SRD5:Tarrasque: Difference between revisions

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|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|canon=true
|canon=true
|qualities=
|summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->
{{5e Ability|Legendary Resistance|limit=3/Day|If the tarrasque fails a {{srd5lc|Saving Throw}}, it can choose to succeed instead.}}
{{5e Ability|Magic Resistance|The tarrasque has {{srd5lc|Advantage}} on saving throws against {{srd5lc|Spell}}s and other magical effects.}}
{{5e Ability|Reflective Carapace|Any time the tarrasque is targeted by a ''{{srd5lc|Magic Missile}}'' spell, a {{srd5lc|Line}} spell, or a spell that requires a [[SRD5:Ranged Attack|ranged attack roll]], roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.}}
{{5e Ability|Siege Monster|The tarrasque deals double damage to objects and structures.}}
|actions=
{{5e Ability|Multiattack|The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.}}


{{5e Ability|Bite|''{{SRD5|Melee Weapon Attack}}:'' +19 to hit, {{srd5lc|Reach}} 10 ft., one target. ''Hit:'' 36 (4d12+10) {{srd5lc|Piercing}} damage. If the target is a creature, it is {{srd5lc|Grappled}} (escape {{SRD5|DC}} 20). Until this grapple ends, the target is {{srd5lc|Restrained}}, and the tarrasque can't bite another target.}}
|feature1=Legendary Resistance
|flimit1=3/Day
|fdesc1=If the tarrasque fails a {{srd5lc|Saving Throw}}, it can choose to succeed instead.


{{5e Ability|Claws|''Melee Weapon Attack:'' +19 to hit, reach 15 ft., one target. ''Hit:'' 28 (4d8+10) {{srd5lc|Slashing}} damage.}}
|feature2=Magic Resistance
|flimit2=
|fdesc2=The tarrasque has {{srd5lc|Advantage}} on saving throws against {{srd5lc|Spell}}s and other magical effects.


{{5e Ability|Horns|''Melee Weapon Attack:'' +19 to hit, reach 10 ft., one target. ''Hit:'' 32 (4d10+10) {{srd5lc|Piercing}} damage.}}
|feature3=Reflective Carapace
|flimit3=
|fdesc3=Any time the tarrasque is targeted by a ''{{srd5lc|Magic Missile}}'' spell, a {{srd5lc|Line}} spell, or a spell that requires a [[SRD5:Ranged Attack|ranged attack roll]], roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.


{{5e Ability|Tail|''Melee Weapon Attack:'' +19 to hit, reach 20 ft., one target. ''Hit:'' 24 (4d6+10) {{srd5lc|Bludgeoning}} damage. If the target is a creature, it must succeed on a DC 20 {{SRD5|Strength}} saving throw or be knocked {{srd5lc|Prone}}.}}
|feature4=Siege Monster
|flimit4=
|fdesc4=The tarrasque deals double damage to objects and structures.


{{5e Ability|Frightful Presence|Each creature of the tarrasque’s choice within 120 feet of it and aware of it must succeed on a DC 17 {{SRD5|Wisdom}} saving throw or become {{srd5lc|Frightened}} for 1 {{srd5lc|Minute}}. A creature can repeat the saving throw at the end of each of its {{srd5lc|Turn}}s, with {{srd5lc|Disadvantage}} if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is {{srd5lc|Immune}} to the tarrasque’s Frightful Presence for the next 24 hours.}}
|action1=Multiattack
|alimit1=
|adesc1=The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.


{{5e Ability|Swallow|The tarrasque makes one bite attack against a {{SRD5|Large}} or smaller creature it is grappling. If the attack hits, the target takes the bite’s damage, the target is swallowed, and the grapple ends. While swallowed, the creature is {{srd5lc|Blinded}} and {{srd5lc|Restrained}}, it has {{srd5lc|Total Cover}} against attacks and other effects outside the tarrasque, and it takes 56 (16d6) {{srd5lc|Acid}} damage at the start of each of the tarrasque’s turns.  
|action2=Bite
|alimit2=
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +19 to hit, {{srd5lc|Reach}} 10 ft., one target. ''Hit:'' 36 (4d12+10) {{srd5lc|Piercing}} damage. If the target is a creature, it is {{srd5lc|Grappled}} (escape {{SRD5|DC}} 20). Until this grapple ends, the target is {{srd5lc|Restrained}}, and the tarrasque can't bite another target.


If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.}}
|action3=Claws
|alimit3=
|adesc3=''Melee Weapon Attack:'' +19 to hit, reach 15 ft., one target. ''Hit:'' 28 (4d8+10) {{srd5lc|Slashing}} damage.


|reaction=
|action4=Horns
|legendary=
|alimit4=
The tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The tarrasque regains spent legendary actions at the start of its turn.  
|adesc4=''Melee Weapon Attack:'' +19 to hit, reach 10 ft., one target. ''Hit:'' 32 (4d10+10) {{srd5lc|Piercing}} damage.


{{5e Ability|Attack|The tarrasque makes one claw attack or tail attack.}}
|action5=Tail
|alimit5=
|adesc5=''Melee Weapon Attack:'' +19 to hit, reach 20 ft., one target. ''Hit:'' 24 (4d6+10) {{srd5lc|Bludgeoning}} damage. If the target is a creature, it must succeed on a DC 20 {{SRD5|Strength}} saving throw or be knocked {{srd5lc|Prone}}.


{{5e Ability|Move|The tarrasque moves up to half its {{srd5lc|Speed}}.}}
|action6=Frightful Presence
|alimit6=
|adesc6=Each creature of the tarrasque’s choice within 120 feet of it and aware of it must succeed on a DC 17 {{SRD5|Wisdom}} saving throw or become {{srd5lc|Frightened}} for 1 {{srd5lc|Minute}}. A creature can repeat the saving throw at the end of each of its {{srd5lc|Turn}}s, with {{srd5lc|Disadvantage}} if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is {{srd5lc|Immune}} to the tarrasque’s Frightful Presence for the next 24 hours.


{{5e Ability|Chomp|limit=Costs 2 Actions|The tarrasque makes one bite attack or uses its Swallow.}}
|action7=Swallow
|alimit7=
|adesc7=The tarrasque makes one bite attack against a {{SRD5|Large}} or smaller creature it is grappling. If the attack hits, the target takes the bite’s damage, the target is swallowed, and the grapple ends. While swallowed, the creature is {{srd5lc|Blinded}} and {{srd5lc|Restrained}}, it has {{srd5lc|Total Cover}} against attacks and other effects outside the tarrasque, and it takes 56 (16d6) {{srd5lc|Acid}} damage at the start of each of the tarrasque’s turns.
 
If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.
 
|legend1=Attack
|lgdlimit1=
|lgddesc1=The tarrasque makes one claw attack or tail attack.
 
|legend2=Move
|lgdlimit2=
|lgddesc2=The tarrasque moves up to half its {{srd5lc|Speed}}.
 
|legend3=Chomp
|lgdlimit3=Costs 2 Actions
|lgddesc3=The tarrasque makes one bite attack or uses its Swallow.
}}
}}
 
{{SRD5end}}
{{UnofficialInfo|'''Unofficial Description:''' The tarrasque is an unbelievably huge, spiny, dinosaur-like creature.<ref>[[User: Rlyehable]]</ref>}}
'''Unofficial Description:''' The tarrasque is an unbelievably huge, spiny, dinosaur-like creature.<ref>[[User: Rlyehable]]</ref>
</div><!--gi-main-->
</div><!--gi-main-->
<div class="source">
<div class="source">
==Sources==
==Sources==
* [[SRD-OGL v5.1]]
* {{Cite Pub|SRD-OGL v5.1}}
<references />
<references />
{{SRD5 Footer|Monster}}
{{SRD5 Footer|Monster}}
{{5e Monster Data}}
</div><!--source-->
</div><!--source-->
</div><!--grid-container-std-->
</div><!--grid-container-std-->
[[Category:SRD5 Monsters]]
[[Category:SRD5 Monsters]]
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Revision as of 19:29, 3 April 2020

Tarrasque
Gargantuan Monstrosity  (Titans), Unaligned
Armor Class: 25 (natural armor)
Hit Points: 676 (33d10+330)
Speed: 40 ft.
Str Dex Con Int Wis Cha
30 (+10) 11 (+0) 30 (+10) 3 (-4) 11 (+0) 11 (+0)
Saving Throws: Int +5, Wis +9, Cha +9
Damage Immunity: fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks.
Condition Immune: charmed, frightened, paralyzed, poisoned
Senses: blindsight 120 ft., passive perception 10
Languages:
Challenge: 30 (155,000 xp)Proficiency Bonus (PB): +9

Features

Legendary Resistance (3/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.

Magic Resistance. The tarrasque has advantage on saving throws against spells and other magical effects.

Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.

Siege Monster. The tarrasque deals double damage to objects and structures. 

Actions

Multiattack. The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.

Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12+10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can't bite another target.

Claws. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 28 (4d8+10) slashing damage.

Horns. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 32 (4d10+10) piercing damage.

Tail. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 24 (4d6+10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.

Frightful Presence. Each creature of the tarrasque’s choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the tarrasque’s Frightful Presence for the next 24 hours.

Swallow. The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite’s damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque’s turns.

If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone. 

Legendary Actions

The monstrosity can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The monstrosity regains spent legendary actions at the start of its turn.

Attack. The tarrasque makes one claw attack or tail attack.

Move. The tarrasque moves up to half its speed.

Chomp (Costs 2 Actions). The tarrasque makes one bite attack or uses its Swallow.

End of the SRD5 material

Unofficial Description: The tarrasque is an unbelievably huge, spiny, dinosaur-like creature.[1]

Sources


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Monster data +

Tarrasque (Sort Text: Tarrasque 5e, Size: Gargantuan, Type: Monstrosity, Subtypes: Titan, Alignment: Unaligned, HP: 676, CR: 30, Features: Legendary Resistance Magic Resistance Reflective Carapace Siege Monster Multiattack Bite Claws Horns Tail Frightful Presence Swallow, Legendary: Yes, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)

SRD-OGL v5.1 Contrigubtions +

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Strike, Flame Tongue, Flaming Sphere, Flesh Golem, Flesh Rot, Flesh to Stone, Floating Disk, Fly Spell, Flying Snake, Flying Sword, Fog Cloud, Folding Boat, Forbiddance, Forcecage, Foresight, Forseti, Freedom of Movement, Freezing Sphere, Frey, Freya, Frigga, Frightened, Frog, Frost Brand, Frost Giant, Gargoyle, Gaseous Form, Gate, Gauntlets of Ogre Power, Gaze of Two Minds, Geas, Gelatinous Cube, Gem of Brightness, Gem of Seeing, Gentle Repose, Ghast, Ghost, Ghoul, Giant Ape, Giant Badger, Giant Bat, Giant Boar, Giant Centipede, Giant Constrictor Snake, Giant Crab, Giant Crocodile, Giant Eagle, Giant Elk, Giant Elk, Giant Fire Beetle, Giant Fly, Giant Frog, Giant Goat, Giant Goat, Giant Hyena, Giant Insect, Giant Lizard, Giant Octopus, Giant Owl, Giant Poisonous Snake, Giant Rat, Giant Scorpion, Giant Sea Horse, Giant Shark, Giant Slayer, Giant Slayer, Giant Spider, Giant Toad, Giant Vulture, Giant Wasp, Giant Weasel, Giant Wolf Spider, Gibbering Mouther, Glabrezu, Gladiator NPC, Gladiator NPC, Glaive, Glamoured Studded Leather, Glibness, Globe of Invulnerability, Gloves of Missile Snaring, Gloves of Swimming and Climbing, Glyph of Warding, GM, Gnoll, Gnome, Goat, Goblin, Goggles of Night, Goibhniu, Gold Dragon Wyrmling, Goodberry, Grappled, Grappler, Grease, Greataxe, Greatclub, Greater Invisibility, Greater Restoration, Greatsword, Greek Pantheon, Green Dragon Wyrmling, Green Hag, Grick, Griffon, Grimlock, Guard NPC, Guardian Naga, Guardian of Faith, Guards and Wards, Guidance, Guiding Bolt, Gust of Wind, Gynosphinx, Hades, Halberd, Half-Dragon Template, Half-Elf, Half-Orc, Half-Red Dragon Veteran, Halfling, Hallow, Hallucinatory Terrain, Hammer of Thunderbolts, Hand Crossbow, Handaxe, Handy Haversack, Harm, Harpy, Haste, Hat of Disguise, Hathor, Hawk, Hazard, Headband of Intellect, Heal, Healing Word, Heat Metal, Heavy Crossbow, Hecate, Heimdall, Hel, Hell Hound, Hellish Rebuke, Helm of Brilliance, Helm of Comprehending Languages, Helm of Telepathy, Helm of Teleportation, Hephaestus, Hera, Hercules, Hermes, Hermod, Heroes' Feast, Heroism, Hestia, Hezrou, Hideous Laughter, High Elf, Hill Dwarf, Hill Giant, Hippogriff, Hit Die, Hobgoblin, Hold Monster, Hold Person, Holy Aura, Holy Avenger, Homunculus, Horn of Blasting, Horn of Valhalla, Horned Devil, Horseshoes of a Zephyr, Horseshoes of Speed, Human, Humanoid, Hunter, Hunter Shark, Hunter's Mark, Hydra, Hyena, Hypnotic Pattern, Ice Devil, Ice Mephit, Ice Storm, Identify, Illusory Script, Imhotep, Immovable Rod, Imp, Imprisonment, Incapacitated, Incendiary Cloud, Inflict Wounds, Insect Plague, Inspiration, Instant Fortress, Instant Summons, Invisibility, Invisible, Invisible Stalker, Ioun Stone, Ioun Stone of Absorption, Ioun Stone/Absorption, Ioun Stone/Agility, Ioun Stone/Awareness, Ioun Stone/Fortitude, Ioun Stone/Greater Absorption, Ioun Stone/Insight, Ioun Stone/Intellect, Ioun Stone/Leadership, Ioun Stone/Mastery, Ioun Stone/Protection, Ioun Stone/Regeneration, Ioun Stone/Reserve, Ioun Stone/Strength, Ioun Stone/Sustenance, Iron Bands of Binding, Iron Flask, Iron Golem, Irresistible Dance, Isis, Jackal, Javelin, Javelin of Lightning, Jump Spell, Killer Whale, Knight NPC, Knock, Kobold, Kraken, Kraken, Lamia, Lance, Language, Lantern of Revealing, Leapord, Leather Armor, Legend Lore, Lemure, Lesser Restoration, Levitate, Life Domain, Lifedrinker, Light Crossbow, Light Hammer, Light Spell, Lightfoot, Lightning Bolt, Lion, Lizard, Lizardfolk, Locate Animals or Plants, Locate Creature, Locate Object, Loki, Longbow, Longstrider, Longsword, Luck Blade, Lugh, Mace, Mace of Disruption, Mace of Smiting, Mace of Terror, Madness, Mage Armor, Mage Hand, Mage NPC, Magic Ammunition, Magic Ammunition/+1, Magic Ammunition/+2, Magic Ammunition/+3, Magic Armor, Magic Armor/+1, Magic Armor/+2, Magic Armor/+3, Magic Circle, Magic Item, Magic Item, Magic Jar, Magic Missile, Magic Mouth, Magic Potion, Magic Ring, Magic Shield, Magic Shield/+1, Magic Shield/+2, Magic Shield/+3, Magic Weapon, Magic Weapon Spell, Magic Weapon/+1, Magic Weapon/+1, Magic Weapon/+2, Magic Weapon/+3, Magic Weapon/+3, Magma Mephit, Magmin, Magnificent Mansion, Major Image, Making an Attack, Mammoth, Manannan mac Lir, Manticore, Mantle of Spell Resistance, Manual of Bodily Health, Manual of Gainful Exercise, Manual of Golems, Manual of Quickness of Actions, Marilith, Marvelous Pigments, Mask of Many Faces, Mass Cure Wounds, Mass Heal, Mass Healing Word, Mass Suggestion, Master of Myriad Forms, Mastiff, Math Mathonwy, Maul, Maze, Medallion of Thoughts, Medusa, Meld into Stone, Mending, Merfolk, Merrow, Merrow, Message, Meteor Swarm, Mimic, Mind Blank, Mindfire, Minions of Chaos, Minor Illusion, Minotaur, Minotaur Skeleton, Mirage Arcane, Mire the Mind, Mirror Image, Mirror of Life Trapping, Mislead, Misty Step, Misty Visions, Mithral Armor, Modify Memory, Monk, Monster, Monster List, Moonbeam, Morningstar, Morrigan, Mounted Combat, Mounts and Vehicles, Move Earth, Movement, Mule, Multiclassing, Mummy, Nalfeshnee, Necklace of Adaptation, Necklace of Fireballs, Necklace of Prayer Beads, Nephthys, Net, Night Hag, Nightmare, Nike, Nine Lives Stealer, Njord, Noble NPC, Nondetection, Nonmagical, Norse Pantheon, NPC, Nuada, Oath of Devotion, Oath of Devotion, Oathbow, Object, Ochre Jelly, Octopus, Odin, Odur, Oghma, Ogre, Ogre Zombie, Oil of Etherealness, Oil of Sharpness, Oil of Slipperiness, One with Shadows, Oni, Orb of Dragonkind, Orc, Order of Combat, Osiris, Otherworldly Leap, Otyugh, Owl, Owlbear, Pact Boon, Pact of the Blade, Pact of the Chain, Pact of the Tome, Padded Armor, Paladin, Pan, Panther, Paralyzed, Pass Without Trace, Passwall, Path of the Berserker, Pearl of Power, Pegasus, Periapt of Health, Periapt of Proof against Poison, Periapt of Wound Closure, Petrified, Phantasmal Killer, Phantom Steed, Phase Spider, Philter of Love, Phoenix Ash/Creature Trait/Aggressive, Phoenix Ash/Creature Trait/Ambusher, Phoenix Ash/Creature Trait/Amorphous, Phoenix Ash/Creature Trait/Amphibious, Phoenix Ash/Creature Trait/Assassinate, Phoenix Ash/Creature Trait/Aversion to Fire, Phoenix Ash/Creature Trait/Beast of Burden, Phoenix Ash/Creature Trait/Berserk, Phoenix Ash/Creature Trait/Blood Frenzy, Phoenix Ash/Creature Trait/Brave, Phoenix Ash/Creature Trait/Brute, Phoenix Ash/Creature Trait/Camouflage, Phoenix Ash/Creature Trait/Change Shape, Phoenix Ash/Creature Trait/Charge, Phoenix Ash/Creature Trait/Consume Life, Phoenix Ash/Creature Trait/Cunning Action, Phoenix Ash/Creature Trait/Damage Absorption, Phoenix Ash/Creature Trait/Damage Transfer, Phoenix Ash/Creature Trait/Echolocation, Phoenix Ash/Creature Trait/Electric Generation, Phoenix Ash/Creature Trait/Evasion, Phoenix Ash/Creature Trait/False Appearance, Phoenix Ash/Creature Trait/Flyby, Phoenix Ash/Creature Trait/Fortitude, Phoenix Ash/Creature Trait/Frightful Presence, Phoenix Ash/Creature Trait/Heated Body, Phoenix Ash/Creature Trait/Heated Weapons, Phoenix Ash/Creature Trait/Hold Breath, Phoenix Ash/Creature Trait/Illumination, Phoenix Ash/Creature Trait/Immutable Form, Phoenix Ash/Creature Trait/Incorporeal Movement, Phoenix Ash/Creature Trait/Inscrutable, Phoenix Ash/Creature Trait/Invisibility, Phoenix Ash/Creature Trait/Keen Sense, Phoenix Ash/Creature Trait/Labryinthine Recall, Phoenix Ash/Creature Trait/Light Hypersensitivity, Phoenix Ash/Creature Trait/Light Sensitivity, Phoenix Ash/Creature Trait/Light Weakness, Phoenix Ash/Creature Trait/Limited Amphibiousness, Phoenix Ash/Creature Trait/Limited Telepathy, Phoenix Ash/Creature Trait/Manipulation Resistance, Phoenix Ash/Creature Trait/Nimble Escape, Phoenix Ash/Creature Trait/Pack Tactics, Phoenix Ash/Creature Trait/Parry, Phoenix Ash/Creature Trait/Pounce, Phoenix Ash/Creature Trait/Rampage, Phoenix Ash/Creature Trait/Reactive, Phoenix Ash/Creature Trait/Reckless, Phoenix Ash/Creature Trait/Regeneration, Phoenix Ash/Creature Trait/Rejuvenation, Phoenix Ash/Creature Trait/Scrying, Phoenix Ash/Creature Trait/Shadow Stealth, Phoenix Ash/Creature Trait/Shielded Mind, Phoenix Ash/Creature Trait/Siege Monster, Phoenix Ash/Creature Trait/Sneak Attack, Phoenix Ash/Creature Trait/Speak with Beasts and Plants, Phoenix Ash/Creature Trait/Spider Climb, Phoenix Ash/Creature Trait/Standing Leap, Phoenix Ash/Creature Trait/Stench, Phoenix Ash/Creature Trait/Sure-Footed, Phoenix Ash/Creature Trait/Swarm, Phoenix Ash/Creature Trait/Teleport, Phoenix Ash/Creature Trait/Trampling Charge, Phoenix Ash/Creature Trait/Transparent, Phoenix Ash/Creature Trait/Tunneler, Phoenix Ash/Creature Trait/Uncanny Dodge, Phoenix Ash/Creature Trait/Wakeful, Phoenix Ash/Creature Trait/Water Breathing, Phoenix Ash/Creature Trait/Web Walker, Phoenix Ash/Teleport Definition, Phoneix Ash/Creature Trait/Web Sense, Pike, Pipes of Haunting, Pipes of the Sewers, Pirate Captain, Pirate Captain NPC, Pirate NPC, Pit Fiend, Planar Ally, Planar Binding, Plane, Plane Shift, Planetar, Plant, Plant Growth, Plate Armor of Etherealness, Plesiosaurus, Poison Spray, Poisoned, Poisonous Snake, Poisons, Polar Bear, Polymorph, Pony, Portable Hole, Poseidon, Potion of Animal Friendship, Potion of Clairvoyance, Potion of Climbing, Potion of Diminution, Potion of Flying, Potion of Gaseous Form, Potion of Giant Strength, Potion of Giant Strength/Cloud Giant, Potion of Giant Strength/Fire Giant, Potion of Giant Strength/Frost Giant, Potion of Giant Strength/Hill Giant, Potion of Giant Strength/Stone Giant, Potion of Giant Strength/Storm Giant, Potion of Greater Healing, Potion of Growth, Potion of Healing, Potion of Heroism, Potion of Invisibility, Potion of Mind Reading, Potion of Poison, Potion of Resistance, Potion of Speed, Potion of Superior Healing, Potion of Supreme Healing, Potion of Water Breathing, Power Word Kill, Power Word Stun, Prayer of Healing, Prestidigitation, Priest NPC, Prismatic Spray, Prismatic Wall, Private Sanctum, Produce Flame, Programmed Illusion, Project Image, Prone, Protection from Energy, Protection from Evil and Good, Protection from Poison, Pseudodragon, Ptah, Purify Food and Drink, Purple Worm, Quarterstaff, Quasit, Quipper, Race, Racial Spell, Raise Dead, Rakshasa, Ranger, Rapier, Rat, Raven, Ray of Enfeeblement, Ray of Frost, Re-Horakhty, Red Dragon Wyrmling, Reef Shark, Regenerate, Reincarnate, Remorhaz, Remove Curse, Repelling Blast, Resilient Sphere, Resistance Spell, Rest, Restorative Ointment, Restrained, Resurrection, Reverse Gravity, Revivify, Rhinoceros, Riding Horse, Ring of Animal Influence, Ring of Djinni Summoning, Ring of Elemental Command, Ring of Elemental Command/Air, Ring of Elemental Command/Earth, Ring of Elemental Command/Fire, Ring of Elemental Command/Water, Ring of Evasion, Ring of Feather Falling, Ring of Free Action, Ring of Invisibility, Ring of Jumping, Ring of Mind Shielding, Ring of Protection, Ring of Regeneration, Ring of Resistance, Ring of Shooting Stars, Ring of Spell Storing, Ring of Spell Turning, Ring of Swimming, Ring of Telekinesis, Ring of the Ram, Ring of Three Wishes, Ring of Warmth, Ring of Water Walking, Ring of X-ray Vision, Robe of Eyes, Robe of Scintillating Colors, Robe of Stars, Robe of the Archmagi, Robe of Useful Items, Roc, Rock Gnome, Rod of Absorption, Rod of Alertness, Rod of Lordly Might, Rod of Rulership, Rod of Security, Rogue, Rope of Climbing, Rope of Entanglement, Rope Trick, Roper, Rug of Smothering, Rust Monster, Saber-Toothed Tiger, Sabre-Toothed Tiger, Sacred Flame, Sahuagin, Salamander, Sanctuary, Satyr, Saving Throw, Scarab of Protection, School of Evocation, Scimitar, Scimitar of Speed, Scorching Ray, Scorpion, Scout NPC, Scrying, Sculptor of Flesh, Sea Horse, Secret Chest, See Invisibility, Seeming, Seizure, Sending, Sentient Magic Item, Sequester, Set, Sewer Plague, Shadow, Shambling Mound, Shapechange, Shatter, Shield Guardian, Shield of Faith, Shield of Missile Attraction, Shield Spell, Shillelagh, Shocking Grasp, Shortbow, Shortsword, Shrieker, Sickle, Sif, Sight Rot, Sign of Ill Omen, Silence, Silent Image, Silvanus, Silver Dragon Wyrmling, Simulacrum, Size, Skadi, Skeleton, Sleep, Sleet Storm, Slimy Doom, Sling, Slippers of Spider Climbing, Slow, Sobek, Solar, Sorcerer, Sovereign Glue, Space, Spare the Dying, Speak with Animals, Speak with Dead, Speak with Plants, Spear, Specter, Spell, Spell Scroll, Spellcasting, Spellguard Shield, Sphere of Annihilation, Spider, Spider Climb, Spike Growth, Spirit Guardians, Spirit Naga, Spiritual Weapon, Spy NPC, Staff, Staff of Power, Steam Mephit, Stinking Cloud, Stirge, Stone Giant, Stone of Good Luck, Stone Shape, Stoneskin, Storm Giant, Storm of Vengeance, Stunned, Succubus, Suggestion, Sun Blade, Sunbeam, Sunburst, Surprised, Surtur, Swarm of Bats, Swarm of Insects, Swarm of Poisonous Snakes, Swarm of Quippers, Swarm of Rats, Swarm of Ravens, Sword of Life Stealing, Sword of Sharpness, Sword of Wounding, Symbol, System Reference Document, Talisman of Pure Good, Talisman of the Sphere, Talisman of Ultimate Evil, Tarrasque, Telekinesis, Telepathic Bond, Teleport Spell, Teleportation Circle, Thaumaturgy, The Fiend, Thief, Thief of Five Fates, Thirsting Blade, Thor, Thoth, Three-­Dragon Ante, Thrym, Thug NPC, Thunderwave, Tiefling, Tiger, Time, Time Stop, Tiny Hut, Titan, Tome of Clear Thought, Tome of Leadership and Influence, Tome of Understanding, Tongues, Tool, Transport via Plants, Trap, Treant, Tree Stride, Tribal Warrior NPC, Triceratops, Trident, Trident of Fish Command, Troll, True Polymorph, True Resurrection, True Seeing, True Strike, Tyche, Tyr, Tyrannosaurus Rex, Uller, Unconscious, Underwater Combat, Unicorn, Universal Solvent, Unseen Servant, Using Ability Scores, Vampire, Vampire Spawn, Vampiric Touch, Veteran NPC, Vicious Mockery, Vicious Weapon, Violet Fungus, Visions of Distant Realms, Voice of the Chain Master, Vorpal Sword, Vrock, Vulture, Wall of Fire, Wall of Force, Wall of Ice, Wall of Stone, Wall of Thorns, Wand, Wand of Binding, Wand of Enemy Detection, Wand of Fear, Wand of Fireballs, Wand of Lightning Bolts, Wand of Magic Detection, Wand of Magic Missiles, Wand of Paralysis, Wand of Polymorph, Wand of Secrets, Wand of the War Mage, Wand of the War Mage/+1, Wand of the War Mage/+2, Wand of the War Mage/+3, Wand of Web, Wand of Wonder, War Pick, Warding Bond, Warhammer, Warhorse, Warhorse Skeleton, Warlock, Water Breathing, Water Elemental, Water Walk, Way of the Open Hand, Weapon, Weasel, Web, Weird, Well of Many Worlds, Werebear, Wereboar, Wererat, Weretiger, Werewolf, Whip, Whispers of the Grave, White Dragon Wyrmling, Wight, Will-o'-Wisp, Wind Fan, Wind Walk, Wind Wall, Winged Boots, Wings of Flying, Winter Wolf, Winter Wolf, Wish, Witch Sight, Wizard, Wolf, Wondrous Item, Word of Recall, Worg, Wraith, Wyvern, Xorn, Young Black Dragon, Young Blue Dragon, Young Brass Dragon, Young Bronze Dragon, Young Copper Dragon, Young Gold Dragon, Young Green Dragon, Young Red Dragon, Young Silver Dragon, Young Silver Dragon, Young White Dragon, Zeus, Zombie, Zone of Truth