SRD5:Planetar: Difference between revisions

From Rlyehwiki
Jump to navigation Jump to search
Created page with "<div class=grid-container-std> <div class="bctop">{{backto|{{SRD5|Monster}}}}</div> <div class="notice"></div> <div class="badge">{{5esrd}}</div> <div class="gi-main"> {{5e Mo..."
 
m category sort
Line 6: Line 6:
{{5e Monster
{{5e Monster
|name=Planetar <!--Creature Name-->
|name=Planetar <!--Creature Name-->
|sorttext=Angel Planetar
|size=Large <!--Medium, Large, etc.-->
|size=Large <!--Medium, Large, etc.-->
|type=Celestial <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|type=Celestial <!--Dragon, Humanoid, Outsider, Swarm, etc.-->

Revision as of 21:51, 19 December 2019

D&D 5.0e SRD5 OGL CC-BY ʰ 

Planetar
Large Celestial  (Angels), Lawful Good
Armor Class: 19 (natural armor)
Hit Points: 200 (16d10+112)
Speed: 40 ft., fly 120 ft.
Str Dex Con Int Wis Cha
24 (+7) 20 (+5) 24 (+7) 19 (+4) 22 (+6) 25 (+7)
Saving Throws: Con +12, Wis +12, Cha +12
Skills: Perception +11
Damage Resistances: radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immune: charmed, exhaustion, frightened
Senses: truesight 120 ft., passive perception 21
Languages: all, telepathy 120 ft.
Challenge: 16 (15,000 xp)Proficiency Bonus (PB): +5
Angelic Weapons. The planetar’s weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

Divine Awareness. The planetar knows if it hears a lie.

Innate Spellcasting. The planetar’s spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:

At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good, flame strike, raise dead
1/day each: commune, control weather, insect plague

Magic Resistance. The planetar has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The planetar makes two melee attacks.

Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6+7) slashing damage plus 22 (5d8) radiant damage.

Healing Touch. The planetar touches another creature. The target magically regains 30 (6d8+3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Sources


Back to Main PageDnD5x5eSRD5Monster

  Open Game Content
This is article is covered by the Open Game License v1.0a, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
  CC-BY
Caution
CC-BY-SA
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
SRD-OGL v5.1 Contrigubtions +

1,396 articles

Identifier must not contain quote, dot or null characters