Large Elemental  (Water Elementals), Neutral
Armor Class: 14 (natural armor)
Hit Points: 114 (12d10+48)
Speed: 30 ft., swim 90 ft.
Str Dex Con Int Wis Cha
18 (+4) 14 (+2) 18 (+4) 5 (-3) 10 (+0) 8 (-1)
Damage Resistances: acid, bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunity: poison
Condition Immune: exhaustion, grappled, paralyzed, petrified, poisoned, prone, unconscious
Senses: Darkvision 60 ft., passive perception 10
Languages: Aquan
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3

Features

Water Form. The elemental can enter a hostile creature's space ad stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn. 

Actions

Multiattack. The elemental makes two slam attacks.

Touch. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage.

Whelm (Recharge 4-6). Each creature in the elemental’s space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8+4) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental’s space. The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental’s turns, each target grappled by it takes 13 (2d8+4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength check and succeeding.

Sources and Notes

  1. SRD5:

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  Open Game Content
This is article is covered by the Open Game License v1.0a, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
  CC-BY
Caution
CC-BY-SA
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Monster data +

Water Elemental (Sort Text: Elemental Water Common 5e, Size: Large, Type: Elemental, Subtypes: Water Elemental, Alignment: Neutral, HP: 114, CR: 5, Features: Water Form Freeze Multiattack Touch Whelm, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 SRD-CC v5.1)

SRD-OGL v5.1, SRD-CC v5.1 Contrigubtions +

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