SRD5:Bandit Captain NPC: Difference between revisions

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{{5e Monster
{{5e Monster
|name=Bandit Captain<!--Creature Name-->
|name=Bandit Captain<!--Creature Name-->
|refs={{SRD5ref}} <ref name="hab">Note: Habitat is not part of the [[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
|size=Medium <!--Medium, Large, etc.-->
|size=Medium <!--Medium, Large, etc.-->
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
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|wis=11
|wis=11
|cha=14
|cha=14
|saves=[[SRD5:Strength|Str]] +4, [[SDR5:Dexterity|Dex]] +5, [[SRD5:Wisdom|Wis]] +2
|saves={{5eStr}} +4, {{5eDex}} +5, {{5eWis}} +2
|skills={{SRD5|Athletics}} +4, {{SRD5|Deception}} +4
|skills={{SRD5|Athletics}} +4, {{SRD5|Deception}} +4
|damageresistances=
|damageresistances=
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|perception=10 <!--Passive Perception bonus; +5-->
|perception=10 <!--Passive Perception bonus; +5-->
|languages=Any two languages
|languages=Any two languages
|habitat=Arctic, Coastal, Desert, Forest, Hill, Urban
|cr=2 <!--Prof: +4 -->
|cr=2 <!--Prof: +4 -->
|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|canon=true
|canon=true
|npc=true
|npc=true
|summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->
|summary=Captain of {{SRD5|Bandit}}s


|action1=Multiattack
|action1=Multiattack
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}}
}}


It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades.
{{refstart}}It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades.


In addition to managing a crew of selfish malcontents, the {{SRD5|Pirate Captain}} is a variation of the Bandit Captain, with a ship to protect and command.  
In addition to managing a crew of selfish malcontents, the {{SRD5|Pirate Captain NPC|Pirate Captain}} is a variation of the Bandit Captain, with a ship to protect and command.{{refend|{{SRD5ref}}}}
</div><!--gi-main-->
</div><!--gi-main-->
<div class="source">
<div class="source">
==Sources==
==Sources and Notes==
* {{pub|SRD-OGL v5.1}}
<references />
{{SRD5 Footer|Monster}}
[[Category:SRD5 Monsters]]
[[Category:SRD5 NPCs]]
{{5e Footer|NPC|OGL}}
{{5e Monster Data|Bandit Captain NPC}}
{{5e Monster Data|Bandit Captain NPC}}
</div><!--source-->
</div><!--source-->
</div><!--grid-container-std-->
</div><!--grid-container-std-->
[[Category:SRD5 Monsters]]
[[Category:SRD5 NPCs]]
{{Navboxes}}
{{Navboxes}}

Revision as of 07:47, 11 January 2024

< NPC
Bandit Captain (NPC) [SRD5 OGL/CC-BY][1] [2] [3]
Medium Humanoid  (Any Race), Any Non-Lawful Alignment
Armor Class: 15 (studded leather)
Hit Points: 65 (10d8+20)
Speed: 30 ft.
Str Dex Con Int Wis Cha
15 (+2) 16 (+3) 14 (+2) 14 (+2) 11 (+0) 14 (+2)
Saving Throws: Str +4, Dex +5, Wis +2
Skills: Athletics +4, Deception +4
Senses: passive perception 10
Languages: Any two languages
Habitat: Arctic, Coastal, Desert, Forest, Hill, Urban
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Actions

Multiattack. The Captain makes three melee attacks: two with its scimitar and one with its dagger. Or the Captain makes two ranged attacks with its daggers.

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 6 (1d6+3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d4+3) piercing damage. 

Reactions

Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.


It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades.

In addition to managing a crew of selfish malcontents, the Pirate Captain is a variation of the Bandit Captain, with a ship to protect and command. [SRD5 OGL/CC-BY][1]

Sources and Notes

  1. SRD5: 1.0 1.1
  2. Note: Habitat is not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305

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