SRD5:Dust Mephit: Difference between revisions

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|alimit2={{SRD5|Recharge}} 6
|alimit2={{SRD5|Recharge}} 6
|adesc2=The mephit exhales a 15-foot {{srd5lc|Cone}} of blinding dust. Each creature in that area must succeed on a DC 10 {{SRD5|Dexterity}} saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
|adesc2=The mephit exhales a 15-foot {{srd5lc|Cone}} of blinding dust. Each creature in that area must succeed on a DC 10 {{SRD5|Dexterity}} saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
|action3=Summon Mephits
|alimit3=1/Day, Variant
|adesc3=<ref>{{Cite Pub|Monster Manual (5e)|pages=217}} Licensed: &copy; Wizards of the Coast. This is a Variant. Not part of the SRD.</ref> The mephit has a 25 percent chance of summoning 1d4 dust mephits. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 {{srd5lc|Minute}}, until it or its summoner dies, or until its summoner dismisses it as an {{srd5lc|Action}}.
}}
}}
{{SRD5end}}
{{SRD5end}}
'''Unofficial Description:''' Dust {{5eplc|Mephit}} appears similar to {{SRD5|Imp}}s made of dust.
'''Unofficial Description:''' Dust {{5eplc|Mephit}} appears similar to {{SRD5|Imp}}s made of dust.
{{5e:Mephit/Summon}}


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Revision as of 11:45, 12 February 2024

Dust Mephit [SRD5 OGL/CC-BY][1] [2] [3] [4]
Small Elemental  (Mephits), Neutral Evil
Armor Class: 12 (natural armor)
Hit Points: 17 (5d6)
Speed: 30 ft., fly 30 ft.
Str Dex Con Int Wis Cha
5 (-3) 14 (+2) 10 (+0) 9 (-1) 11 (+0) 10 (+0)
Skills: Perception +2, Stealth +4
Damage Vulnerability: fire
Damage Immunity: poison
Condition Immune: poisoned
Senses: Darkvision 60 ft., passive perception 12
Languages: Auran, Terran
Habitat: Desert
Plane: Plane of Air, Plane of Earth
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2

Features

Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Innate Spellcasting (1/Day). The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma. 

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage.

Blinding Breath (Recharge 6). The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

End of the SRD5 material

Unofficial Description: Dust mephit appears similar to Imps made of dust.

Variant: Mephit Summoning

[5] Some mephits have an action, usable 1/Day, that has a chance of summoning 1-4 additional mephits.


Sources and Notes

  1. SRD5:
  2. also published in — Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. p. 215..
  3. Habitat & Plane — Not part of the SRD5.
  4. habitat - Dungeon Master's Guide (5e) p.302-305
  5. Monster Manual (5e) p.217 (summarized).

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Monster data +

Dust Mephit (Sort Text: Mephit Dust 5e, Size: Small, Type: Elemental, Subtypes: Mephit, Alignment: Neutral Evil, HP: 17, CR: 1/2, Features: Death Burst Innate Spellcasting Claws Blinding Breath, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 SRD-CC v5.1)

SRD-OGL v5.1, SRD-CC v5.1 Contrigubtions +

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