SRD5:Gynosphinx: Difference between revisions

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|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|canon=true
|canon=true
|qualities=
|summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->
{{5e Ability|Inscrutable|The sphinx is {{srd5lc|Immune}} to any effect that would sense its emotions or read its thoughts, as well as any {{srd5lc|Divination}} {{srd5lc|Spell}} that it refuses. {{SRD5|Wisdom}} ({{SRD5|Insight}}) checks made to ascertain the sphinx’s intentions or sincerity have {{srd5lc|Disadvantage}}.}}


{{5e Ability|Magic Weapons|The sphinx's weapon attacks are magical.}}
|feature1=Inscrutable
|flimit1=
|fdesc1=The sphinx is {{srd5lc|Immune}} to any effect that would sense its emotions or read its thoughts, as well as any {{srd5lc|Divination}} {{srd5lc|Spell}} that it refuses. {{SRD5|Wisdom}} ({{SRD5|Insight}}) checks made to ascertain the sphinx’s intentions or sincerity have {{srd5lc|Disadvantage}}.


{{5e Ability|Spellcasting|The sphinx is a 9th-­level spellcaster. Its {{srd5lc|Spellcasting Ability}} is {{SRD5|Intelligence}} (spell save {{SRD5|DC}} 16, +8 to hit with spell attacks). It requires no {{srd5lc|Material Component}}s to cast its spells. The sphinx has the following {{srd5lc|Wizard}} spells prepared: <br />
|feature2=Magic Weapons
Cantrips (at will): ''{{srd5lc|Mage Hand}}, {{srd5lc|Minor Illusion}}, {{srd5lc|Prestidigitation}}'' <br />
|flimit2=
1st level (4 {{srd5lc|Spell Slot|slots}}): ''{{srd5lc|Detect Magic}}, {{srd5lc|Identify}}, {{srd5lc|Shield (spell)|shield}}'' <br />
|fdesc2=The sphinx's weapon attacks are magical.
2nd level (3 slots): ''{{srd5lc|Darkness (spell)|darkness}}, {{srd5lc|Locate Object}}, {{srd5lc|Suggestion}}'' <br />
3rd level (3 slots): ''{{srd5lc|Dispel Magic}}, {{srd5lc|Remove Curse}}, {{srd5lc|Tongues}}'' <br />
4th level (3 slots): ''{{srd5lc|Banishment}}, {{srd5lc|Greater Invisibility}}'' <br />
5th level (1 slot): ''{{srd5lc|Legend Lore}}''}}


|actions=
|feature3=Spellcasting
{{5e Ability|Multiattack|The sphinx makes two claw attacks.}}
|flimit3=
|fdesc3=The sphinx is a 9th-­level spellcaster. Its {{srd5lc|Spellcasting Ability}} is {{SRD5|Intelligence}} (spell save {{SRD5|DC}} 16, +8 to hit with spell attacks). It requires no {{srd5lc|Material Component}}s to cast its spells. The sphinx has the following {{srd5lc|Wizard}} spells prepared: <br />
:Cantrips (at will): ''{{srd5lc|Mage Hand}}, {{srd5lc|Minor Illusion}}, {{srd5lc|Prestidigitation}}'' <br />
:1st level (4 {{srd5lc|Spell Slot|slots}}): ''{{srd5lc|Detect Magic}}, {{srd5lc|Identify}}, {{srd5lc|Shield Spell|shield}}'' <br />
:2nd level (3 slots): ''{{srd5lc|Darkness Spell|darkness}}, {{srd5lc|Locate Object}}, {{srd5lc|Suggestion}}'' <br />
:3rd level (3 slots): ''{{srd5lc|Dispel Magic}}, {{srd5lc|Remove Curse}}, {{srd5lc|Tongues}}'' <br />
:4th level (3 slots): ''{{srd5lc|Banishment}}, {{srd5lc|Greater Invisibility}}'' <br />
:5th level (1 slot): ''{{srd5lc|Legend Lore}}''


{{5e Ability|Claw|''{{srd5lc|Melee Weapon Attack}}:'' +8 to hit, reach 5 ft., one creature. ''Hit:'' 13 (2d8+4) {{srd5lc|Slashing}} damage.}}
|action1=Multiattack
|alimit1=
|adesc1=The sphinx makes two claw attacks.


|legendary=
|action2=Claw
The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s {{srd5lc|Turn}}. The sphinx regains spent legendary actions at the start of its turn.  
|alimit2=
|adesc2=''{{srd5lc|Melee Weapon Attack}}:'' +8 to hit, reach 5 ft., one creature. ''Hit:'' 13 (2d8+4) {{srd5lc|Slashing}} damage.


{{5e Ability|Claw Attack|The sphinx makes one claw attack.}}
|legend1=Claw Attack
|lgdlimit1=
|lgddesc1=The sphinx makes one claw attack.


{{5e Ability|Teleport|limit=Costs 2 Actions|The sphinx magically {{srd5lc|Teleport}}s, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.}}
|legend2=Teleport
|lgdlimit2=Costs 2 Actions
|lgddesc2=The sphinx magically {{srd5lc|Teleport}}s, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.


{{5e Ability|Cast a Spell|limit=Costs 3 Actions|The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.}}
|legend3=Cast a Spell
|lgdlimit3=Costs 3 Actions
|lgddesc3=The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.
 
|haslair=true
}}
}}
 
{{SRD5end}}
{{UnofficialInfo|The gynosphinx appears to be a large winged lion.}}
'''Unofficial Description:''' The gynosphinx appears to be a large winged lion.
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</div><!--gi-main-->
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==Sources==
==Sources==
* [[SRD-OGL v5.1]]
* {{Cite Pub|SRD-OGL v5.1}}


{{SRD5 Footer|Monster}}
{{SRD5 Footer|Monster}}
{{5e Monster Data}}
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[[Category:SRD5 Monsters]]
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Revision as of 18:31, 3 April 2020

D&D 5.0e SRD5 OGL CC-BY ʰ 

Gynosphinx
Large Monstrosity  (Sphinxes), Lawful Neutral
Armor Class: 17 (natural armor)
Hit Points: 136 (16d10+48)
Speed: 40 ft., fly 60 ft.
Str Dex Con Int Wis Cha
18 (+4) 15 (+2) 16 (+3) 18 (+4) 18 (+4) 18 (+4)
Skills: Arcana +12, History +12, Perception +8, Religion +8
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunity: psychic
Condition Immune: charmed, frightened
Senses: truesight 120 ft., passive perception 18
Languages: Common, Sphinx
Challenge: 11 (7,200 xp)Proficiency Bonus (PB): +4

Features

Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx’s intentions or sincerity have disadvantage.

Magic Weapons. The sphinx's weapon attacks are magical.

Spellcasting. The sphinx is a 9th-­level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:

Cantrips (at will): mage hand, minor illusion, prestidigitation
1st level (4 slots): detect magic, identify, shield
2nd level (3 slots): darkness, locate object, suggestion
3rd level (3 slots): dispel magic, remove curse, tongues
4th level (3 slots): banishment, greater invisibility
5th level (1 slot): legend lore

Actions

Multiattack. The sphinx makes two claw attacks.

Claw. melee weapon attack: +8 to hit, reach 5 ft., one creature. Hit: 13 (2d8+4) slashing damage. 

Legendary Actions

The monstrosity can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The monstrosity regains spent legendary actions at the start of its turn.

Claw Attack. The sphinx makes one claw attack.

Teleport (Costs 2 Actions). The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Cast a Spell (Costs 3 Actions). The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.

End of the SRD5 material

Unofficial Description: The gynosphinx appears to be a large winged lion.

Sources


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This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Monster data +

Gynosphinx (Sort Text: Sphinx Gynosphinx 5e, Size: Large, Type: Monstrosity, Subtypes: Sphinx, Alignment: Lawful Neutral, HP: 136, CR: 11, Features: Inscrutable Magic Weapons Spellcasting Multiattack Claw, Legendary: Yes, Has Lair: Yes, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)

SRD-OGL v5.1 Contrigubtions +

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