SRD5:Gelatinous Cube: Difference between revisions

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|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|canon=true
|canon=true
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{{5e Ability|Ooze Cube|The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube’s Engulf and has {{srd5lc|Disadvantage}} on the {{srd5lc|Saving Throw}}.  
 
|feature1=Ooze Cube
|flimit1=
|fdesc1=The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube’s Engulf and has {{srd5lc|Disadvantage}} on the {{srd5lc|Saving Throw}}.  


Creatures inside the cube can be seen but have total cover.  
Creatures inside the cube can be seen but have total cover.  
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A creature within 5 feet of the cube can take an {{srd5lc|Action}} to pull a creature or object out of the cube. Doing so requires a successful {{SRD5|DC}} 12 {{SRD5|Strength}} check, and the creature making the attempt takes 10 (3d6) {{srd5lc|Acid}} damage.  
A creature within 5 feet of the cube can take an {{srd5lc|Action}} to pull a creature or object out of the cube. Doing so requires a successful {{SRD5|DC}} 12 {{SRD5|Strength}} check, and the creature making the attempt takes 10 (3d6) {{srd5lc|Acid}} damage.  


The cube can hold only one {{SRD5|Large}} creature or up to four {{SRD5|Medium}} or smaller creatures inside it at a time.}}
The cube can hold only one {{SRD5|Large}} creature or up to four {{SRD5|Medium}} or smaller creatures inside it at a time.


{{5e Ability|Transparent|Even when the cube is in plain sight, it takes a successful DC 15 {{SRD5|Wisdom}} ({{SRD5|Perception}}) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube’s space while unaware of the cube is [[SRD5:Surprise|surprised]] by the cube.}}
|feature2=Transparent
|flimit2=
|fdesc2=Even when the cube is in plain sight, it takes a successful DC 15 {{SRD5|Wisdom}} ({{SRD5|Perception}}) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube’s space while unaware of the cube is [[SRD5:Surprise|surprised]] by the cube.


|actions=
|action1=Pseudopod
{{5e Ability|Pseudopod.|''{{SRD5|Melee Weapon Attack}}:'' +4 to hit, reach 5 ft. one target. ''Hit:'' 10 (3d6) {{srd5lc|Acid}} damage.}}
|alimit1=
|adesc1=''{{SRD5|Melee Weapon Attack}}:'' +4 to hit, reach 5 ft. one target. ''Hit:'' 10 (3d6) {{srd5lc|Acid}} damage.


{{5e Ability|Engulf|The cube moves up to its {{srd5lc|Speed}}. While doing so, it can enter {{SRD5|Large}} or smaller creatures’ spaces. Whenever the cube enters a creature’s space, the creature must make a DC 12 {{SRD5|Dexterity}} saving throw.  
|action2=Engulf
|alimit2=
|adesc2=The cube moves up to its {{srd5lc|Speed}}. While doing so, it can enter {{SRD5|Large}} or smaller creatures’ spaces. Whenever the cube enters a creature’s space, the creature must make a DC 12 {{SRD5|Dexterity}} saving throw.  


On a successful save, the creature can choose to be {{srd5lc|Push}}ed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.  
On a successful save, the creature can choose to be {{srd5lc|Push}}ed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.  


On a failed save, the cube enters the creature’s space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature [[SRD:Environment#Suffocation|can’t breathe]], is {{srd5lc|Restrained}}, and takes 21 (6d6) acid damage at the start of each of the cube’s {{srd5lc|Turn}}s. When the cube moves, the engulfed creature moves with it.  
On a failed save, the cube enters the creature’s space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature [[SRD5:Environment#Suffocation|can’t breathe]], is {{srd5lc|Restrained}}, and takes 21 (6d6) acid damage at the start of each of the cube’s {{srd5lc|Turn}}s. When the cube moves, the engulfed creature moves with it.  


An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.}}
An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.
}}
}}
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==Sources==
==Sources==
* [[SRD-OGL v5.1]]
* {{Cite Pub|SRD-OGL v5.1}}


{{SRD5 Footer|Monster}}
{{SRD5 Footer|Monster}}
{{5e Monster Data}}
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Revision as of 11:02, 21 March 2020

D&D 5e SRD5 OGL CC-BY ʰ 

Gelatinous Cube
Large Ooze , Unaligned
Armor Class: 6
Hit Points: 84 (8d10+40)
Speed: 15 ft.
Str Dex Con Int Wis Cha
14 (+2) 3 (-4) 20 (+5) 1 (-5) 6 (-2) 1 (-5)
Condition Immune: blinded, charmed, deafened, exhaustion, prone
Senses: blindsight 60 ft. (blind beyond this radius), passive perception 8
Languages:
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Features

Ooze Cube. The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube’s Engulf and has disadvantage on the saving throw.

Creatures inside the cube can be seen but have total cover.

A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage.

The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time.

Transparent. Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube’s space while unaware of the cube is surprised by the cube. 

Actions

Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft. one target. Hit: 10 (3d6) acid damage.

Engulf. The cube moves up to its speed. While doing so, it can enter Large or smaller creatures’ spaces. Whenever the cube enters a creature’s space, the creature must make a DC 12 Dexterity saving throw.

On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.

On a failed save, the cube enters the creature’s space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can’t breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube’s turns. When the cube moves, the engulfed creature moves with it.

An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.

Sources


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  CC-BY
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Monster data +

Gelatinous Cube (Sort Text: Ooze Gelatinous Cube 5e, Size: Large, Type: Ooze, Alignment: Unaligned, HP: 84, CR: 2, Features: Ooze Cube Transparent Pseudopod Engulf, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)

SRD-OGL v5.1 Contrigubtions +

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