5e:Klarg: Difference between revisions
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<div class="bctop">{{backto|{{ | <div class="bctop">{{backto|{{5ed|Fey}}}}</div> | ||
<div class="notice"></div> | <div class="notice"></div> | ||
<div class="badge">{{Author | <div class="badge">{{Author | ||
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|date_created=2021-03-17 | |date_created=2021-03-17 | ||
|systemtag=5euc | |systemtag=5euc | ||
|status=1st draft | |status=1st draft | ||
|editing= | |editing= | ||
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[[file:Klarg.png|thumb|right|180px|Klarg<br />by: R'lyehable<br />Licensed: [[CC-BY-SA]]]] | |||
{{5e Monster | {{5e Monster | ||
|name=Klarg <!--Creature Name--> | |name=Klarg <!--Creature Name--> | ||
|sorttext= | |sorttext= | ||
|refs=<ref name="rly2021-03-17">[[user:Rlyehable]]. Created:2021-03-17. Licensed: [[CC-BY-SA]].</ref> | |||
|size=Huge <!--Medium, Large, etc.--> | |size=Huge <!--Medium, Large, etc.--> | ||
|type=Fey <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | |type=Fey <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
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|perception=14 <!--Passive Perception bonus; +5--> | |perception=14 <!--Passive Perception bonus; +5--> | ||
|languages={{5elang|Sylvan}} | |languages={{5elang|Sylvan}} | ||
|habitat=Feywild, Forest, Hill, Swamp | |||
|plane=Feywild | |||
|cr=7 <!--Challenge Rating--> | |cr=7 <!--Challenge Rating--> | ||
|xp= <!--Experience points for destroying--> | |xp= <!--Experience points for destroying--> | ||
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|rdesc1=If a creature comes within 10 feet of the klarg while it is prone, it may stand up with no {{srd5lc|Movement}} cost. | |rdesc1=If a creature comes within 10 feet of the klarg while it is prone, it may stand up with no {{srd5lc|Movement}} cost. | ||
}} | }} | ||
A klarg is a huge semi-bipedal {{srd5lc|Fey}} creature, often using its arms to assist in its movement (similar to an ape). It has the appearance of dark soil, and rocks, and appears to have grass, moss, vines, and/or shrubs on its back (although all of this is just natural camouflage). | {{refstart}}A klarg is a huge semi-bipedal {{srd5lc|Fey}} creature, often using its arms to assist in its movement (similar to an ape). It has the appearance of dark soil, and rocks, and appears to have grass, moss, vines, and/or shrubs on its back (although all of this is just natural camouflage). | ||
Klarg are intelligent, but their main motivation is hunger. They are cunning and will stalk prey or lie in wait for them if they are close. | Klarg are intelligent, but their main motivation is hunger. They are cunning and will stalk prey or lie in wait for them if they are close.{{refend|<ref name="rly2021-03-17" />}} | ||
</div><!--gi-main--> | </div><!--gi-main--> | ||
<div class="source"> | <div class="source"> | ||
==Sources== | ==Sources and Notes== | ||
<references /> | <references /> | ||
{{5e Footer| | [[Category:User]] | ||
{{5e Footer|Fey|CC-BY-SA}} | |||
</div><!--source--> | </div><!--source--> | ||
</div><!--grid-container-std--> | </div><!--grid-container-std--> | ||
Revision as of 06:51, 5 April 2024
Klarg [1] | ||||||||||||
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Huge Fey , Chaotic Neutral | ||||||||||||
Armor Class: 16 (natural armor) | ||||||||||||
Hit Points: 92 (8d12+40) | ||||||||||||
Speed: 35 ft. | ||||||||||||
| ||||||||||||
Skills: Perception +3, Stealth +3, Survival +3 | ||||||||||||
Damage Resistances: acid, fire, cold, necrotic | ||||||||||||
Condition Immune: charmed, frightened, petrified | ||||||||||||
Senses: darkvision 60 ft., tremorsense 90 ft., passive perception 14 | ||||||||||||
Languages:
| ||||||||||||
Habitat: Feywild, Forest, Hill, Swamp | ||||||||||||
Plane: Feywild | ||||||||||||
Challenge: 7 (2,900 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesFalse Appearance. While the klarg is prone and remains motionless, it is indistinguishable from an hillock. ActionsMultiattack. The klarg makes three attacks: one with its bite and two with its claws. ReactionsSpring up from Prone. If a creature comes within 10 feet of the klarg while it is prone, it may stand up with no movement cost. |
A klarg is a huge semi-bipedal fey creature, often using its arms to assist in its movement (similar to an ape). It has the appearance of dark soil, and rocks, and appears to have grass, moss, vines, and/or shrubs on its back (although all of this is just natural camouflage).
Klarg are intelligent, but their main motivation is hunger. They are cunning and will stalk prey or lie in wait for them if they are close. [1]