5e:Nightstalker/Ranger: Difference between revisions
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|class=Ranger | |class=Ranger | ||
|classNS=s <!-- s=SRD5, p=pointer, u=user --> | |classNS=s <!-- s=SRD5, p=pointer, u=user --> | ||
|subclassType= | |subclassType=Ranger Archetype | ||
|summary=Vampire/Witch/Dragon/Ghost Hunter/Exorcist | |summary=Vampire/Witch/Dragon/Ghost Hunter/Exorcist | ||
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Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level. | |||
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|trait1name=Nightstalker Magic | |trait1name=Nightstalker Magic | ||
| | |trait1lvl=3rd | ||
|trait1desc=You learn an additional {{srd5lc|Spell}}s when you reach certain levels in this class, as shown in the Nightstalker Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know. | |||
{{5e Subclass Spells Table | {{5e Subclass Spells Table | ||
|name=Nightstalker | |name=Nightstalker | ||
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}} | }} | ||
| | |trait2name=Enmity | ||
| | |trait2lvl=3rd | ||
|trait2desc=You have enmity with a certain {{SRD5|Monster Type|type}} of {{srd5lc|Creature}}. Choose one of the following types: {{srd5lc|Aberration}}s, {{srd5lc|Celestial}}s, {{srd5lc|Construct}}s, {{srd5lc|Dragon}}s, {{srd5lc|Fey}}, {{srd5lc|Fiend}}s, {{srd5lc|Shapechanger}}s, or {{srd5lc|Undead}}. These are {{anchor|creatures of enmity}}. | |||
You also learn to speak, read, and write one of the following languages: {{5elang|Abyssal}}, {{5elang|Celestial}}, {{5elang|Deep Speech}}, {{5elang|Draconic}}, {{5elang|Infernal}}, or {{5elang|Sylvan}}. | You also learn to speak, read, and write one of the following languages: {{5elang|Abyssal}}, {{5elang|Celestial}}, {{5elang|Deep Speech}}, {{5elang|Draconic}}, {{5elang|Infernal}}, or {{5elang|Sylvan}}. | ||
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You may gain enmity with an additional type every 3rd level hereafter (4th, 7th, 10th, 13th, 16th, and 19th). You do not gain additional languages at these levels. | You may gain enmity with an additional type every 3rd level hereafter (4th, 7th, 10th, 13th, 16th, and 19th). You do not gain additional languages at these levels. | ||
| | |trait3name=Esoteric Knowledge | ||
| | |trait3lvl=3rd | ||
|trait3desc=Your esoteric knowledge grants you {{srd5lc|Advantage}} on {{SRD5|Intelligence}} and {{SRD5|Wisdom}} {{srd5lc|Skill}} {{srd5lc|Check}}s that are related to {{iplink|creatures of enmity}}. | |||
| | |trait4name= ____ | ||
| | |trait4lvl=7th | ||
|trait4desc=You... | |||
| | |trait5name=Iron Resolve | ||
| | |trait5lvl=11th | ||
|trait5desc=You gain {{srd5lc|Proficiency}} is Wisdom {{srd5lc|Saving Throw}}. If you already have proficiency in this, you gain proficiency in your choice of either {{SRD5|Intelligence}} or {{SRD5|Charisma}} saving throws. | |||
| | |trait6name=Turn Creatures of Enmity | ||
| | |trait6lvl=15th | ||
|trait6desc=You gain the ability to turn creatures of enmity. As an {{srd5lc|Action}}, you present your {{srd5lc|Holy Symbol}} or item that is a bane to the creature (wolf's bane, cold iron, silver, etc.) and verbally censure the creature of enmity. Each creature of enmity that can see or hear you within 30 feet of you must make a Wisdom saving throw ({{SRD5|DC}} = 8 + your {{srd5lc|Proficiency Bonus}} + your {{SRD5|Charisma}} modifier). If the creature fails its saving throw, it is ''turned''. This lasts for 1 {{srd5lc|Minute}}, or until it takes any damage. | |||
A turned creature must spend its {{srd5lc|Turn}}s trying to {{srd5lc|Move}} as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take {{srd5lc|Reaction}}s. For its action, it can use only the {{srd5lc|Dash}} action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the {{srd5lc|Dodge}} action. | A turned creature must spend its {{srd5lc|Turn}}s trying to {{srd5lc|Move}} as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take {{srd5lc|Reaction}}s. For its action, it can use only the {{srd5lc|Dash}} action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the {{srd5lc|Dodge}} action. | ||
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Once a nightstalker uses this feature, he/she may not use it again until he/she finishes a {{5e Rest}}. | Once a nightstalker uses this feature, he/she may not use it again until he/she finishes a {{5e Rest}}. | ||
| | |trait7name= ____ | ||
| | |trait7lvl=15th | ||
|trait7desc=You... | |||
|trait7desc= | |||
|desc=Nightstalker {{srd5lc|Ranger}}s are trained to seek out and exterminate these creatures of enmity. | |desc=Nightstalker {{srd5lc|Ranger}}s are trained to seek out and exterminate these creatures of enmity. | ||
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Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level. | |||
--> | |||
{{5e Subclass Feature Table | {{5e Subclass Feature Table | ||
|name=Nightstalker <!-- name of subclass --> | |name=Nightstalker <!-- name of subclass --> | ||
|class= | |class=Ranger <!-- name of the class --> | ||
|level3={{iplink|Enmity}}, {{iplink|Esoteric Knowledge}} | |level3={{iplink|Enmity}}, {{iplink|Esoteric Knowledge}} | ||
|level7={{iplink|____}} | |level7={{iplink|____}} | ||
| | |level11={{iplink|Iron Resolve}}, {{iplink|Turn Creatures of Enmity}} | ||
| | |level15={{iplink|____}} | ||
}} | }} | ||
Revision as of 06:38, 21 January 2021
Nightstalker is a ranger archetype of the Ranger class.
Nightstalker
Nightstalker rangers are trained to seek out and exterminate these creatures of enmity. Nightstalker Features
Ranger Level | Features |
---|---|
3rd | Enmity, Esoteric Knowledge |
7th | ____ |
11th | Iron Resolve, Turn Creatures of Enmity |
15th | ____ |
Nightstalker Magic
3rd level Nightstalker feature.
You learn an additional spells when you reach certain levels in this class, as shown in the Nightstalker Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Nightstalker Spells
Ranger Level | Spells |
---|---|
1st | spell name [1] |
3rd | spell name [1] |
5th | spell name [1] |
7th | spell name [1] |
9th | spell name [1] |
Enmity
3rd level Nightstalker feature.
You have enmity with a certain type of creature. Choose one of the following types: aberrations, celestials, constructs, dragons, fey, fiends, shapechangers, or undead. These are creatures of enmity.
You also learn to speak, read, and write one of the following languages:
- redirect: Template:5xlang,
- redirect: Template:5xlang,
- redirect: Template:5xlang,
- redirect: Template:5xlang,
- redirect: Template:5xlang, or
- redirect: Template:5xlang.
You may gain enmity with an additional type every 3rd level hereafter (4th, 7th, 10th, 13th, 16th, and 19th). You do not gain additional languages at these levels.
Esoteric Knowledge
3rd level Nightstalker feature.
Your esoteric knowledge grants you advantage on Intelligence and Wisdom skill checks that are related to creatures of enmity.
____
7th level Nightstalker feature.
You...
Iron Resolve
11th level Nightstalker feature.
You gain proficiency is Wisdom saving throw. If you already have proficiency in this, you gain proficiency in your choice of either Intelligence or Charisma saving throws.
Turn Creatures of Enmity
15th level Nightstalker feature.
You gain the ability to turn creatures of enmity. As an action, you present your holy symbol or item that is a bane to the creature (wolf's bane, cold iron, silver, etc.) and verbally censure the creature of enmity. Each creature of enmity that can see or hear you within 30 feet of you must make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier). If the creature fails its saving throw, it is turned. This lasts for 1 minute, or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the dodge action.
Once a nightstalker uses this feature, he/she may not use it again until he/she finishes a short or long rest.
____
15th level Nightstalker feature.
You...