SRD5:Ice Devil: Difference between revisions
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|languages=[[SRD5:Infernal|Infernal]], [[SRD5:Telepathy|telepathy]] 120 ft. <!--Common, Goblin, None, etc.--> | |languages=[[SRD5:Infernal|Infernal]], [[SRD5:Telepathy|telepathy]] 120 ft. <!--Common, Goblin, None, etc.--> | ||
|cr=14 <!--Challenge Rating--> | |cr=14 <!--Challenge Rating--> | ||
|xp= | |xp= <!--Experience points for destroying--> | ||
|canon=true | |canon=true | ||
| | |summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
|feature1=Devil's Sight | |||
|flimit1= | |||
|fdesc1=Magical darkness doesn't impede the devil's darkvision. | |||
|feature2=Magic Resistance | |||
|flimit2= | |||
|fdesc2=The devil has {{SRD5|advantage}} on saving throws against spells and other magical effects. | |||
| | |action1=Multiattack | ||
|alimit1= | |||
|adesc1=The devil makes three attacks: one with its bite, one with its claws, and one with its tail. | |||
|action2=Bite | |||
|alimit2= | |||
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +10 to hit, reach 5 ft., one target. ''Hit:'' 12 (2d6 + 5) {{SRD5|piercing}} damage plus 10 (3d6) {{SRD5|cold}} damage. | |||
|action3=Claws | |||
|alimit3= | |||
|adesc3=''Melee Weapon Attack:'' +10 to hit, reach 5 ft., one target. ''Hit:'' 10 (2d4 + 5) {{SRD5|slashing}} damage plus 10 (3d6) {{SRD5|cold}} damage. | |||
|action4=Tail | |||
|alimit4= | |||
|adesc4=''Melee Weapon Attack:'' +10 to hit, reach 5 ft., one target. ''Hit:'' 12 (2d6 + 5){{SRD5|bludgeoning}} damage plus 10 (3d6) {{SRD5|cold}} damage. | |||
|action5=Wall of Ice | |||
|alimit5={{SRD5|Recharge}} 6 | |||
|adesc5=The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it’s a hemispherical dome up to 20 feet in diameter. | |||
When the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is {{SRD5|incapacitated}}. The creature then makes a {{SRD5|DC}} 17 {{SRD5|Dexterity}} saving throw, taking 35 (10d6) {{SRD5|cold}} damage on a failed save, or half as much damage on a successful one. | When the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is {{SRD5|incapacitated}}. The creature then makes a {{SRD5|DC}} 17 {{SRD5|Dexterity}} saving throw, taking 35 (10d6) {{SRD5|cold}} damage on a failed save, or half as much damage on a successful one. | ||
The wall lasts for 1 minute or until the devil is {{SRD5|incapacitated}} or dies. The wall can be damaged and breached; each 10-foot section has {{SRD5|AC}} 5, 30 hit points, {{SRD5|vulnerability}} to {{SRD5|fire}} damage, and {{SRD5|immunity}} to {{SRD5|acid}}, {{SRD5|cold}}, {{SRD5|necrotic}}, {{SRD5|poison}}, and {{SRD5|psychic}} damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a {{SRD5|DC}} 17 {{SRD5|Constitution}} saving throw, taking 17 (5d6) {{SRD5|cold}} damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes. | The wall lasts for 1 minute or until the devil is {{SRD5|incapacitated}} or dies. The wall can be damaged and breached; each 10-foot section has {{SRD5|AC}} 5, 30 hit points, {{SRD5|vulnerability}} to {{SRD5|fire}} damage, and {{SRD5|immunity}} to {{SRD5|acid}}, {{SRD5|cold}}, {{SRD5|necrotic}}, {{SRD5|poison}}, and {{SRD5|psychic}} damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a {{SRD5|DC}} 17 {{SRD5|Constitution}} saving throw, taking 17 (5d6) {{SRD5|cold}} damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes. | ||
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{{SRD5 Footer|Monster}} | {{SRD5 Footer|Monster}} | ||
{{5e Monster Data}} | |||
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Latest revision as of 20:04, 9 March 2020
| Ice Devil | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Large Fiend (Devils), Lawful Evil | ||||||||||||
| Armor Class: 18 (natural armor) | ||||||||||||
| Hit Points: 180 (19d10+76) | ||||||||||||
| Speed: 40 ft. | ||||||||||||
| ||||||||||||
| Saving Throws: Dex +7, Con +9, Wis +7, Cha +9 | ||||||||||||
| Damage Resistances: bludgeoning, piercing and slashing from nonmagical attacks that aren't silvered. | ||||||||||||
| Damage Immunity: cold, fire, poison | ||||||||||||
| Condition Immune: poisoned | ||||||||||||
| Senses: blindsight 120 ft., darkvision 120 ft., passive perception 12 | ||||||||||||
| Languages: Infernal, telepathy 120 ft. | ||||||||||||
| Challenge: 14 (11,500 xp)Proficiency Bonus (PB): +5 | ||||||||||||
FeaturesDevil's Sight. Magical darkness doesn't impede the devil's darkvision. ActionsMultiattack. The devil makes three attacks: one with its bite, one with its claws, and one with its tail. When the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is incapacitated. The creature then makes a DC 17 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much damage on a successful one. The wall lasts for 1 minute or until the devil is incapacitated or dies. The wall can be damaged and breached; each 10-foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a DC 17 Constitution saving throw, taking 17 (5d6) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes. |
Sources
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Monster data +
Ice Devil (Sort Text: Devil Ice 5e, Size: Large, Type: Fiend, Subtypes: Devil, Alignment: Lawful Evil, HP: 180, CR: 14, Features: Devil's Sight • Magic Resistance • Multiattack • Bite • Claws • Tail • Wall of Ice, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)
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