SRD5:Ice Mephit: Difference between revisions
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|xp= <!--Experience points for destroying--> | |xp= <!--Experience points for destroying--> | ||
|canon=true | |canon=true | ||
| | |summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
|feature1=Death Burst | |||
|flimit1= | |||
|fdesc1=When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must then succeed on a {{SRD5|DC}} 10 {{SRD5|Dexterity}} {{srd5lc|Saving Throw}}, taking 4 (1d8) {{srd5lc|Slashing}} damage on a failed save, or half as much damage on a successful one. | |||
|feature2=False Appearance | |||
|flimit2= | |||
|fdesc2=While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. | |||
| | |feature3=Innate Spellcasting | ||
|flimit3=1/Day | |||
|fdesc3=The mephit can innately cast {{5espell|Fog Cloud}}, requiring no {{srd5lc|Material Component}}s. Its innate {{srd5lc|Spellcasting Ability}} is {{SRD5|Charisma}}. | |||
{{ | |action1=Claws | ||
|alimit1= | |||
|adesc1=''{{SRD5|Melee Weapon Attack}}:'' +3 to hit, reach 5 ft., one target. ''Hit:'' 3 (1d4+1) {{srd5lc|Slashing}} damage plus 2 (1d4) {{srd5lc|Cold}} damage. | |||
|action2=Frost Breath | |||
|alimit2={{SRD5|Recharge}} 6 | |||
|adesc2=The mephit exhales a 15-foot {{srd5lc|Cone}} of cold air. Each creature in that area must succeed on a DC 10 {{SRD5|Dexterity}} saving throw taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one. | |||
}} | }} | ||
{{SRD5end}} | |||
'''Unofficial Description:''' Ice mephits appears similar to {{SRD5|Imp}}s made of ice. | |||
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==Sources== | ==Sources== | ||
* | * {{Cite Pub|SRD-OGL v5.1}} | ||
{{SRD5 Footer|Monster}} | {{SRD5 Footer|Monster}} | ||
{{5e Monster Data}} | |||
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Revision as of 09:36, 29 March 2020
| Ice Mephit | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Small Elemental (Mephits), Neutral Evil | ||||||||||||
| Armor Class: 11 (natural armor) | ||||||||||||
| Hit Points: 21 (6d6) | ||||||||||||
| Speed: 30 ft., fly 30 ft. | ||||||||||||
| ||||||||||||
| Skills: Perception +2, Stealth +3 | ||||||||||||
| Damage Vulnerability: bludgeoning, fire | ||||||||||||
| Damage Immunity: cold, poison | ||||||||||||
| Condition Immune: poisoned | ||||||||||||
| Senses: Darkvision 60 ft., passive perception 12 | ||||||||||||
| Languages: Aquan, Auran | ||||||||||||
| Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesDeath Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must then succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. ActionsClaws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) slashing damage plus 2 (1d4) cold damage. |
Unofficial Description: Ice mephits appears similar to Imps made of ice.
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast.
Back to Main Page → DnD → 5x → 5e (2014) → SRD5 → Monster
- Open Game Content
Monster data +
Ice Mephit (Sort Text: Mephit Ice 5e, Size: Small, Type: Elemental, Subtypes: Mephit, Alignment: Neutral Evil, HP: 21, CR: 1/2, Features: Death Burst • False Appearance • Innate Spellcasting • Claws • Frost Breath, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 • SRD-CC v5.1)