5e:Drow Matron Mother: Difference between revisions
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|habitat=Underdark | |||
|cr=20 <!--Challenge Rating--> | |cr=20 <!--Challenge Rating--> | ||
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Latest revision as of 14:09, 23 December 2023
Drow Matron Mother (Pointer) [1] [2] [3] | ||||||||||||
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Medium Humanoid (Elves, Drow, Clerics), Neutral Evil | ||||||||||||
Armor Class: 18 (half plate) | ||||||||||||
Hit Points: 262 | ||||||||||||
Speed: 30 ft. | ||||||||||||
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Saving Throws: Con, Wis, Cha | ||||||||||||
Skills: Insight, Perception, Religion, Stealth | ||||||||||||
Condition Immune: charmed, frightened, poisoned | ||||||||||||
Senses: darkvision 120 ft., passive perception 21 | ||||||||||||
Languages:
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Habitat: Underdark | ||||||||||||
Challenge: 20 (25,000 xp)Proficiency Bonus (PB): +6 | ||||||||||||
FeaturesFey Ancestry. [4] The drow has advantage on saving throws against being charmed, and magic can’t put the drider to sleep. ActionsMultiattack. Bonus ActionsLolth's Fickle Favor. Legendary ActionsThe humanoid can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The humanoid regains spent legendary actions at the start of its turn. |
Unofficial Description: Drow head of a noble house
Drow Matron Mother's Lair
[2] Her palace and all temples of Lolth in her domain count as her lair.
Lair Actions
[2] When fighting inside its lair, an drow matron mother can use lair actions. On initiative count 20 (losing initiative ties), the humanoid takes a lair action to cause one of the following effects; the humanoid can’t use the same effect two rounds in a row:
- Perceive Interlopers.
- Spectral Web.
- Telekinetic Throw.
Sources and Notes
- Wizards RPG Team. Mordenkainen's Tome of Foes (5e 2014) (2018-05-07). Wizards of the Coast. ISBN 978-0-7869-6624-0. p. 186-187. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
- Jeremy Crawford. Monsters of the Multiverse (5e 2014) (2022-05-17). Wizards of the Coast. ISBN 978-0786967872. p. 103-104. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑ 2.0 2.1
- Note: The MToF variant has more hit points (262) and higher AC (18) than the MotM variant (247 hp, 17 ac). ↑
- Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. ↑ 4.0 4.1 4.2
- Note: The Innate Spellcasting and Spellcasting features of the MToF variant are rolled into the Spellcasting action of the MotM variant. ↑ 5.0 5.1
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