5e:Beholder Common

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Monster Manual (5e)
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a.k.a. Eye Tyrant

Beholder (Pointer) [1] [2] [3]
Large Aberration  (Beholders), Lawful Evil
Armor Class: 18 (natural armor)
Hit Points: 180
Speed: 0 ft., fly 20 ft. (hover)
Str Dex Con Int Wis Cha
Saving Throws: Int, Wis, Cha
Skills: Perception
Condition Immune: Prone
Senses: darkvision 120 ft., passive perception 22
Languages: Deep Speech, Undercommon
Habitat: Underdark, Underground
Challenge: 13 (10,000 xp)Proficiency Bonus (PB): +5

Features

Antimagic Cone.

Actions

Bite. Melee Weapon Attack

Eyestalks. Three of the following:

  1. Charm Ray.
  2. Paralyzing Ray.
  3. Fear Ray.
  4. Slowing Ray.
  5. Enervation Ray.
  6. Telekinetic Ray.
  7. Sleep Ray.
  8. Petrification Ray.
  9. Disintegration Ray.
  10. Death Ray. 

Legendary Actions

The aberration can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The aberration regains spent legendary actions at the start of its turn.

Eye Ray.

Unofficial Description: Floating spheroid creature with eyestalks above a central eye and mouth.


Beholder's Lair

A beholder's lair is usually a cavern. A beholder in its lair is CR 14 (11,500 XP).

Lair Actions

When fighting inside its lair, an beholder can use lair actions. On initiative count 20 (losing initiative ties), the aberration takes a lair action to cause one of the following effects; the aberration can’t use the same effect two rounds in a row:

  • Slimy Area
  • Walls Sprout Tentacles
  • Magic Eye

Regional Effects

A region containing a beholder's lair is warped by the creature's'unnatural presence, which creates one or more of the following effects:

  • Feeling of Being Watched
  • Minor Reality Warp

If the beholder dies, these effects fade over the course of 1d10 days.

Sources and Notes

  1. Christopher Perkins, et. al.. Monster Manual (5e) (5e) (2014-09-30). Wizards of the Coast. p. 28. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. habitat - Dungeon Master's Guide (5e) p.302-305
  3. habitat (Underground) - user:Rlyehable
  • A beholder in its lair is CR 14 (11,500xp)

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Monster data +

Beholder (Sort Text: Beholder Common 5e, Size: Large, Type: Aberration, Subtypes: Beholder, Alignment: Lawful Evil, HP: 180, CR: 13, Features: Antimagic Cone Bite Eyestalks, Legendary: Yes, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Monster Manual (5e))