5e:Abjurer NPC: Difference between revisions
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<div class="badge">{{5epointer|Volo's Guide to Monsters}}</div> | <div class="badge">{{5epointer|Volo's Guide to Monsters}}</div> | ||
<div class="gi-main"> | <div class="gi-main"> | ||
{{5e Monster | {{5e Monster | ||
|name=Abjurer <!--Creature Name--> | |name=Abjurer<!--Creature Name--> | ||
|sorttext= | |sorttext= | ||
| | |refs=<ref name="volo.209">{{Cite Pub|Volo's Guide to Monsters|pages=209}}</ref> | ||
| | |pointer=true | ||
|size=Medium <!--Medium, Large, etc.--> | |size=Medium <!--Medium, Large, etc.--> | ||
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
|swarm= <!--if swarm, enter size of individual creature of the swarm--> | |swarm= <!--if swarm, enter size of individual creature of the swarm--> | ||
|subtype= | |subtype=Any Race <!--Elf, Goblinoid, etc.--> | ||
|align= | |align=Any Alignment <!--Lawful Good, Chaotic Evil--> | ||
|hp=84 <!-- | |ac=12 <!--armor class--> | ||
| | |acfluff=15 with mage armor | ||
|cr=9 <!-- | |hp=84 <!--number of hit points--> | ||
|hd= <!--10d8, 4d12, etc.--> | |||
|speed=30 ft.<!--walking speed in feet, other speed (fly, swim) in feet--> | |||
|saves={{5eInt}} +8, {{5eWis}} +5 <!--bonus to save; Athletics +5--> | |||
|skills={{SRD5|Arcana}} +8, {{SRD5|History}} +8<!--[[Stealth]] +3--> | |||
|damageresistances= | |||
|damageimmunity= <!--damage type; fire, radiant--> | |||
|conditionimmunity= <!--condition; charmed, petrified--> | |||
|senses= <!--darkvision 60 feet, Tremorsense 30 feet--> | |||
|perception=11 <!--Passive Perception bonus; +5--> | |||
|languages=Any four languages <!--Common, Goblin, None, etc.--> | |||
|cr=9 <!--Prof: +4 --> | |||
|xp= <!--Experience points for destroying--> | |xp= <!--Experience points for destroying--> | ||
| | |canon=true | ||
| | |npc=true | ||
|summary=Wizard that specializes in Abjuration spells. | |||
|feature1=Spellcasting | |||
|flimit1= | |||
|fdesc1=The abjurer is an 13th-level spellcaster. Its {{srd5lc|Spellcasting Ability}} is {{SRD5|Intelligence}} ({{srd5lc|Spell Save}} DC 16, +8 to hit with {{srd5lc|Spell Attack}}s). The abjurer has the following {{srd5lc|Wizard}} spells prepared: <br /> | |||
{{SRD5|Cantrip}}s (at will): ''{{5edlc|Blade Ward}}, {{srd5lc|Dancing Lights}}, {{srd5lc|Mending}}, {{srd5lc|Message}}, {{srd5lc|Ray of Frost}}''<br /> | |||
1st level (4 {{SRD5|Spell Slot|slots}}): ''{{srd5lc|Alarm}}*, {{srd5lc|Mage Armor}}*, {{srd5lc|Magic Missile}}, {{srd5lc|Shield}}*'' <br /> | |||
2nd level (3 slots): ''{{srd5lc|Arcane Lock}}*, {{srd5lc|Invisibility}}'' <br /> | |||
3rd level (3 slots): ''{{srd5lc|Counterspell}}*, {{srd5lc|Dispel Magic}}*, {{srd5lc|Fireball}}'' <br /> | |||
4th level (3 slots): ''{{srd5lc|Banishment}}*, {{srd5lc|Stoneskin}}*'' <br /> | |||
5th level (2 slots): ''{{srd5lc|Cone of Cold}}, {{srd5lc|Wall of Force}}'' <br /> | |||
6th level (1 slot): ''{{srd5lc|Flesh to Stone}}, {{srd5lc|Globe of Invulnerability}}*'' <br /> | |||
7th level (1 slot): ''{{srd5lc|Symbol}}* {{srd5lc|Teleport}}'' <br /> | |||
<nowiki>*</nowiki> Abjuration spell of 1st level or higher | |||
|feature2=Arcane Ward | |feature2=Arcane Ward | ||
| | |flimit2= | ||
|action1=Quarterstaff | |fdesc2=The abjurer has a magical ward that has 30 {{srd5lc|Hit Point}}s. Whenever the abjurer takes damage, the ward takes the damage instead. If the ward is reduced to 0 hit points, the abjurer takes any remaining damage. When the abjurer casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell. | ||
| | |||
| | |action1=Quarterstaff | ||
|alimit1= | |||
|adesc1=''{{SRD5|Melee Weapon Attack|Melee}}:'' +3 to hit, reach 5 ft., one target. ''Hit:'' 2 (1d6-1) {{srd5lc|Bludgeoning}} damage, or 3 (1d8-1) bludgeoning damage if used with two hands. | |||
}} | }} | ||
</div><!--gi-main--> | </div><!--gi-main--> |
Revision as of 09:06, 10 June 2021
Abjurer (NPC) (Pointer) [1] | ||||||||||||
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Medium Humanoid (Any Race), Any Alignment | ||||||||||||
Armor Class: 12 (15 with mage armor) | ||||||||||||
Hit Points: 84 | ||||||||||||
Speed: 30 ft. | ||||||||||||
| ||||||||||||
Saving Throws: Int +8, Wis +5 | ||||||||||||
Skills: Arcana +8, History +8 | ||||||||||||
Senses: passive perception 11 | ||||||||||||
Languages: Any four languages | ||||||||||||
Challenge: 9 (5,000 xp)Proficiency Bonus (PB): +4 | ||||||||||||
FeaturesSpellcasting. The abjurer is an 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The abjurer has the following wizard spells prepared: ActionsQuarterstaff. Melee: +3 to hit, reach 5 ft., one target. Hit: 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands. |
Unofficial Description: Wizard that specializes in Abjuration spells.
Sources and Notes
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Monster data +
Abjurer (Sort Text: Abjurer 5e, Size: Medium, Type: Humanoid, Subtypes: Any Race, Alignment: Any Alignment, HP: 84, CR: 9, Features: Spellcasting • Arcane Ward • Quarterstaff, Has Lair: No, NPC: Yes, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Volo's Guide to Monsters)
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- Mike Mearls, et. al.. Volo's Guide to Monsters (5e 2014) (2016-11-15). Wizards of the Coast. p. 209. ↑