5e:Nightstalker/Artificer: Difference between revisions
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<div class="grid-container-std"> | <div class="grid-container-std"> | ||
<div class="bctop">{{backto|{{SRD5| | <div class="bctop">{{backto|{{SRD5|Artificer}}}}</div> | ||
<div class="notice">{{wip}}</div> | <div class="notice">{{wip}}</div> | ||
<div class="badge">{{Author | <div class="badge">{{Author | ||
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|summary=Vampire/Witch/Dragon/Ghost Hunter | |summary=Vampire/Witch/Dragon/Ghost Hunter | ||
<!-- | <!-- | ||
Your choice grants you features | Your choice grants you features a | ||
--> | --> | ||
|trait1name=Enmity | |trait1name=Enmity | ||
|trait1lvl= | |trait1lvl=3rd | ||
|trait1desc=You have enmity with a certain {{SRD5|Monster Type|type}} of {{srd5lc|Creature}}. Choose one of the following types: {{srd5lc|Aberration}}s, {{srd5lc|Celestial}}s, {{srd5lc|Construct}}s, {{srd5lc|Dragon}}s, {{srd5lc|Fey}}, {{srd5lc|Fiend}}s, {{srd5lc|Shapechanger}}s, or {{srd5lc|Undead}}. These are {{anchor|creatures of enmity}}. | |trait1desc=You have enmity with a certain {{SRD5|Monster Type|type}} of {{srd5lc|Creature}}. Choose one of the following types: {{srd5lc|Aberration}}s, {{srd5lc|Celestial}}s, {{srd5lc|Construct}}s, {{srd5lc|Dragon}}s, {{srd5lc|Fey}}, {{srd5lc|Fiend}}s, {{srd5lc|Shapechanger}}s, or {{srd5lc|Undead}}. These are {{anchor|creatures of enmity}}. | ||
You also learn to speak, read, and write one of the following languages: {{5elang|Abyssal}}, {{5elang|Celestial}}, {{5elang|Deep Speech}}, {{5elang|Draconic}}, {{5elang|Infernal}}, or {{5elang|Sylvan}}. | You also learn to speak, read, and write one of the following languages: {{5elang|Abyssal}}, {{5elang|Celestial}}, {{5elang|Deep Speech}}, {{5elang|Draconic}}, {{5elang|Infernal}}, or {{5elang|Sylvan}}. | ||
You may gain enmity with an additional type every 3rd level hereafter ( | You may gain enmity with an additional type every 3rd level hereafter (6th, 9th, 12th, 15th, and 18th). You do not gain additional languages at these levels. | ||
|trait2name=Esoteric Knowledge | |trait2name=Esoteric Knowledge | ||
|trait2lvl= | |trait2lvl=3rd | ||
|trait2desc=Your esoteric knowlege grants you {{srd5lc|Advantage}} on {{SRD5|Intelligence}} and {{SRD5|Wisdom}} {{srd5lc|Skill}} {{srd5lc|Check}}s that are related to {{iplink|creatures of enmity}}. | |trait2desc=Your esoteric knowlege grants you {{srd5lc|Advantage}} on {{SRD5|Intelligence}} and {{SRD5|Wisdom}} {{srd5lc|Skill}} {{srd5lc|Check}}s that are related to {{iplink|creatures of enmity}}. | ||
|trait3name=Nightstalker Magic | |trait3name=Nightstalker Magic | ||
|trait3lvl= | |trait3lvl=3rd | ||
|trait3desc=You learn an additional {{srd5lc|Spell}}s when you reach certain levels in this class, as shown in the Nightstalker Spells table. The spell counts as a artificer spell for you, but it doesn’t count against the number of artificer spells you know.<br /> | |trait3desc=You learn an additional {{srd5lc|Spell}}s when you reach certain levels in this class, as shown in the Nightstalker Spells table. The spell counts as a artificer spell for you, but it doesn’t count against the number of artificer spells you know.<br /> | ||
{{5e Subclass Spells Table | {{5e Subclass Spells Table | ||
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}} | }} | ||
|trait4name | |trait4name=____ | ||
|trait4lvl= | |trait4lvl=5th | ||
|trait4desc=You... | |trait4desc=You... | ||
|trait5name=Iron Resolve | |trait5name=Iron Resolve | ||
|trait5lvl= | |trait5lvl=9th | ||
|trait5desc=You gain {{srd5lc|Proficiency}} is Wisdom {{srd5lc|Saving Throw}}. If you already have proficiency in this, you gain proficiency in your choice of either {{SRD5|Intelligence}} or {{SRD5|Charisma}} saving throws. | |trait5desc=You gain {{srd5lc|Proficiency}} is Wisdom {{srd5lc|Saving Throw}}. If you already have proficiency in this, you gain proficiency in your choice of either {{SRD5|Intelligence}} or {{SRD5|Charisma}} saving throws. | ||
|trait6name=Turn Creatures of Enmity | |trait6name=Turn Creatures of Enmity | ||
|trait6lvl= | |trait6lvl=9th | ||
|trait6desc=Starting at 10th you gain the ability to turn creatures of enmity. As an {{srd5lc|Action}}, you present your {{srd5lc|Holy Symbol}} or item that is a bane to the creature (wolf's bane, cold iron, silver, etc.) and verbally censure the creature of enmity. Each creature of enmity that can see or hear you within 30 feet of you must make a Wisdom saving throw ({{SRD5|DC}} = 8 + your {{srd5lc|Proficiency Bonus}} + your Wisdom modifier). If the creature fails its saving throw, it is ''turned''. This lasts for 1 {{srd5lc|Minute}}, or until it takes any damage. | |trait6desc=Starting at 10th you gain the ability to turn creatures of enmity. As an {{srd5lc|Action}}, you present your {{srd5lc|Holy Symbol}} or item that is a bane to the creature (wolf's bane, cold iron, silver, etc.) and verbally censure the creature of enmity. Each creature of enmity that can see or hear you within 30 feet of you must make a Wisdom saving throw ({{SRD5|DC}} = 8 + your {{srd5lc|Proficiency Bonus}} + your Wisdom modifier). If the creature fails its saving throw, it is ''turned''. This lasts for 1 {{srd5lc|Minute}}, or until it takes any damage. | ||
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Once nightstalker uses this feature, he/she may not use it again until he/she finishes a short or long rest. | Once nightstalker uses this feature, he/she may not use it again until he/she finishes a short or long rest. | ||
|trait7name= | |trait7name=____ | ||
|trait7lvl= | |trait7lvl=15th | ||
|trait7desc= | |trait7desc=You... | ||
|desc= | |desc= | ||
<!-- | <!-- | ||
Your choice grants you features at | Your choice grants you features at 3rd level and again at 5th, 9th and 15th level. | ||
--> | --> | ||
{{5e Subclass Feature Table | {{5e Subclass Feature Table | ||
|name=Nightstalker <!-- name of subclass --> | |name=Nightstalker <!-- name of subclass --> | ||
|class=Druid <!-- name of the class --> | |class=Druid <!-- name of the class --> | ||
| | |level3={{iplink|Enmity}}, {{iplink|Esoteric Knowledge}}, {{iplink|Nightstalker Magic}}, {{iplink|____}} | ||
| | |level5={{iplink|____}} | ||
| | |level9={{iplink|Iron Resolve}}, {{iplink|Turn Creatures of Enmity}} | ||
|level15={{iplink|____}} | |||
}} | }} | ||
}} | }} |
Revision as of 08:56, 24 January 2021
Nightstalker is a artificer specialist of the Artificer class.
Nightstalker
Nightstalker Features
Druid Level | Features |
---|---|
3rd | Enmity, Esoteric Knowledge, Nightstalker Magic, ____ |
5th | ____ |
9th | Iron Resolve, Turn Creatures of Enmity |
15th | ____ |
Enmity
3rd level Nightstalker feature.
You have enmity with a certain type of creature. Choose one of the following types: aberrations, celestials, constructs, dragons, fey, fiends, shapechangers, or undead. These are creatures of enmity.
You also learn to speak, read, and write one of the following languages:
- redirect: Template:5xlang,
- redirect: Template:5xlang,
- redirect: Template:5xlang,
- redirect: Template:5xlang,
- redirect: Template:5xlang, or
- redirect: Template:5xlang.
You may gain enmity with an additional type every 3rd level hereafter (6th, 9th, 12th, 15th, and 18th). You do not gain additional languages at these levels.
Esoteric Knowledge
3rd level Nightstalker feature.
Your esoteric knowlege grants you advantage on Intelligence and Wisdom skill checks that are related to creatures of enmity.
Nightstalker Magic
3rd level Nightstalker feature.
You learn an additional spells when you reach certain levels in this class, as shown in the Nightstalker Spells table. The spell counts as a artificer spell for you, but it doesn’t count against the number of artificer spells you know.
Nightstalker Spells
Artificer Level | Spells |
---|---|
2nd | spell, spell |
3rd | spell, spell |
5th | spell, spell |
7th | spell, spell |
9th | spell, spell |
____
5th level Nightstalker feature.
You...
Iron Resolve
9th level Nightstalker feature.
You gain proficiency is Wisdom saving throw. If you already have proficiency in this, you gain proficiency in your choice of either Intelligence or Charisma saving throws.
Turn Creatures of Enmity
9th level Nightstalker feature.
Starting at 10th you gain the ability to turn creatures of enmity. As an action, you present your holy symbol or item that is a bane to the creature (wolf's bane, cold iron, silver, etc.) and verbally censure the creature of enmity. Each creature of enmity that can see or hear you within 30 feet of you must make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier). If the creature fails its saving throw, it is turned. This lasts for 1 minute, or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the dodge action.
Once nightstalker uses this feature, he/she may not use it again until he/she finishes a short or long rest.
____
15th level Nightstalker feature.
You...