SRD5:Fire Elemental: Difference between revisions

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<div class="bctop">{{backto|{{SRD5|Monster}}}}</div>
<div class="bctop">{{backto|{{5ed|Fire Elemental}}}}</div>
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<div class="badge">{{5esrd}}</div>
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{{5e Monster
{{5e Monster
|name=Fire Elemental <!--Creature Name-->
|name=Fire Elemental  
|sorttext=Elemental Fire
|sorttext=Elemental Fire AAA Common
|refs={{SRD5ref}} <ref name="mm5.123">{{Cite Pub|Monster Manual (5e)|pages=123}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="hab">Note: Habitat is not part of the [[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
|size=Large <!--Medium, Large, etc.-->
|size=Large <!--Medium, Large, etc.-->
|type=Elemental <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|type=Elemental <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
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|conditionimmunity={{srd5lc|Exhaustion}}, {{srd5lc|Grappled}}, {{srd5lc|Paralyzed}}, {{srd5lc|Petrified}}, {{srd5lc|Poisoned}}, {{srd5lc|Prone}}, {{srd5lc|Unconscious}}
|conditionimmunity={{srd5lc|Exhaustion}}, {{srd5lc|Grappled}}, {{srd5lc|Paralyzed}}, {{srd5lc|Petrified}}, {{srd5lc|Poisoned}}, {{srd5lc|Prone}}, {{srd5lc|Unconscious}}
|senses={{SRD5|Darkvision}} 60 ft.
|senses={{SRD5|Darkvision}} 60 ft.
|perception=10 <!--Passive Perception bonus; +5-->
|perception=10 <!--Passive-->
|languages={{5eLang|Ignan}} <!--Common, Goblin, None, etc.-->
|languages={{5eLang|Ignan}} <!--Common, Goblin, None, etc.-->
|habitat=Desert
|plane=Plane of Fire
|cr=5 <!--Challenge Rating-->
|cr=5 <!--Challenge Rating-->
|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|canon=true
|canon=true
|summary=Most common form of {{5ep|Fire Elemental}}.


|feature1=Fire Form
|feature1=Fire Form
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|adesc1=''{{SRD5|Melee Weapon Attack}}:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 10 (2d6+3) {{srd5lc|Fire}} damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
|adesc1=''{{SRD5|Melee Weapon Attack}}:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 10 (2d6+3) {{srd5lc|Fire}} damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
}}
}}
{{SRD5end}}
'''Unofficial Description:''' Most common form of {{5ep|Fire Elemental}}.
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==Sources==
==Sources and Notes==
* {{Cite Pub|SRD-OGL v5.1}}
<references />
[[Category:SRD5 Monsters]]


{{SRD5 Footer|Monster}}
{{5e Footer|Fire Elemental|OGL}}
{{5e Monster Data}}
{{5e Monster Data}}
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[[Category:SRD5 Monsters]]
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Revision as of 16:34, 1 February 2024

D&D 5e SRD5 OGL CC-BY ʰ 

Fire Elemental [SRD5 OGL/CC-BY] [1] [2] [3] [4]
Large Elemental  (Fire Elementals), Neutral
Armor Class: 13
Hit Points: 102 (12d10+36)
Speed: 50 ft.
Str Dex Con Int Wis Cha
10 (+0) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 7 (-2)
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunity: fire, poison
Condition Immune: exhaustion, grappled, paralyzed, petrified, poisoned, prone, unconscious
Senses: Darkvision 60 ft., passive perception 10
Languages: Ignan
Habitat: Desert
Plane: Plane of Fire
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3

Features

Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.

Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. 

Actions

Multiattack. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

End of the SRD5 material

Unofficial Description: Most common form of Fire Elemental.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. Christopher Perkins, et. al.. Monster Manual (5e) (5e) (2014-09-30). Wizards of the Coast. p. 123. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  3. Note: Habitat is not part of the SRD5.
  4. habitat - Dungeon Master's Guide (5e) p.302-305

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Monster data +

Fire Elemental (Sort Text: Elemental Fire AAA Common 5e, Size: Large, Type: Elemental, Subtypes: Fire Elemental, Alignment: Neutral, HP: 102, CR: 5, Features: Fire Form Illumination Water Susceptibility Multiattack, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)

SRD-OGL v5.1 Contrigubtions +

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