5e:Archdruid VGtM: Difference between revisions
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Revision as of 14:42, 2 June 2022
Archdruid (NPC) (Pointer) [1] | ||||||||||||
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Medium Humanoid (Any Race), Any Alignment | ||||||||||||
Armor Class: 16 (hide armor, shield) | ||||||||||||
Hit Points: 132 | ||||||||||||
Speed: 30 ft. | ||||||||||||
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Saving Throws: Int, Wis | ||||||||||||
Skills: Medicine, Nature, Perception | ||||||||||||
Senses: passive perception 19 | ||||||||||||
Languages:
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Challenge: 12 (8,400 xp)Proficiency Bonus (PB): +4 | ||||||||||||
FeaturesSpellcasting. ActionsScimitar. |
Unofficial Description: Druid of high level
Sources
- Mike Mearls, et. al.. Volo's Guide to Monsters (5e 2014) (2016-11-15). Wizards of the Coast. p. 210. ↑
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