SRD5:Lich: Difference between revisions
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[[File:Lich2.jpg|thumb|right|Lich.<br />By Samskipsam (Own work) [CC BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0) or GFDL (http://www.gnu.org/copyleft/fdl.html)], via Wikimedia Commons<br />''Image not part of the SRD'']] | [[File:Lich2.jpg|thumb|right|Lich.<br />By Samskipsam (Own work) [CC BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0) or GFDL (http://www.gnu.org/copyleft/fdl.html)], via Wikimedia Commons<br />''Image not part of the SRD'']] | ||
{{5e Monster | {{5e Monster | ||
|name=Lich <!--Creature Name--> | |name=Lich <!--Creature Name--> | ||
| Line 35: | Line 35: | ||
|xp= <!--Experience points for destroying--> | |xp= <!--Experience points for destroying--> | ||
|canon=true | |canon=true | ||
| | |summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
|feature1=Legendary Resistance | |||
|flimit1=3/Day | |||
|fdesc1=If the lich fails a {{srd5lc|Saving Throw}}, it can choose to succeed instead. | |||
{{ | |feature2=Rejuvenation | ||
Cantrips (at will): ''{{srd5lc|Mage Hand}}'', ''{{srd5lc|Prestidigitation}}, {{srd5lc|Ray of Frost}}'' <br /> | |flimit2= | ||
1st level (4 [[SRD5:Spell Slot|slots]]): ''{{srd5lc|Detect Magic}}, {{srd5lc|Magic Missile}}, {{srd5lc|Shield (spell)|shield}}, {{srd5lc|Thunderwave}}'' <br /> | |fdesc2=If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its {{srd5lc|Hit Point}}s and becoming active again. The new body appears within 5 feet of the phylactery. | ||
2nd level (3 slots): ''{{srd5lc|Acid Arrow}}, {{srd5lc|Detect Thoughts}}, {{srd5lc|Invisibility}}, {{srd5lc|Mirror Image}}'' <br /> | |||
3rd level (3 slots): ''{{srd5lc|Animate Dead}}, {{srd5lc|Counterspell}}, {{srd5lc|Dispel Magic}}, {{srd5lc|Fireball}}'' <br /> | |feature3=Spellcasting | ||
4th level (3 slots): ''{{srd5lc|Blight}}, {{srd5lc|Dimension Door}}'' <br /> | |flimit3= | ||
5th level (3 slots): ''{{srd5lc|Cloudkill}}, {{srd5lc|Scrying}}'' <br /> | |fdesc3=The lich is an 18th-level spellcaster. Its {{srd5lc|Spellcasting Ability}} is {{SRD5|Intelligence}} (spell save {{SRD5|DC}} 20, +12 to hit with spell attacks). The lich has the following {{srd5lc|Wizard}} spells prepared: <br /> | ||
6th level (1 slot): ''{{srd5lc|Disintegrate}}, {{srd5lc|Globe of Invulnerability}}'' <br /> | :Cantrips (at will): ''{{srd5lc|Mage Hand}}'', ''{{srd5lc|Prestidigitation}}, {{srd5lc|Ray of Frost}}'' <br /> | ||
7th level (1 slot): ''{{srd5lc|Finger of Death}}, {{srd5lc|Plane Shift}}'' <br /> | :1st level (4 [[SRD5:Spell Slot|slots]]): ''{{srd5lc|Detect Magic}}, {{srd5lc|Magic Missile}}, {{srd5lc|Shield (spell)|shield}}, {{srd5lc|Thunderwave}}'' <br /> | ||
8th level (1 slot): ''{{srd5lc|Dominate Monster}}, {{srd5lc|Power Word Stun}}'' <br /> | :2nd level (3 slots): ''{{srd5lc|Acid Arrow}}, {{srd5lc|Detect Thoughts}}, {{srd5lc|Invisibility}}, {{srd5lc|Mirror Image}}'' <br /> | ||
9th level (1 slot): ''{{srd5lc|Power Word Kill}}'' | :3rd level (3 slots): ''{{srd5lc|Animate Dead}}, {{srd5lc|Counterspell}}, {{srd5lc|Dispel Magic}}, {{srd5lc|Fireball}}'' <br /> | ||
:4th level (3 slots): ''{{srd5lc|Blight}}, {{srd5lc|Dimension Door}}'' <br /> | |||
:5th level (3 slots): ''{{srd5lc|Cloudkill}}, {{srd5lc|Scrying}}'' <br /> | |||
:6th level (1 slot): ''{{srd5lc|Disintegrate}}, {{srd5lc|Globe of Invulnerability}}'' <br /> | |||
:7th level (1 slot): ''{{srd5lc|Finger of Death}}, {{srd5lc|Plane Shift}}'' <br /> | |||
:8th level (1 slot): ''{{srd5lc|Dominate Monster}}, {{srd5lc|Power Word Stun}}'' <br /> | |||
:9th level (1 slot): ''{{srd5lc|Power Word Kill}}'' | |||
|feature4=Turn Resistance | |||
|flimit4= | |||
|fdesc4=The lich has {{srd5lc|Advantage}} on saving throws against any effect that [[SRD5|Turn Undead|turns undead]]. | |||
| | |action1=Paralyzing Touch | ||
|alimit1= | |||
|adesc1=''{{SRD5|Melee Spell Attack}}:'' +12 to hit, reach 5 ft., one creature. ''Hit:'' 10 (3d6) {{srd5lc|Cold}} damage. The target must succeed on a DC 18 {{SRD5|Constitution}} saving throw or be {{srd5lc|Paralyzed}} for 1 {{srd5lc|Minute}}. The target can repeat the saving throw at the end of each of its {{srd5lc|Turn}}s, ending the effect on itself on a success. | |||
| | |legend1=Cantrip | ||
| | |lgdlimit1= | ||
The lich | |lgddesc1=The lich casts a cantrip. | ||
|legend2=Paralyzing Touch | |||
|lgdlimit2=Costs 2 Actions | |||
|lgddesc2=The lich uses its {{iplink|Paralyzing Touch}}. | |||
|legend3=Frightening Gaze | |||
|lgdlimit3=Costs 2 Actions | |||
|lgddesc3=The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 {{SRD5|Wisdom}} saving throw against this magic or become {{srd5lc|Frightened}} for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is {{srd5lc|Immune}} to the lich’s gaze for the next 24 hours. | |||
|legend4=Disrupt Life | |||
|lgdlimit4=Costs 3 Actions | |||
|lgddesc4=Each non-{{srd5lc|Undead}} creature within 20 feet of the lich must make a DC 18 Constitution saving throw against magic, taking 21 (6d6) {{srd5lc|Necrotic}} damage on a failed save, or half as much damage on a successful one. | |||
|haslair=true | |||
}} | }} | ||
{{SRD5end}} | |||
'''Unofficial Descriptions:''' <br /> | |||
A lich appears as a skeletal humanoid. They are often described as having glowing eyes.<ref>unofficial description by [[user:Rlyehable]]. Licensed: [[CC-BY-SA]].</ref> | |||
A lich is an undead spellcaster, usually a wizard or sorcerer but sometimes a cleric or other spellcaster, who has used its magical powers to unnaturally extend its life. A lich is a gaunt and skeletal humanoid with withered flesh stretched tight across horribly visible bones. Its eyes have long ago been lost to decay, but bright pinpoints of crimson light burn on in the empty sockets.<ref>{{Cite Pub|SRD v3.5}} Licensed: [[OGL]]</ref> | |||
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==Sources== | ==Sources and Notes== | ||
* | :* {{Cite Pub|SRD-OGL v5.1}} | ||
<references /> | |||
===Notes=== | |||
:* {{Cite Pub|Player's Handbook (5e)|pages=202-203}} — includes a description of a lich's lair (absent from the SRD). | |||
{{SRD5 Footer|Monster}} | {{SRD5 Footer|Monster}} | ||
{{5e Monster Data}} | |||
</div><!--source--> | </div><!--source--> | ||
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Revision as of 16:34, 27 March 2020
By Samskipsam (Own work) [CC BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0) or GFDL (http://www.gnu.org/copyleft/fdl.html)], via Wikimedia Commons
Image not part of the SRD
| Lich | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Undead (Liches), Any evil alignment | ||||||||||||
| Armor Class: 17 (natural armor) | ||||||||||||
| Hit Points: 135 (18d8+54) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
| ||||||||||||
| Saving Throws: Con +10, Intelligence|Int +12, Wis +9 | ||||||||||||
| Skills: Arcana +18, History +12, Insight +9, Perception +9 | ||||||||||||
| Damage Resistances: cold, lightning, necrotic | ||||||||||||
| Damage Immunity: poison; bludgeoning, piercing, and slashing from nonmagical attacks. | ||||||||||||
| Condition Immune: charmed, exhaustion, frightened, paralyzed, poisoned | ||||||||||||
| Senses: truesight 120 ft., passive perception 19 | ||||||||||||
| Languages: Common plus up to five other languages | ||||||||||||
| Challenge: 21 (33,000 xp)Proficiency Bonus (PB): +7 | ||||||||||||
FeaturesLegendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead.
Turn Resistance. The lich has advantage on saving throws against any effect that Turn Undead|turns undead. ActionsParalyzing Touch. Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Legendary ActionsThe undead can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The undead regains spent legendary actions at the start of its turn. |
Unofficial Descriptions:
A lich appears as a skeletal humanoid. They are often described as having glowing eyes.[1]
A lich is an undead spellcaster, usually a wizard or sorcerer but sometimes a cleric or other spellcaster, who has used its magical powers to unnaturally extend its life. A lich is a gaunt and skeletal humanoid with withered flesh stretched tight across horribly visible bones. Its eyes have long ago been lost to decay, but bright pinpoints of crimson light burn on in the empty sockets.[2]
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast.
- unofficial description by user:Rlyehable. Licensed: CC-BY-SA. ↑
- Wizards RPG Team. SRD v3.5 (3.5e) (2003). Wizards of the Coast. Licensed: OGL ↑
Notes
- Wizards RPG Team. Player's Handbook (5e) (5e) (2014-08-19). Wizards of the Coast. ISBN 9780786965601. p. 202-203. — includes a description of a lich's lair (absent from the SRD).
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Monster data +
Lich (Sort Text: Lich AAA Common 5e, Size: Medium, Type: Undead, Subtypes: Lich, Alignment: Any evil alignment, HP: 135, CR: 21, Features: Legendary Resistance • Rejuvenation • Spellcasting • Turn Resistance • Paralyzing Touch, Legendary: Yes, Has Lair: Yes, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: Varied)