5e:Flameskull

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Monster Manual (5e)
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Flameskull (Pointer) [1] [2] [3] [4]
Tiny Undead , Neutral Evil
Armor Class: 13
Hit Points: 40
Speed: 0 ft., fly 40 ft. (hover)[5]
Str Dex Con Int Wis Cha
Skills: Arcana, Perception
Damage Resistances: lightning, necrotic, piercing
Damage Immunity: cold, fire, poison
Condition Immune: charmed, frightened, paralyzed, poisoned, prone[5]
Senses: darkvision 60 ft., passive perception 12
Languages: Common
Habitat: Underdark, Underground
Challenge: 4 (1,100 xp)Proficiency Bonus (PB): +2

Features

Illumination.

Magic Resistance. [6] The flameskull has advantage on saving throws against spells and other magical effects.

Rejuvenation. [6] If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.

Spellcasting (Intelligence, Wizard Spells).

Actions

Multiattack.

Fire Ray. Ranged Spell Attack

Unofficial Description: Flying skull engulfed in green flame


Sources and Notes

  1. Christopher Perkins, et. al.. Monster Manual (5e) (5e) (2014-09-30). Wizards of the Coast. p. 134. Licensed: © Wizards of the Coast.
  2. Errata Monster Manual (5e) 2.0 - Adds hover. Added immune to prone.
  3. habitat - Dungeon Master's Guide (5e) p.302-305
  4. habitat (Underground) - user:Rlyehable (unofficial)
  5. Errata Monster Manual (5e) 2.0 - Adds hover. Added immune to prone. 5.0 5.1
  6. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL. 6.0 6.1

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Monster data +

Flameskull (Sort Text: Flameskull 5e, Size: Tiny, Type: Undead, Alignment: Neutral Evil, HP: 40, CR: 4, Features: Illumination Magic Resistance Rejuvenation Spellcasting Multiattack Fire Ray, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Monster Manual (5e))

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