SRD5:Lich: Difference between revisions

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[[File:Lich2.jpg|thumb|right|Lich.<br />By Samskipsam (Own work) [CC BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0) or GFDL (http://www.gnu.org/copyleft/fdl.html)], via Wikimedia Commons<br />''Image not part of the SRD'']]  __NOTOC__
[[File:Lich2.jpg|thumb|right|Lich.<br />By Samskipsam (Own work) [CC BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0) or GFDL (http://www.gnu.org/copyleft/fdl.html)], via Wikimedia Commons<br />''Image not part of the SRD'']]   
{{5e Monster
{{5e Monster
|name=Lich <!--Creature Name-->
|name=Lich <!--Creature Name-->
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|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|canon=true
|canon=true
|qualities=
|summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->
{{5e Ability|Legendary Resistance|limit=3/Day|If the lich fails a {{srd5lc|Saving Throw}}, it can choose to succeed instead.}}


{{5e Ability|Rejuvenation|If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its {{srd5lc|Hit Point}}s and becoming active again. The new body appears within 5 feet of the phylactery.}}
|feature1=Legendary Resistance
|flimit1=3/Day
|fdesc1=If the lich fails a {{srd5lc|Saving Throw}}, it can choose to succeed instead.


{{5e Ability|Spellcasting|The lich is an 18th-level spellcaster. Its {{srd5lc|Spellcasting Ability}} is {{SRD5|Intelligence}} (spell save {{SRD5|DC}} 20, +12 to hit with spell attacks). The lich has the following {{srd5lc|Wizard}} spells prepared: <br />
|feature2=Rejuvenation
Cantrips (at will): ''{{srd5lc|Mage Hand}}'', ''{{srd5lc|Prestidigitation}}, {{srd5lc|Ray of Frost}}'' <br />
|flimit2=
1st level (4 [[SRD5:Spell Slot|slots]]): ''{{srd5lc|Detect Magic}}, {{srd5lc|Magic Missile}}, {{srd5lc|Shield (spell)|shield}}, {{srd5lc|Thunderwave}}'' <br />
|fdesc2=If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its {{srd5lc|Hit Point}}s and becoming active again. The new body appears within 5 feet of the phylactery.
2nd level (3 slots): ''{{srd5lc|Acid Arrow}}, {{srd5lc|Detect Thoughts}}, {{srd5lc|Invisibility}}, {{srd5lc|Mirror Image}}'' <br />
 
3rd level (3 slots): ''{{srd5lc|Animate Dead}}, {{srd5lc|Counterspell}}, {{srd5lc|Dispel Magic}}, {{srd5lc|Fireball}}'' <br />
|feature3=Spellcasting
4th level (3 slots): ''{{srd5lc|Blight}}, {{srd5lc|Dimension Door}}'' <br />
|flimit3=
5th level (3 slots): ''{{srd5lc|Cloudkill}}, {{srd5lc|Scrying}}'' <br />
|fdesc3=The lich is an 18th-level spellcaster. Its {{srd5lc|Spellcasting Ability}} is {{SRD5|Intelligence}} (spell save {{SRD5|DC}} 20, +12 to hit with spell attacks). The lich has the following {{srd5lc|Wizard}} spells prepared: <br />
6th level (1 slot): ''{{srd5lc|Disintegrate}}, {{srd5lc|Globe of Invulnerability}}'' <br />
:Cantrips (at will): ''{{srd5lc|Mage Hand}}'', ''{{srd5lc|Prestidigitation}}, {{srd5lc|Ray of Frost}}'' <br />
7th level (1 slot): ''{{srd5lc|Finger of Death}}, {{srd5lc|Plane Shift}}'' <br />
:1st level (4 [[SRD5:Spell Slot|slots]]): ''{{srd5lc|Detect Magic}}, {{srd5lc|Magic Missile}}, {{srd5lc|Shield (spell)|shield}}, {{srd5lc|Thunderwave}}'' <br />
8th level (1 slot): ''{{srd5lc|Dominate Monster}}, {{srd5lc|Power Word Stun}}'' <br />
:2nd level (3 slots): ''{{srd5lc|Acid Arrow}}, {{srd5lc|Detect Thoughts}}, {{srd5lc|Invisibility}}, {{srd5lc|Mirror Image}}'' <br />
9th level (1 slot): ''{{srd5lc|Power Word Kill}}''
:3rd level (3 slots): ''{{srd5lc|Animate Dead}}, {{srd5lc|Counterspell}}, {{srd5lc|Dispel Magic}}, {{srd5lc|Fireball}}'' <br />
}}
:4th level (3 slots): ''{{srd5lc|Blight}}, {{srd5lc|Dimension Door}}'' <br />
:5th level (3 slots): ''{{srd5lc|Cloudkill}}, {{srd5lc|Scrying}}'' <br />
:6th level (1 slot): ''{{srd5lc|Disintegrate}}, {{srd5lc|Globe of Invulnerability}}'' <br />
:7th level (1 slot): ''{{srd5lc|Finger of Death}}, {{srd5lc|Plane Shift}}'' <br />
:8th level (1 slot): ''{{srd5lc|Dominate Monster}}, {{srd5lc|Power Word Stun}}'' <br />
:9th level (1 slot): ''{{srd5lc|Power Word Kill}}''


{{5e Ability|Turn Resistance|The lich has {{srd5lc|Advantage}} on saving throws against any effect that [[SRD5|Turn Undead|turns undead]].}}
|feature4=Turn Resistance
|flimit4=
|fdesc4=The lich has {{srd5lc|Advantage}} on saving throws against any effect that [[SRD5|Turn Undead|turns undead]].


|actions=
|action1=Paralyzing Touch
{{5e Ability|Paralyzing Touch|''Melee Spell Attack:'' +12 to hit, reach 5 ft., one creature. ''Hit:'' 10 (3d6) {{srd5lc|Cold}} damage. The target must succeed on a DC 18 {{SRD5|Constitution}} saving throw or be {{srd5lc|Paralyzed}} for 1 {{srd5lc|Minute}}. The target can repeat the saving throw at the end of each of its {{srd5lc|Turn}}s, ending the effect on itself on a success.}}
|alimit1=
|adesc1=''{{SRD5|Melee Spell Attack}}:'' +12 to hit, reach 5 ft., one creature. ''Hit:'' 10 (3d6) {{srd5lc|Cold}} damage. The target must succeed on a DC 18 {{SRD5|Constitution}} saving throw or be {{srd5lc|Paralyzed}} for 1 {{srd5lc|Minute}}. The target can repeat the saving throw at the end of each of its {{srd5lc|Turn}}s, ending the effect on itself on a success.


|reaction=
|legend1=Cantrip
|legendary=
|lgdlimit1=
The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The lich regains spent legendary actions at the start of its turn.
|lgddesc1=The lich casts a cantrip.


{{5e Ability|Cantrip|The lich casts a cantrip.}}
|legend2=Paralyzing Touch
|lgdlimit2=Costs 2 Actions
|lgddesc2=The lich uses its {{iplink|Paralyzing Touch}}.


{{5e Ability|Paralyzing Touch|limit=Costs 2 Actions|The lich uses its Paralyzing Touch.}}
|legend3=Frightening Gaze
|lgdlimit3=Costs 2 Actions
|lgddesc3=The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 {{SRD5|Wisdom}} saving throw against this magic or become {{srd5lc|Frightened}} for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is {{srd5lc|Immune}} to the lich’s gaze for the next 24 hours.


{{5e Ability|Frightening Gaze|limit=Costs 2 Actions|The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 {{SRD5|Wisdom}} saving throw against this magic or become {{srd5lc|Frightened}} for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is {{srd5lc|Immune}} to the lich’s gaze for the next 24 hours.}}
|legend4=Disrupt Life
|lgdlimit4=Costs 3 Actions
|lgddesc4=Each non-{{srd5lc|Undead}} creature within 20 feet of the lich must make a DC 18 Constitution saving throw against magic, taking 21 (6d6) {{srd5lc|Necrotic}} damage on a failed save, or half as much damage on a successful one.


{{5e Ability|Disrupt Life|limit=Costs 3 Actions|Each non-{{srd5lc|Undead}} creature within 20 feet of the lich must make a DC 18 Constitution saving throw against magic, taking 21 (6d6) {{srd5lc|Necrotic}} damage on a failed save, or half as much damage on a successful one.}}
|haslair=true
}}
}}
{{SRD5end}}
'''Unofficial Descriptions:''' <br />
A lich appears as a skeletal humanoid. They are often described as having glowing eyes.<ref>unofficial description by [[user:Rlyehable]]. Licensed: [[CC-BY-SA]].</ref>
A lich is an undead spellcaster, usually a wizard or sorcerer but sometimes a cleric or other spellcaster, who has used its magical powers to unnaturally extend its life. A lich is a gaunt and skeletal humanoid with withered flesh stretched tight across horribly visible bones. Its eyes have long ago been lost to decay, but bright pinpoints of crimson light burn on in the empty sockets.<ref>{{Cite Pub|SRD v3.5}} Licensed: [[OGL]]</ref>


{{UnofficialInfo|
==Unofficial Description==
D&D lich appears as a skeletal humanoid. They are often described as having glowing eyes.
}}
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==Sources==
==Sources and Notes==
* [[SRD-OGL v5.1]]
:* {{Cite Pub|SRD-OGL v5.1}}
 
<references />
===Notes===
:* {{Cite Pub|Player's Handbook (5e)|pages=202-203}} &mdash; includes a description of a lich's lair (absent from the SRD).
{{SRD5 Footer|Monster}}
{{SRD5 Footer|Monster}}
{{5e Monster Data}}
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Revision as of 16:34, 27 March 2020

D&D 5.0e SRD5 OGL CC-BY ʰ 

File:Lich2.jpg
Lich.
By Samskipsam (Own work) [CC BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0) or GFDL (http://www.gnu.org/copyleft/fdl.html)], via Wikimedia Commons
Image not part of the SRD
Lich
Medium Undead  (Liches), Any evil alignment
Armor Class: 17 (natural armor)
Hit Points: 135 (18d8+54)
Speed: 30 ft.
Str Dex Con Int Wis Cha
11 (+0) 16 (+3) 16 (+3) 20 (+5) 14 (+2) 16 (+3)
Saving Throws: Con +10, Intelligence|Int +12, Wis +9
Skills: Arcana +18, History +12, Insight +9, Perception +9
Damage Resistances: cold, lightning, necrotic
Damage Immunity: poison; bludgeoning, piercing, and slashing from nonmagical attacks.
Condition Immune: charmed, exhaustion, frightened, paralyzed, poisoned
Senses: truesight 120 ft., passive perception 19
Languages: Common plus up to five other languages
Challenge: 21 (33,000 xp)Proficiency Bonus (PB): +7

Features

Legendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead.

Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Spellcasting. The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:

Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): detect magic, magic missile, shield, thunderwave
2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image
3rd level (3 slots): animate dead, counterspell, dispel magic, fireball
4th level (3 slots): blight, dimension door
5th level (3 slots): cloudkill, scrying
6th level (1 slot): disintegrate, globe of invulnerability
7th level (1 slot): finger of death, plane shift
8th level (1 slot): dominate monster, power word stun
9th level (1 slot): power word kill

Turn Resistance. The lich has advantage on saving throws against any effect that Turn Undead|turns undead. 

Actions

Paralyzing Touch. Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 

Legendary Actions

The undead can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The undead regains spent legendary actions at the start of its turn.

Cantrip. The lich casts a cantrip.

Paralyzing Touch (Costs 2 Actions). The lich uses its Paralyzing Touch.

Frightening Gaze (Costs 2 Actions). The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the lich’s gaze for the next 24 hours.

Disrupt Life (Costs 3 Actions). Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

End of the SRD5 material

Unofficial Descriptions:
A lich appears as a skeletal humanoid. They are often described as having glowing eyes.[1]

A lich is an undead spellcaster, usually a wizard or sorcerer but sometimes a cleric or other spellcaster, who has used its magical powers to unnaturally extend its life. A lich is a gaunt and skeletal humanoid with withered flesh stretched tight across horribly visible bones. Its eyes have long ago been lost to decay, but bright pinpoints of crimson light burn on in the empty sockets.[2]

Sources and Notes

  1. unofficial description by user:Rlyehable. Licensed: CC-BY-SA.
  2. Wizards RPG Team. SRD v3.5 (3.5e) (2003). Wizards of the Coast. Licensed: OGL

Notes


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Monster data +

Lich (Sort Text: Lich AAA Common 5e, Size: Medium, Type: Undead, Subtypes: Lich, Alignment: Any evil alignment, HP: 135, CR: 21, Features: Legendary Resistance Rejuvenation Spellcasting Turn Resistance Paralyzing Touch, Legendary: Yes, Has Lair: Yes, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: Varied)

Varied Contrigubtions +

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