5e:Jackalwere: Difference between revisions

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<div class="badge">{{5epointer|Monster Manual (5e)}}</div>
<div class="badge">{{5epointer|Monster Manual (5e)}}</div>
<div class="gi-main">
<div class="gi-main">
{{5e Monster Pointer
{{5e Monster
|name=Jackalwere <!--Creature Name-->
|name=Jackalwere <!--Creature Name-->
|sorttext= <!--Usually blank, category sort-->
|sorttext=
|pub=Monster Manual (5e) <!--Publication name-->
|size=Medium <!--Medium, Large, etc.-->
|size=Medium <!--Medium, Large, etc.-->
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|swarm= <!--if swarm, enter size of individual creature of the swarm-->
|swarm= <!--If swarm, size of individual creature in swarm-->
|subtype=Shapechanger <!--Elf, Goblinoid, etc.-->
|subtype=Shapechanger <!--Elf, Goblinoid, etc.-->
|align=Chaotic Evil <!--Lawful Good, Chaotic Evil-->
|align=Chaotic Evil
|hp=18 <!--Hit Points-->
|ac=12 <!--armor class-->
|acfluff= <!--reason if given-->
|hp=18 <!--number of hit points-->
|hd= <!--10d8, 4d12, etc.-->
|speed=40 ft.
|saves=
|skills={{SRD5|Deception}}, {{SRD5|Perception}}, {{SRD5|Stealth}}
|damagevulnerabilities=
|damageresistances=
|damageimmunity={{bps|n}} from nonmagical attacks<ref>{{Cite Pub|Errata Monster Manual (5e) v2.0}} &mdash; universal replacement of "nonmatical weapons" with "nonmagical attacks".</ref> that aren't silvered.
|conditionimmunity=
|senses=
|perception=12 <!--Passive Perception bonus; +5-->
|languages={{5elang|Common}} (can't speak in jackal form)
|language list=Deep Speech, Telepathy
|cr=1/2 <!--Challenge Rating-->
|cr=1/2 <!--Challenge Rating-->
|xp= <!--Experience points for destroying-->
|xp=
|desc=Jackals that can shapechange <!--UNOFFICIAL/UNPLAGIARIZED description of the monster-->
|canon=true
|feature1=Shapechanger <!--monster feature names up to 10-->
|hidden=true
|summary=Jackals that can shapechange
 
|feature1=Shapechange
|flimit1=
|fdesc1=
 
|feature2=Keen Hearing and Smell
|feature2=Keen Hearing and Smell
|featuer3=Pack Tactics  
|flimit2=
|action1=Bite <!--action names up to 10-->
|fdesc2=
 
|feature3=Pack Tactics
|flimit3=
|fdesc3=
 
|action1=Bite
|alimit1=Jackal or Hybrid Form Only
|adesc1=
 
|action2=Scimitar
|action2=Scimitar
|alimit2=
|action3=Sleep Gaze
|action3=Sleep Gaze
|legend1= <!--legendary action names up to 3-->
|alimit3=
|adesc3=
}}
}}
</div><!--gi-main-->
</div><!--gi-main-->

Revision as of 14:53, 6 May 2021

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Monster Manual (5e)
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Jackalwere
Medium Humanoid  (Shapechangers), Chaotic Evil
Armor Class: 12
Hit Points: 18
Speed: 40 ft.
Str Dex Con Int Wis Cha
Skills: Deception, Perception, Stealth
Damage Immunity: bludgeoning, piercing, and slashing  from nonmagical attacks[1] that aren't silvered.
Senses: passive perception 12
Languages: Common (can't speak in jackal form)
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2

Features

Shapechange.

Keen Hearing and Smell.

Pack Tactics.

Actions

Bite (Jackal or Hybrid Form Only).

Scimitar.

Sleep Gaze.

Sources and Notes


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Monster data +

Jackalwere (Sort Text: Jackalwere 5e, Size: Medium, Type: Humanoid, Subtypes: Shapechanger, Alignment: Chaotic Evil, HP: 18, CR: 1/2, Features: Shapechange Keen Hearing and Smell Pack Tactics Bite Scimitar Sleep Gaze, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Monster Manual (5e))

Monster Manual (5e) Contrigubtions +

157 articles

Identifier must not contain quote, dot or null characters
  1. Wizards RPG Team. Errata Monster Manual (5e) v2.0 (5e) (2018). Wizards of the Coast. — universal replacement of "nonmatical weapons" with "nonmagical attacks".