SRD5:Planetar: Difference between revisions

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|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|canon=true
|canon=true
|qualities=
|summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->
{{5e Ability|Angelic Weapons|The planetar’s weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 {{srd5lc|Radiant}} damage (included in the attack).}}


{{5e Ability|Divine Awareness|The planetar knows if it hears a lie.}}
|feature1=Angelic Weapons
|flimit1=
|fdesc1=The planetar’s weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 {{srd5lc|Radiant}} damage (included in the attack).


{{5e Ability|Innate Spellcasting|The planetar’s {{srd5lc|Spellcasting Ability}} is {{SRD5|Charisma}} (spell save {{SRD5|DC}} 20). The planetar can innately cast the following spells, requiring no material components:
|feature2=Divine Awareness
|flimit2=
|fdesc2=The planetar knows if it hears a lie.


At will: {{5e Spell Line|Detect Evil and Good, Invisibility}} (self only)<br />
|feature3=Innate Spellcasting
3/day each: {{5e Spell Line|Blade Barrier, Dispel Evil and Good, Flame Strike, Raise Dead}}<br />
|flimit3=
1/day each: {{5e Spell Line|Commune, Control Weather, Insect Plague}} }}
|fdesc3=The planetar’s {{srd5lc|Spellcasting Ability}} is {{SRD5|Charisma}} ({{srd5lc|Spell Save}} {{SRD5|DC}} 20). The planetar can innately cast the following spells, requiring no material components:


{{5e Ability|Magic Resistance|The planetar has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against spells and other magical effects.}}
:At will: {{5e Spell Line|Detect Evil and Good, Invisibility}} (self only)<br />
:3/day each: {{5e Spell Line|Blade Barrier, Dispel Evil and Good, Flame Strike, Raise Dead}}<br />
:1/day each: {{5e Spell Line|Commune, Control Weather, Insect Plague}}  


|actions=
|feature4=Magic Resistance
{{5e Ability|Multiattack|The planetar makes two melee attacks.}}
|flimit4=
|fdesc4=The planetar has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against spells and other magical effects.


{{5e Ability|Greatsword|''{{SRD5|Melee Weapon Attack}}:'' +12 to hit, reach 5 ft., one target. ''Hit:'' 21 (4d6+7) slashing damage plus 22 (5d8) radiant damage.}}
|action1=Multiattack
|alimit1=
|adesc1=The planetar makes two melee attacks.


{{5e Ability|Healing Touch|The planetar touches another creature. The target magically regains 30 (6d8+3) {{srd5lc|Hit Point}}s and is freed from any {{srd5lc|Curse}}, {{srd5lc|Disease}}, {{srd5lc|Poisons|poison}}, {{srd5lc|Blindness}}, or {{srd5lc|Deafness}}.}}
|action2=Greatsword
|features=Angelic Weapons, Divine Awareness, Innate Spellcasting, Magic Resistance, Multiattack, Greatsword, Healing Touch
|alimit2=
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +12 to hit, reach 5 ft., one target. ''Hit:'' 21 (4d6+7) slashing damage plus 22 (5d8) radiant damage.
 
|action3=Healing Touch
|alimit3=
|adesc3=The planetar touches another creature. The target magically regains 30 (6d8+3) {{srd5lc|Hit Point}}s and is freed from any {{srd5lc|Curse}}, {{srd5lc|Disease}}, {{srd5lc|Poisons|poison}}, {{srd5lc|Blindness}}, or {{srd5lc|Deafness}}.
}}
}}
</div><!--gi-main-->
</div><!--gi-main-->

Revision as of 07:23, 6 March 2020

D&D 5.0e SRD5 OGL CC-BY ʰ 

Planetar
Large Celestial  (Angels), Lawful Good
Armor Class: 19 (natural armor)
Hit Points: 200 (16d10+112)
Speed: 40 ft., fly 120 ft.
Str Dex Con Int Wis Cha
24 (+7) 20 (+5) 24 (+7) 19 (+4) 22 (+6) 25 (+7)
Saving Throws: Con +12, Wis +12, Cha +12
Skills: Perception +11
Damage Resistances: radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immune: charmed, exhaustion, frightened
Senses: truesight 120 ft., passive perception 21
Languages: all, telepathy 120 ft.
Challenge: 16 (15,000 xp)Proficiency Bonus (PB): +5

Features

Angelic Weapons. The planetar’s weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

Divine Awareness. The planetar knows if it hears a lie.

Innate Spellcasting. The planetar’s spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:

At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good, flame strike, raise dead
1/day each: commune, control weather, insect plague

Magic Resistance. The planetar has advantage on saving throws against spells and other magical effects. 

Actions

Multiattack. The planetar makes two melee attacks.

Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6+7) slashing damage plus 22 (5d8) radiant damage.

Healing Touch. The planetar touches another creature. The target magically regains 30 (6d8+3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Sources


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