5e:Lizardfolk Liberator: Difference between revisions
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|xp= <!--blank calculates from CR (except CR 0)--> | |xp= <!--blank calculates from CR (except CR 0)--> | ||
|summary=Lizardfolk Leader <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | |summary=Lizardfolk Leader <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
|feature1=Hold Breath | |||
|flimit1= | |||
|fdesc1=The lizardfolk can hold its breath for 15 minutes. | |||
| | |feature2=Inspiring Presence | ||
{{ | |flimit2= | ||
|fdesc2=All lizardfolk allies that can see or hear the liberator have {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against being {{srd5lc|Charmed}} or {{srd5lc|Frightened}}. | |||
|action1=Multiattack | |||
|alimit1= | |||
|adesc1=The lizardfolk makes two attacks: one with its bite and one with its claws or spear or two melee attacks with its spear. | |||
|action2=Bite | |||
|alimit2= | |||
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +7 to hit, reach 5 ft., one target. ''Hit:'' 7 (1d6+4) {{srd5lc|Piercing}} damage. | |||
|action3=Claws | |||
|alimit3= | |||
|adesc3=''Melee Weapon Attack:'' +7 to hit, reach 5 ft., one target. ''Hit:'' 6 (1d4+4) {{srd5lc|Slashing}} damage. | |||
{{ | |action4=Inspiring Speech | ||
{{srd5lc|Range}} 20/60 ft., one target. ''Hit:'' 7 (1d6+4) piercing damage, or 8 (1d8+4) piercing damage if used with two hands to make a melee attack. | |alimit4={{SRD5|Recharge}} 5-6 | ||
|adesc4=The liberator can use a {{srd5lc|Bonus Action}} to give an inspiration die (d8) to an ally that can hear and understand it. Once within the next {{srd5lc|Minute}}, the ally can roll the die and add the number rolled to one {{srd5lc|Ability Check}}, {{srd5lc|Attack Roll}}, or saving throw. The inspiration die may be used after a roll, but before determining if the roll is a success or failure. A creature can have only one inspiration die at a time. | |||
|action5=Spear | |||
|alimit5= | |||
|adesc5=''Melee or {{SRD5|Ranged Weapon Attack}}:'' +7 to hit, reach 5 ft. or | |||
{{srd5lc|Range}} 20/60 ft., one target. ''Hit:'' 7 (1d6+4) piercing damage, or 8 (1d8+4) piercing damage if used with two hands to make a melee attack. | |||
}} | }} | ||
The oppression of a {{5ep|Lizardfolk King/Queen|King or Queen}} will often lead a village of {{srd5lc|Lizardfolk}} to attempt a coup. Sometimes an exceptional leader of the coup will rise up and be empowered by the faith of its fellow rebels. Such a leader, if successful is called a Liberator. | The oppression of a {{5ep|Lizardfolk King/Queen|King or Queen}} will often lead a village of {{srd5lc|Lizardfolk}} to attempt a coup. Sometimes an exceptional leader of the coup will rise up and be empowered by the faith of its fellow rebels. Such a leader, if successful is called a Liberator. | ||
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* [[User: Rlyehable]] | * [[User: Rlyehable]] | ||
{{5e Footer|Monster}} | {{5e Footer|Monster}} | ||
{{5e Monster Data}} | |||
</div><!--source--> | </div><!--source--> | ||
</div><!--grid-container-std--> | </div><!--grid-container-std--> | ||
[[Category: User]] | [[Category: User]] | ||
{{Navboxes}} | {{Navboxes}} | ||
Revision as of 17:52, 27 March 2020
| Lizardfolk Liberator | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Humanoid (Lizardfolk), Neutral | ||||||||||||
| Armor Class: 16 (natural armor) | ||||||||||||
| Hit Points: 105 (14d8+42) | ||||||||||||
| Speed: 30 ft., swim 30 ft. | ||||||||||||
| ||||||||||||
| Saving Throws: Con +7, Wis +5 | ||||||||||||
| Skills: Persuasion +6, Stealth +5, Survival +5 | ||||||||||||
| Condition Immune: frightened | ||||||||||||
| Senses: darkvision 60 ft., passive perception 15 | ||||||||||||
| Languages: Draconic | ||||||||||||
| Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesHold Breath. The lizardfolk can hold its breath for 15 minutes. ActionsMultiattack. The lizardfolk makes two attacks: one with its bite and one with its claws or spear or two melee attacks with its spear. |
The oppression of a King or Queen will often lead a village of lizardfolk to attempt a coup. Sometimes an exceptional leader of the coup will rise up and be empowered by the faith of its fellow rebels. Such a leader, if successful is called a Liberator.
Sources and Notes
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Monster data +
Lizardfolk Liberator (Sort Text: Lizardfolk Liberator 5e, Size: Medium, Type: Humanoid, Subtypes: Lizardfolk, Alignment: Neutral, HP: 105, Movement Type: Walk • Swim, CR: 5, Features: Hold Breath • Inspiring Presence • Multiattack • Bite • Claws • Inspiring Speech • Spear, Has Lair: No, NPC: No, Canon: No, Pointer: No, UA: No, User: Yes, Sources: Rlyehable)