5e:Drow Matron Mother: Difference between revisions
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|fdesc6={{SRD5trait}} While in {{srd5lc|Sunlight}}, the drow has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s, as well as on {{SRD5|Wisdom}} ({{SRD5|Perception}}) {{srd5lc|Check}}s that rely on sight. | |||
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Revision as of 19:19, 3 January 2022
Drow Matron Mother (Pointer) [1] | ||||||||||||
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Medium Humanoid (Elves, Drow), Neutral Evil | ||||||||||||
Armor Class: 18 (half plate) | ||||||||||||
Hit Points: 262 | ||||||||||||
Speed: 30 ft. | ||||||||||||
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Saving Throws: Con, Wis, Cha | ||||||||||||
Skills: Insight, Perception, Religion, Stealth | ||||||||||||
Condition Immune: charmed, frightened, poisoned | ||||||||||||
Senses: darkvision 120 ft., passive perception 21 | ||||||||||||
Languages:
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Challenge: 20 (25,000 xp)Proficiency Bonus (PB): +6 | ||||||||||||
FeaturesFey Ancestry. [2] The drow has advantage on saving throws against being charmed, and magic can’t put the drider to sleep. ActionsMultiattack. Legendary ActionsThe humanoid can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The humanoid regains spent legendary actions at the start of its turn. |
Unofficial Description: Drow head of a noble house
Sources and Notes
- Wizards RPG Team. Mordenkainen's Tome of Foes (5e 2014) (2018-05-07). Wizards of the Coast. ISBN 978-0-7869-6624-0. p. 186-187. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
- Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. ↑ 2.0 2.1 2.2
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