SRD5:Sea Hag: Difference between revisions
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|cr=2 <!--Challenge Rating--> | |cr=2 <!--Challenge Rating--> | ||
|xp= <!--Experience points for destroying--> | |xp= <!--Experience points for destroying--> | ||
| | |summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
|feature1=Amphibious | |||
|flimit1= | |||
|fdesc1=The hag can breathe air and water. | |||
|feature2=Horrific Appearance | |||
|flimit2= | |||
|fdesc2=Any {{srd5lc|Humanoid}} that starts its {{srd5lc|Turn}} within 30 feet of the hag and can see the hag’s true form must make a {{SRD5|DC}} 11 {{SRD5|Wisdom}} {{srd5lc|Saving Throw}}. On a failed save, the creature is {{srd5lc|Frightened}} for 1 {{srd5lc|Minute}}. A creature can repeat the saving throw at the end of each of its turns, with {{srd5lc|Disadvantage}} if the hag is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is {{srd5lc|Immune}} to the hag’s Horrific Appearance for the next 24 hours. | |||
Unless the target is surprised or the revelation of the hag’s true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag. | |||
|feature3=Horrific Appearance | |||
|flimit3= | |||
|fdesc3= | |||
|action1=Claws | |||
|alimit1= | |||
|adesc1=''{{SRD5|Melee Weapon Attack}}:'' +5 to hit, reach 5 ft. one target. ''Hit:'' 10 (2d6+3) {{srd5lc|Slashing}} damage. | |||
The | |action2=Death Glare | ||
|alimit2= | |||
|adesc2=The hag targets one frightened creature she can see within 30 feet of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 {{srd5lc|Hit Point}}s. | |||
|action3=Illusory Appearance | |||
|alimit3= | |||
|adesc3=The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and {{srd5lc|Humanoid}} shape. The illusion ends if the hag takes a {{srd5lc|Bonus Action}} to end it or if she dies. | |||
{{ | The changes wrought by this effect fail to hold up to physical inspection. For expample, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an {{srd5lc|Action}} to visually inspect the illusion and succeed on a DC 16 {{SRD5|Intelligence}} ({{SRD5|Investigation}}) check to discern that the hag is disguised. | ||
}} | }} | ||
{{SRD5end}} | |||
'''Unofficial Description:''' A sea hag's true appearance is that of an aged, sickly humanoid with long, seaweed-like hair and a pale, rough skin (sometimes with a blueish cast). They have sharply nailed hands that they use for attack and defense.<ref>unofficial description by [[User:Rlyehable]]</ref> | |||
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==Sources== | ==Sources== | ||
* | * {{Cite Pub|SRD-OGL v5.1}} | ||
<references /> | <references /> | ||
{{SRD5 Footer|Monster}} | {{SRD5 Footer|Monster}} | ||
{{5e Monster Data}} | |||
</div><!--source--> | </div><!--source--> | ||
</div><!--grid-container-std--> | </div><!--grid-container-std--> | ||
[[Category:SRD5 Monsters]] | [[Category:SRD5 Monsters]] | ||
{{Navboxes}} | {{Navboxes}} |
Revision as of 14:26, 24 March 2020
Sea Hag | ||||||||||||
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Medium Fey (Hags), Chaotic Evil | ||||||||||||
Armor Class: 14 | ||||||||||||
Hit Points: 52 (7d8+21) | ||||||||||||
Speed: 30 ft., swim 40 ft. | ||||||||||||
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Senses: darkvision 60 ft., passive perception 11 | ||||||||||||
Languages:
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Challenge: 2 (450 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesAmphibious. The hag can breathe air and water. Unless the target is surprised or the revelation of the hag’s true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag. ActionsClaws. Melee Weapon Attack: +5 to hit, reach 5 ft. one target. Hit: 10 (2d6+3) slashing damage. The changes wrought by this effect fail to hold up to physical inspection. For expample, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised. |
Unofficial Description: A sea hag's true appearance is that of an aged, sickly humanoid with long, seaweed-like hair and a pale, rough skin (sometimes with a blueish cast). They have sharply nailed hands that they use for attack and defense.[1]
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast.
- unofficial description by User:Rlyehable ↑
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- Open Game Content
Monster data +
Sea Hag (Sort Text: Hag Sea 5e, Size: Medium, Type: Fey, Subtypes: Hag, Alignment: Chaotic Evil, HP: 52, CR: 2, Features: Amphibious • Horrific Appearance • Claws • Death Glare • Illusory Appearance, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: Varied • SRD5 • MM5)