5e:Water Weird: Difference between revisions
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<div class="badge">{{5epointer|Monster Manual (5e)}}</div> | <div class="badge">{{5epointer|Monster Manual (5e)}}</div> | ||
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{{5e Monster | {{5e Monster | ||
|name=Water Weird <!--Creature Name--> | |name=Water Weird <!--Creature Name--> | ||
|sorttext= < | |sorttext= | ||
| | |refs=<ref name="mm5.299">{{Cite Pub|Monster Manual (5e)|pages=299}} Licensed: © Wizards of the Coast.</ref> | ||
|size=Large <!--Medium, Large, etc.--> | |size=Large <!--Medium, Large, etc.--> | ||
|type=Elemental <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | |type=Elemental <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
|swarm= <!-- | |swarm= <!--If swarm, size of individual creature in swarm--> | ||
|subtype= <!--Elf, Goblinoid, etc.--> | |subtype=Water Elemental, Water Weird <!--Elf, Goblinoid, etc.--> | ||
|align=Neutral <!--Lawful Good, Chaotic Evil--> | |align=Neutral <!--Lawful Good, Chaotic Evil--> | ||
|hp=58 <!-- | |ac=13 <!--armor class--> | ||
|acfluff= <!--reason if given--> | |||
|hp=58 <!--number of hit points--> | |||
|hd= <!--10d8, 4d12, etc.--> | |||
|speed=0 ft., {{srd5lc|Swim}} 60 ft. | |||
|saves= <!--bonus to save; [[SRD5:Strength|Str]] +5--> | |||
|skills= | |||
|damagevulnerabilities= <!--bludgeoning, slashing, piercing--> | |||
|damageresistances={{srd5lc|Fire}}, {{bps}}<ref>{{Cite Pub|Errata Monster Manual (5e) v2.0}} — universal replacement of "nonmagical weapons" with "nonmagical attacks".</ref> | |||
|damageimmunity={{srd5lc|Poison}} | |||
|conditionimmunity={{srd5lc|Exhaustion}}, {{srd5lc|Grappled}}, {{srd5lc|Paralyzed}}, {{srd5lc|Poisoned}}, {{srd5lc|Restrained}}, {{srd5lc|Prone}}, {{srd5lc|Unconscious}} | |||
|senses={{srd5lc|Blindsight}} 30 ft. | |||
|perception=10 <!--Passive Perception bonus; +5--> | |||
|languages=understands {{5elang|Aquan}}, but dosen't speak | |||
|cr=3 <!--Challenge Rating--> | |cr=3 <!--Challenge Rating--> | ||
|xp= <!--Experience points for destroying--> | |xp= <!--Experience points for destroying--> | ||
| | |canon=true | ||
|feature1=Invisible in Water | |pointer=true | ||
|feature2=Water | |summary=Snake-like water elemental <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
| | |||
|action1=Constrict | |feature1=Invisible in Water | ||
| | |flimit1= | ||
| | |fdesc1= | ||
|feature2=Water Bond | |||
|flimit2= | |||
|fdesc2= | |||
|action1=Constrict | |||
|alimit1= | |||
|adesc1= | |||
}} | }} | ||
</div><!--gi-main--> | </div><!--gi-main--> | ||
<div class="source"> | <div class="source"> | ||
==Sources and Notes== | ==Sources and Notes== | ||
<references /> | <references /> | ||
:* {{Cite Pub|Errata Monster Manual (5e) v2.0}} — universal replacement of "nonmagical weapons" with "nonmagical attacks". | |||
{{5e Footer|Monster|Fair Use}} | {{5e Footer|Monster|Fair Use}} | ||
{{5e Monster Data}} | {{5e Monster Data}} | ||
Revision as of 21:36, 14 August 2021
| Water Weird (Pointer) [1] | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Large Elemental (Water Elementals, Water Weirds), Neutral | ||||||||||||
| Armor Class: 13 | ||||||||||||
| Hit Points: 58 | ||||||||||||
| Speed: 0 ft., swim 60 ft. | ||||||||||||
| ||||||||||||
| Damage Resistances: fire, bludgeoning, piercing, and slashing from nonmagical attacks.[2] | ||||||||||||
| Damage Immunity: poison | ||||||||||||
| Condition Immune: exhaustion, grappled, paralyzed, poisoned, restrained, prone, unconscious | ||||||||||||
| Senses: blindsight 30 ft., passive perception 10 | ||||||||||||
| Languages: understands Aquan, but dosen't speak | ||||||||||||
| Challenge: 3 (700 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesInvisible in Water. ActionsConstrict. |
Unofficial Description: Snake-like water elemental
Sources and Notes
- Christopher Perkins, et. al.. Monster Manual (5e) (5e) (2014-09-30). Wizards of the Coast. p. 299. Licensed: © Wizards of the Coast. ↑
- Wizards RPG Team. Errata Monster Manual (5e) v2.0 (5e) (2018). Wizards of the Coast. — universal replacement of "nonmagical weapons" with "nonmagical attacks". ↑
- Wizards RPG Team. Errata Monster Manual (5e) v2.0 (5e) (2018). Wizards of the Coast. — universal replacement of "nonmagical weapons" with "nonmagical attacks".
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Monster data +
Water Weird (Sort Text: Weird Water 5e, Size: Large, Type: Elemental, Subtypes: Water Elemental • Weird, Alignment: Neutral, HP: 58, CR: 3, Features: Invisible in Water • Water Bond • Constrict, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Monster Manual (5e))
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