5e:Lizardfolk Liberator: Difference between revisions

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|xp= <!--blank calculates from CR (except CR 0)-->
|xp= <!--blank calculates from CR (except CR 0)-->
|summary=Lizardfolk Leader <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->  
|summary=Lizardfolk Leader <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->  
|qualities=
{{5e Ability|Hold Breath|The lizardfolk can hold its breath for 15 minutes.}}


{{5e Ability|Inspiring Presence|All lizardfolk allies that can see or hear the liberator have {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against being {{srd5lc|Charmed}} or {{srd5lc|Frightened}}.}}
|feature1=Hold Breath
|flimit1=
|fdesc1=The lizardfolk can hold its breath for 15 minutes.


|actions=
|feature2=Inspiring Presence
{{5e Ability|Multiattack|The lizardfolk makes two attacks: one with its bite and one with its claws or spear or two melee attacks with its spear.}}
|flimit2=
|fdesc2=All lizardfolk allies that can see or hear the liberator have {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against being {{srd5lc|Charmed}} or {{srd5lc|Frightened}}.


{{5e Ability|Bite|''{{SRD5|Melee Weapon Attack}}:'' +7 to hit, reach 5 ft., one target. ''Hit:'' 7 (1d6+4) {{srd5lc|Piercing}} damage.}}
|action1=Multiattack
|alimit1=
|adesc1=The lizardfolk makes two attacks: one with its bite and one with its claws or spear or two melee attacks with its spear.


{{5e Ability|Claws|''Melee Weapon Attack:'' +7 to hit, reach 5 ft., one target. ''Hit:'' 6 (1d4+4) {{srd5lc|Slashing}} damage.}}
|action2=Bite
|alimit2=
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +7 to hit, reach 5 ft., one target. ''Hit:'' 7 (1d6+4) {{srd5lc|Piercing}} damage.


{{5e Ability|Inspiring Speech|limit={{SRD5|Recharge}} 5-6|The liberator can use a {{srd5lc|Bonus Action}} to give an inspiration die (d8) to an ally that can hear and understand it. Once within the next {{srd5lc|Minute}}, the ally can roll the die and add the number rolled to one {{srd5lc|Ability Check}}, {{srd5lc|Attack Roll}}, or saving throw. The inspiration die may be used after a roll, but before determining if the roll is a success or failure. A creature can have only one inspiration die at a time.}}
|action3=Claws
|alimit3=
|adesc3=''Melee Weapon Attack:'' +7 to hit, reach 5 ft., one target. ''Hit:'' 6 (1d4+4) {{srd5lc|Slashing}} damage.


{{5e Ability|Spear|''Melee or {{SRD5|Ranged Weapon Attack}}:'' +7 to hit, reach 5 ft. or
|action4=Inspiring Speech
{{srd5lc|Range}} 20/60 ft., one target. ''Hit:'' 7 (1d6+4) piercing damage, or 8 (1d8+4) piercing damage if used with two hands to make a melee attack.}}
|alimit4={{SRD5|Recharge}} 5-6
|adesc4=The liberator can use a {{srd5lc|Bonus Action}} to give an inspiration die (d8) to an ally that can hear and understand it. Once within the next {{srd5lc|Minute}}, the ally can roll the die and add the number rolled to one {{srd5lc|Ability Check}}, {{srd5lc|Attack Roll}}, or saving throw. The inspiration die may be used after a roll, but before determining if the roll is a success or failure. A creature can have only one inspiration die at a time.
 
|action5=Spear
|alimit5=
|adesc5=''Melee or {{SRD5|Ranged Weapon Attack}}:'' +7 to hit, reach 5 ft. or
{{srd5lc|Range}} 20/60 ft., one target. ''Hit:'' 7 (1d6+4) piercing damage, or 8 (1d8+4) piercing damage if used with two hands to make a melee attack.
}}
}}
The oppression of a {{5ep|Lizardfolk King/Queen|King or Queen}} will often lead a village of {{srd5lc|Lizardfolk}} to attempt a coup. Sometimes an exceptional leader of the coup will rise up and be empowered by the faith of its fellow rebels. Such a leader, if successful is called a Liberator.  
The oppression of a {{5ep|Lizardfolk King/Queen|King or Queen}} will often lead a village of {{srd5lc|Lizardfolk}} to attempt a coup. Sometimes an exceptional leader of the coup will rise up and be empowered by the faith of its fellow rebels. Such a leader, if successful is called a Liberator.  
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* [[User: Rlyehable]]
* [[User: Rlyehable]]
{{5e Footer|Monster}}
{{5e Footer|Monster}}
{{5e Monster Data}}
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[[Category: User]]
[[Category: User]]
{{Navboxes}}
{{Navboxes}}

Revision as of 17:52, 27 March 2020

Rlyehable  +

User Creation
Source: Rlyehable
Date Created: 2019-07-21
Status: Final


Lizardfolk Liberator
Medium Humanoid  (Lizardfolk), Neutral
Armor Class: 16 (natural armor)
Hit Points: 105 (14d8+42)
Speed: 30 ft., swim 30 ft.
Str Dex Con Int Wis Cha
18 (+4) 14 (+2) 16 (+3) 11 (+0) 14 (+2) 16 (+3)
Saving Throws: Con +7, Wis +5
Skills: Persuasion +6, Stealth +5, Survival +5
Condition Immune: frightened
Senses: darkvision 60 ft., passive perception 15
Languages: Draconic
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3

Features

Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Inspiring Presence. All lizardfolk allies that can see or hear the liberator have advantage on saving throws against being charmed or frightened. 

Actions

Multiattack. The lizardfolk makes two attacks: one with its bite and one with its claws or spear or two melee attacks with its spear.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4+4) slashing damage.

Inspiring Speech (Recharge 5-6). The liberator can use a bonus action to give an inspiration die (d8) to an ally that can hear and understand it. Once within the next minute, the ally can roll the die and add the number rolled to one ability check, attack roll, or saving throw. The inspiration die may be used after a roll, but before determining if the roll is a success or failure. A creature can have only one inspiration die at a time.

Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6+4) piercing damage, or 8 (1d8+4) piercing damage if used with two hands to make a melee attack.

The oppression of a King or Queen will often lead a village of lizardfolk to attempt a coup. Sometimes an exceptional leader of the coup will rise up and be empowered by the faith of its fellow rebels. Such a leader, if successful is called a Liberator.

Sources and Notes


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Monster data +

Lizardfolk Liberator (Sort Text: Lizardfolk Liberator 5e, Size: Medium, Type: Humanoid, Subtypes: Lizardfolk, Alignment: Neutral, HP: 105, Movement Type: Walk Swim, CR: 5, Features: Hold Breath Inspiring Presence Multiattack Bite Claws Inspiring Speech Spear, Has Lair: No, NPC: No, Canon: No, Pointer: No, UA: No, User: Yes, Sources: Rlyehable)

Rlyehable Contrigubtions +

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