5e:Fighting Style: Difference between revisions

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==Archery==
==Archery==
<ref name="srd5">{{Cite Pub|SRD-OGL v5.1}}</ref> You gain +2 bonus to {{srd5lc|Attack Roll}}s you make with {{srd5lc|Ranged Weapon}}s. {{SRD5|Fighter}}
<ref name="srd5">{{Cite Pub|SRD-OGL v5.1}}</ref> You gain +2 bonus to {{srd5lc|Attack Roll}}s you make with {{srd5lc|Ranged Weapon}}s.<br /> ''This style is used by: {{SRD5|Fighter}}s, {{SRD5|Ranger}}s''


==Close Quarters Shooter==
==Close Quarters Shooter==
{{UA Sect}}<ref name="uauc">{{Cite Pub|UA Underdark Characters}}. {{5ed|Unearthed Arcana}}</ref> You are trained in making ranged attacks at close quarters. When making a ranged attack while you are within 5 feet of a hostile {{srd5lc|Creature}}, you do not have {{srd5lc|Disadvantage}} on the attack roll. Your ranged attacks ignore {{srd5lc|Half Cover}} and {{srd5lc|Three-­Quarters Cover}} against targets within 30 feet of you. Finally, you have a +1 bonus to attack rolls on {{srd5lc|Ranged Attack}}s. Fighter, {{SRD5|Paladin}}, {{SRD5|Ranger}}
{{UA Sect}}<ref name="uauc">{{Cite Pub|UA Underdark Characters}}. {{5ed|Unearthed Arcana}}</ref> You are trained in making ranged attacks at close quarters. When making a ranged attack while you are within 5 feet of a hostile {{srd5lc|Creature}}, you do not have {{srd5lc|Disadvantage}} on the attack roll. Your ranged attacks ignore {{srd5lc|Half Cover}} and {{srd5lc|Three-­Quarters Cover}} against targets within 30 feet of you. Finally, you have a +1 bonus to attack rolls on {{srd5lc|Ranged Attack}}s. <br />
''This style is used by: Fighters, Paladins, {{SRD5|Ranger}}s''


==Defense==
==Defense==
<ref name="srd5" /> While you are wearing armor, you gain a +1 bonus to {{SRD5|AC}}. Fighter
<ref name="srd5" /> While you are wearing armor, you gain a +1 bonus to {{SRD5|AC}}.<br />
''This style is used by: Fighters, Paladins, Rangers''


==Dueling==
==Dueling==
<ref name="srd5" /> When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to [[SRD5:Damage Roll|damage roll]]s with that weapon. Fighter
<ref name="srd5" /> When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to [[SRD5:Damage Roll|damage roll]]s with that weapon.<br />
''This style is used by: Fighters, Paladins, Rangers''


==Great Weapon Fighting==
==Great Weapon Fighting==
<ref name="srd5" /> When you roll a 1 or 2 on a [[SRD5:Damage Die|damage die]] for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll even if the new roll is a 1 or a 2. The weapon must have the [[SRD5:Two-Handed|two-handed]] or [[SRD5:Versatile|versatile]] property for you to gain this benefit. Fighter
<ref name="srd5" /> When you roll a 1 or 2 on a [[SRD5:Damage Die|damage die]] for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll even if the new roll is a 1 or a 2. The weapon must have the [[SRD5:Two-Handed|two-handed]] or [[SRD5:Versatile|versatile]] property for you to gain this benefit.<br />
''This style is used by: Fighters, Paladins''


==Protection==
==Protection==
<ref name="srd5" /> When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your [[SRD5:Reaction|reaction]] to impose [[SRD5:Disadvantage|disadvantage]] on the attack roll. You must be wielding a shield. Fighter
<ref name="srd5" /> When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your [[SRD5:Reaction|reaction]] to impose [[SRD5:Disadvantage|disadvantage]] on the attack roll. You must be wielding a shield.<br />
''This style is used by: Fighters, Paladins''


==Tunnel Fighter==
==Tunnel Fighter==
{{UA Sect}}<ref name="uauc" />You excel at defending narrow passages, doorways, and other tight spaces. As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach. Fighter, Paladin, Ranger
{{UA Sect}}<ref name="uauc" />You excel at defending narrow passages, doorways, and other tight spaces. As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach.<br />
''This style is used by: Fighters, Paladins, Rangers''


==Two-Weapon Fighting==
==Two-Weapon Fighting==
{{alsosee-sect|Two-Weapon Fighting (disambiguation)}}
{{alsosee-sect|SRD5:Two-Weapon Fighting}}
<ref name="srd5" /> When you engage in [[SRD5:Two-Weapon Fighting|two-weapon fighting]], you can add your [[SRD5:Ability Modifier|ability modifier]] to the damage of the second attack. Fighter
<ref name="srd5" /> When you engage in [[SRD5:Two-Weapon Fighting|two-weapon fighting]], you can add your [[SRD5:Ability Modifier|ability modifier]] to the damage of the second attack. ''This style is used by:<br />
''This style is used by: Fighters, Rangers''
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Revision as of 09:43, 14 August 2020

D&D 5e (2014) Varied ʰ 
See sections for licenses


Archery

[1] You gain +2 bonus to attack rolls you make with ranged weapons.
This style is used by: Fighters, Rangers

Close Quarters Shooter

[2] You are trained in making ranged attacks at close quarters. When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-­quarters cover against targets within 30 feet of you. Finally, you have a +1 bonus to attack rolls on ranged attacks.

This style is used by: Fighters, Paladins, Rangers

Defense

[1] While you are wearing armor, you gain a +1 bonus to AC.
This style is used by: Fighters, Paladins, Rangers

Dueling

[1] When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
This style is used by: Fighters, Paladins, Rangers

Great Weapon Fighting

[1] When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
This style is used by: Fighters, Paladins

Protection

[1] When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
This style is used by: Fighters, Paladins

Tunnel Fighter

[2]You excel at defending narrow passages, doorways, and other tight spaces. As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach.

This style is used by: Fighters, Paladins, Rangers

Two-Weapon Fighting

[1] When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. This style is used by:
This style is used by: Fighters, Rangers