SRD5:Giant Sea Horse: Difference between revisions

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[[Category:SRD5 Monsters]]
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[[Category:5e Giant Beasts]]
[[Category:5e Giant Beasts]]
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Revision as of 06:44, 1 April 2021

Giant Sea Horse
Large Beast  (Sea Horses), Unaligned
Armor Class: 13
Hit Points: 16 (3d10)
Speed: 0 ft., swim 40 ft.
Str Dex Con Int Wis Cha
12 (+1) 15 (+2) 11 (+0) 2 (-4) 12 (+1) 5 (-3)
Senses: passive perception 11
Languages:
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2

Features

Charge. If the sea horses moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It takes target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing. The sea horse can breathe only underwater. 

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage.

Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.

Sources


Back to Main PageDnD5x5e (2014)SRD5Monster

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Monster data +

Giant Sea Horse (Sort Text: Sea Horse Giant 5e, Size: Large, Type: Beast, Subtypes: Sea Horse, Alignment: Unaligned, HP: 16, Movement Type: Swim, CR: 1/2, Features: Charge Water Breathing Ram, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 SRD-CC v5.1)

SRD-OGL v5.1, SRD-CC v5.1 Contrigubtions +

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