5e:Jackalwere

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Monster Manual (5e)
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Jackalwere (Pointer) [1] [2]
Medium Humanoid  (Shapechangers), Chaotic Evil
Armor Class: 12
Hit Points: 18
Speed: 40 ft.
Str Dex Con Int Wis Cha
Skills: Deception, Perception, Stealth
Damage Immunity: bludgeoning, piercing, and slashing  from nonmagical attacks[3] that aren't silvered.
Senses: passive perception 12
Languages: Common (can't speak in jackal form)
Habitat: Desert, Grassland
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2

Features

Shapechange.

Keen Hearing and Smell. [4] The jackalwere has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. [4] The jackalwere has advantage on an attack roll against a creature if at least one of the jackalwere's allies is within 5 feet of the creature and the ally isn't incapacitated. 

Actions

Bite (Jackal or Hybrid Form Only). Melee Weapon Attack

Scimitar (Human or Hybrid Form Only). Melee Weapon Attack

Sleep Gaze.

Unofficial Description: Jackals that can shapechange


Sources and Notes

  1. Christopher Perkins, et. al.. Monster Manual (5e) (5e) (2014-09-30). Wizards of the Coast. p. 193. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. habitat - Dungeon Master's Guide (5e) p.302-305
  3. Wizards RPG Team. Errata Monster Manual (5e) v2.0 (5e) (2018). Wizards of the Coast. — universal replacement of "nonmatical weapons" with "nonmagical attacks".
  4. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL. 4.0 4.1

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Monster data +

Jackalwere (Sort Text: Jackalwere 5e, Size: Medium, Type: Humanoid, Subtypes: Shapechanger, Alignment: Chaotic Evil, HP: 18, CR: 1/2, Features: Shapechange Keen Hearing and Smell Pack Tactics Bite Scimitar Sleep Gaze, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Monster Manual (5e))

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