SRD5:Shadow: Difference between revisions
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|xp= <!--Experience points for destroying--> | |xp= <!--Experience points for destroying--> | ||
|canon=true | |canon=true | ||
| | |summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
|feature1=Amorphous | |||
|flimit1= | |||
|fdesc1=The shadow can move through a space as narrow as 1 inch wide without squeezing. | |||
|feature2=Shadow Stealth | |||
|flimit2= | |||
|fdesc2=While in {{srd5lc|Dim Light}} or {{srd5lc|Darkness}}, the shadow can take the {{SRD5|Hide}} {{srd5lc|Action}} as a {{srd5lc|Bonus Action}}. | |||
| | |feature3=Sunlight Weakness | ||
{{ | |flimit3= | ||
|fdesc3=While in {{srd5lc|Sunlight}}, the shadwo has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s, {{srd5lc|Ability Check}}s, and {{srd5lc|Saving Throw}}s. | |||
If a non-evil {{srd5lc|Humanoid}} dies from this attack, a new shadow rises from the corpse 1d4 hours later. | |action1=Strength Drain | ||
|alimit1= | |||
|adesc1=''{{SRD5|Melee Weapon Attack}}:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 9 (2d6+2) {{srd5lc|Necrotic}} damage, and the target's {{SRD5|Strength}} score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise,, the reduction lasts until the target finishes a {{srd5lc|Rest|short or long rest}}. | |||
If a non-evil {{srd5lc|Humanoid}} dies from this attack, a new shadow rises from the corpse 1d4 hours later. | |||
}} | }} | ||
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==Sources== | ==Sources== | ||
* | * {{Cite Pub|SRD-OGL v5.1}} | ||
{{SRD5 Footer|Monster}} | {{SRD5 Footer|Monster}} | ||
{{5e Monster Data}} | |||
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[[Category:SRD5 Monsters]] | [[Category:SRD5 Monsters]] | ||
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Revision as of 20:00, 2 April 2020
| Shadow | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Undead , Chaotic Evil | ||||||||||||
| Armor Class: 12 | ||||||||||||
| Hit Points: 16 (3d8+3) | ||||||||||||
| Speed: 40 ft. | ||||||||||||
| ||||||||||||
| Skills: Stealth +4 (+6 in dim light or darkness) | ||||||||||||
| Damage Vulnerability: radiant | ||||||||||||
| Damage Resistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks | ||||||||||||
| Damage Immunity: necrotic, poison | ||||||||||||
| Condition Immune: exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained | ||||||||||||
| Senses: darkvision 60 ft., passive perception 10 | ||||||||||||
| Languages: — | ||||||||||||
| Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesAmorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing. ActionsStrength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise,, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later. |
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast.
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Monster data +
Shadow (Sort Text: Shadow 5e, Size: Medium, Type: Undead, Alignment: Chaotic Evil, HP: 16, CR: 1/2, Features: Amorphous • Shadow Stealth • Sunlight Weakness • Strength Drain, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)
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