SRD5:Giant Sea Horse: Difference between revisions
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|hd=3d10 <!--10d8, 4d12, etc.--> | |hd=3d10 <!--10d8, 4d12, etc.--> | ||
|speed=0 ft., {{srd5lc|Swim}} 40 ft. | |speed=0 ft., {{srd5lc|Swim}} 40 ft. | ||
|movetype=Swim | |||
|str=12 | |str=12 | ||
|dex=15 | |dex=15 | ||
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|xp= <!--Experience points for destroying--> | |xp= <!--Experience points for destroying--> | ||
|canon=true | |canon=true | ||
| | |summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
{{ | |feature1=Charge | ||
|flimit1= | |||
|fdesc1=If the sea horses moves at least 20 feet straight toward a target and then hits it with a ram attack on the same {{srd5lc|Turn}}, the target takes an extra 7 (2d6) {{srd5lc|Bludgeoning}} damage. It takes target is a creature, it must succeed on a {{SRD5|DC}} 11 {{SRD5|Strength}} {{srd5lc|Saving Throw}} or be knocked {{srd5lc|Prone}}. | |||
| | |feature2=Water Breathing | ||
|flimit2= | |||
|fdesc2=The sea horse can breathe only underwater. | |||
|action1=Ram | |||
|alimit1= | |||
|adesc1=''{{SRD5|Melee Weapon Attack}}:'' +3 to hit, reach 5 ft., one target. ''Hit:'' 4 (1d6+1) {{srd5lc|Bludgeoning}} damage. | |||
}} | }} | ||
Like their smaller kin, '''giant sea horses''' are shy, colorful fish with elongated bodies and curled tails. Aquatic [[SRD5:Elf|elve]]s train them as [[SRD5:Mounts and Vehicles|mount]]s. | Like their smaller kin, '''giant sea horses''' are shy, colorful fish with elongated bodies and curled tails. Aquatic [[SRD5:Elf|elve]]s train them as [[SRD5:Mounts and Vehicles|mount]]s. | ||
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==Sources== | ==Sources== | ||
* | * {{Cite Pub|SRD-OGL v5.1}} | ||
{{SRD5 Footer|Monster}} | {{SRD5 Footer|Monster}} | ||
{{5e Monster Data}} | |||
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Revision as of 18:52, 2 April 2020
Giant Sea Horse | ||||||||||||
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Large Beast (Sea Horses), Unaligned | ||||||||||||
Armor Class: 13 | ||||||||||||
Hit Points: 16 (3d10) | ||||||||||||
Speed: 0 ft., swim 40 ft. | ||||||||||||
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Senses: passive perception 11 | ||||||||||||
Languages: — | ||||||||||||
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesCharge. If the sea horses moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It takes target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. ActionsRam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage. |
Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast.
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- Open Game Content
Monster data +
Giant Sea Horse (Sort Text: Sea Horse Giant 5e, Size: Large, Type: Beast, Subtypes: Sea Horse, Alignment: Unaligned, HP: 16, Movement Type: Swim, CR: 1/2, Features: Charge • Water Breathing • Ram, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 • SRD-CC v5.1)