SRD5:Planetar: Difference between revisions
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|xp= <!--Experience points for destroying--> | |xp= <!--Experience points for destroying--> | ||
|canon=true | |canon=true | ||
| | |summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
|feature1=Angelic Weapons | |||
|flimit1= | |||
|fdesc1=The planetar’s weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 {{srd5lc|Radiant}} damage (included in the attack). | |||
|feature2=Divine Awareness | |||
|flimit2= | |||
|fdesc2=The planetar knows if it hears a lie. | |||
|feature3=Innate Spellcasting | |||
|flimit3= | |||
|fdesc3=The planetar’s {{srd5lc|Spellcasting Ability}} is {{SRD5|Charisma}} ({{srd5lc|Spell Save}} {{SRD5|DC}} 20). The planetar can innately cast the following spells, requiring no material components: | |||
{{5e | :At will: {{5e Spell Line|Detect Evil and Good, Invisibility}} (self only)<br /> | ||
:3/day each: {{5e Spell Line|Blade Barrier, Dispel Evil and Good, Flame Strike, Raise Dead}}<br /> | |||
:1/day each: {{5e Spell Line|Commune, Control Weather, Insect Plague}} | |||
| | |feature4=Magic Resistance | ||
{{ | |flimit4= | ||
|fdesc4=The planetar has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against spells and other magical effects. | |||
|action1=Multiattack | |||
|alimit1= | |||
|adesc1=The planetar makes two melee attacks. | |||
{{ | |action2=Greatsword | ||
|alimit2= | |||
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +12 to hit, reach 5 ft., one target. ''Hit:'' 21 (4d6+7) slashing damage plus 22 (5d8) radiant damage. | |||
|action3=Healing Touch | |||
|alimit3= | |||
|adesc3=The planetar touches another creature. The target magically regains 30 (6d8+3) {{srd5lc|Hit Point}}s and is freed from any {{srd5lc|Curse}}, {{srd5lc|Disease}}, {{srd5lc|Poisons|poison}}, {{srd5lc|Blindness}}, or {{srd5lc|Deafness}}. | |||
}} | }} | ||
</div><!--gi-main--> | </div><!--gi-main--> | ||
Revision as of 07:23, 6 March 2020
| Planetar | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Large Celestial (Angels), Lawful Good | ||||||||||||
| Armor Class: 19 (natural armor) | ||||||||||||
| Hit Points: 200 (16d10+112) | ||||||||||||
| Speed: 40 ft., fly 120 ft. | ||||||||||||
| ||||||||||||
| Saving Throws: Con +12, Wis +12, Cha +12 | ||||||||||||
| Skills: Perception +11 | ||||||||||||
| Damage Resistances: radiant; bludgeoning, piercing, and slashing from nonmagical attacks | ||||||||||||
| Condition Immune: charmed, exhaustion, frightened | ||||||||||||
| Senses: truesight 120 ft., passive perception 21 | ||||||||||||
| Languages: all, telepathy 120 ft. | ||||||||||||
| Challenge: 16 (15,000 xp)Proficiency Bonus (PB): +5 | ||||||||||||
FeaturesAngelic Weapons. The planetar’s weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
Magic Resistance. The planetar has advantage on saving throws against spells and other magical effects. ActionsMultiattack. The planetar makes two melee attacks. |
Sources
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