User:Rlyehable/Sandbox/6: Difference between revisions

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Created page with "<div class=grid-container-user> <div class="notice"> </div> <div class="bctop">{{backto|{{SRD5|Monk}}}}</div> <div class="badge">{{Author |author_name=Rlyehable |systemtag=5e..."
 
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|author_name=Rlyehable
|author_name=Rlyehable
|systemtag=5euc
|systemtag=5euc
|date_created=2019-08-13
|date_created=2020-12-21
|status=1st Draft
|status=2nd Draft
}}</div>
}}</div>
<div class="gi-main">
<div class="gi-main">
{{5e Subclass Traits
{{5e Subclass Traits
|name=Way of the Open Mind
|name=Way of the Enlightened
|sorttext=Open Mind Way of
|sorttext=Enlightened Way of
|class=Monk  
|class=Monk  
|classNS=s <!-- s=SRD5, p=pointer, u=user -->
|classNS=s <!-- s=SRD5, p=pointer, u=user -->
|subclassType=Monastic Tradition
|subclassType=Monastic Tradition
|summary=These monks follow a religious path
|summary=These monks are psionically enlightened


|trait1name=Spellcasting  
|trait1name=Psionic Spellcasting  
|trait1desc=When you reach 3rd level, you gain the ability to cast spells. See ''{{srd5lc|Spellcasting}}'' and ''[[/Spell|way of the open mind spells]]''.
|trait1desc=When you reach 3rd level, you gain the ability to cast spells. See ''{{srd5lc|Spellcasting}}'' and ''[[/Spell|way of the enlightened spells]]''. Casting these spells requires no {{SRD5|Verbal Component|verbal}} or {{srd5lc|Somatic Component}}s, and it requires no {{srd5lc|Material Component}}s, unless they are consumed by the spell.
<div style="display:block; float:right;">
<div style="display:block; float:right;">
===Way of the Open Mind Spellcasting Table===
===Way of the Enlightened Spellcasting Table===
{{{!}}class="zebra"
{{{!}}class="zebra"
!rowspan="2"{{!}}Monk<br />Level
!rowspan="2"{{!}}Monk<br />Level
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====Spell Slots====
====Spell Slots====
After finishing a {{srd5lc|Long Rest}}, you gain {{srd5lc|Spell Slot}}s. The Way of the Open Mind Spellcasting Table shows how many spell slots you have to cast your spells of 1st level or higher. To cast one of these spells, you must expend a slot of the spell's level or higher.  
After finishing a {{srd5lc|Long Rest}}, you gain {{srd5lc|Spell Slot}}s as indicated in the Way of the Enlightened Spellcasting Table to cast your spells of 1st level or higher. To cast one of these spells, you must expend a slot of the spell's level or higher.  


For example, if you know the 1st-level spell ''{{srd5lc|Cure Wounds}}'' and have a 1st-level and 2nd-level spell slot available, you can cast ''cure wounds'' using either slot.
For example, if you know the 1st-level spell ''{{srd5lc|Cure Wounds}}'' and have a 1st-level and 2nd-level spell slot available, you can cast ''cure wounds'' using either slot.
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====Spells Known of 1st-Level and Higher====
====Spells Known of 1st-Level and Higher====
You know three 1st-level cleric spells of your choice from cleric spell list.  
You know three 1st-level cleric spells of your choice from cleric spell list. These spells may not have a {{srd5lc|Damage Roll}} as part of the effect of the spell.


The Spells Known column of the Divine Path Spellcasting table shows when you learn more cleric spells of 1st level or higher. Each of these spells of your choice must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level. These spells may not have a {{srd5lc|Damage Roll}}.
The Spells Known column of the Enlightened Spellcasting table shows when you learn more cleric spells of 1st level or higher. Each of these spells of your choice must be of a level for which you have spell slots and also may not have a damage roll. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.  


Whenever you gain a level in this class, you can replace one of the cleric spells you know with another, non-damaging, spell of your choice from the cleric spell list. The new spell must be of a level for which you have spell slots, and it may not have damage dice.
Whenever you gain a level in this class, you can replace one of the cleric spells you know with another, non-damaging, spell of your choice from the cleric spell list. The new spell must be of a level for which you have spell slots, and it may not have damage dice.


=====Divine Path Spells=====
=====Way of the Enlightened Spells=====
''See [[/Spell|Way of the Divine Path Spells]]''
''See [[/Spell|Way of the Enlightened Spells]]''


====Spellcasting Ability====
====Spellcasting Ability====
{{SRD5|Wisdom}} is your {{srd5lc|Spellcasting Ability}} for your cleric spells, since you learn your spells through dedicated prayer and meditation. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw {{SRD5|DC}} for a cleric spell you cast and when making an {{srd5lc|Attack Roll}} with one.
{{SRD5|Wisdom}} is your {{srd5lc|Spellcasting Ability}} for your spells, since you learn your spells through mental dicipline and meditation. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw {{SRD5|DC}} for a cleric spell you cast and when making an {{srd5lc|Attack Roll}} with one.


'''Spell save DC''' = 8 + your {{srd5lc|Proficiency Bonus}} + your Wisdom modifier<br />
'''Spell save DC''' = 8 + your {{srd5lc|Proficiency Bonus}} + your Wisdom modifier<br />
'''Spell attack modifier''' = your proficiency bonus + your Wisdom modifier
'''Spell attack modifier''' = your proficiency bonus + your Wisdom modifier


|trait2name=Destroy the Unholy
|trait2name=Limited Telepathy
|trait2desc=Starting at 6th level, as an {{srd5lc|Action}}, you expend two ki points and speak a prayer censuring {{srd5lc|Fiend}}s and {{srd5lc|Undead}}. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw (same DC as if you were casting a spell). If such a creature fails the save, the creature is instantly {{srd5lc|Destroyed}} if its {{srd5lc|Challenge Rating}} is at or below a certain threshold, as shown in the Destroy Unholy table.
|trait2desc=Beginning at 6th level, you may communicate {{SRD5|Telepathy|telepathically}} with willing {{srd5lc|Creature}}s within 60 feet of you.  


{{{!}}class="zebra"
|trait3name=Remote Sensing
!colspan="2" style="font-size:12pt;"{{!}}Destroy Unholy
|trait3desc=Once you obtain 6th level, you may spend 3 ki points to cast {{5espell|Clairvoyance}} without {{srd5lc|Component}}s or expending a spell slot.  
{{!}}-
!Monk Level
!Destroys Fiends and<br />Undead of CR ...
{{!}}-
{{!}}6th  
{{!}}1/2 or lower
{{!}}-
{{!}}9th
{{!}}1 or lower
{{!}}-
{{!}}12th
{{!}}2 or lower
{{!}}-
{{!}}15th
{{!}}3 or lower
{{!}}-
{{!}}18th
{{!}}4 or lower
{{!}}}
 
If the fiend or undead fails the save, but is of a high enough CR that it is not destroyed, it is ''turned'' for 1 {{srd5lc|Minute}} or until it takes damage. A ''turned'' creature must spend its {{srd5lc|Turn}}s trying to [[SRD5:Movement|move]] as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take {{srd5lc|Reaction}}s. For its action, it can use only the {{srd5lc|Dash}} action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the {{srd5lc|Dodge}} action.  


|trait3name=Empowered Healing
|trait4name=Telepathic Bond
|trait3desc=Starting at 11th level, when you cast a healing spell of 1st level or higher, you may spend 2 ki points to add your {{srd5lc|Proficiency Bonus}} to the number of {{srd5lc|Hit Point}}s gained.
|trait4desc=Starting at 11th level, you may spend 3 ki points to cast {{5espell|Telepathic Bond}} without components or expending a spell slot. Once this is cast it may not be cast again until you finish a {{5e Rest}}.


|trait4name=Banishment
|trait5name=Psychically Hidden
|trait4desc=Beginning at 17th level, you may spend 3 ki points and use an action to cast {{5espell|Banishment}} without spending a spell slot. Once you do so, you may not use this feature again until you finish a long rest.
|trait5desc=Beginning at 17th level, you may spend 5 ki points to cast {{5espell|Mind Blank}} without components or expending a spell slot.  


|desc=Some monks follow the path of the divine. These monks are devoted to a {{5ep|Deity}} or {{SRD5|Divine Domain}}. They empower their prayer and meditation with ki. This grants them the ability to cast cleric spells and embody holy energy.  
|desc=These monks' discipline has expanded their awareness and opened the psionic potential of their minds.
}}
}}
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</div><!--gi-main-->

Latest revision as of 14:54, 21 December 2020

Rlyehable  +

User Creation
Source: Rlyehable
Date Created: 2020-12-21
Status: 2nd Draft


Way of the Enlightened is a monastic tradition of the
Identifier must not contain quote, dot or null characters
class.

Way of the Enlightened

These monks' discipline has expanded their awareness and opened the psionic potential of their minds.  

Psionic Spellcasting

When you reach 3rd level, you gain the ability to cast spells. See spellcasting and way of the enlightened spells. Casting these spells requires no verbal or somatic components, and it requires no material components, unless they are consumed by the spell.

Way of the Enlightened Spellcasting Table

Monk
Level
Cantrips
Known
Spells
Known
— Spell Slots per Spell Level —
1st 2nd 3rd 4th
3rd 3 3 2
4th-6th 3 4 3
7th 3 5 4 2
8th-9th 3 6 4 2
10th 4 7 4 3
11th-12th 4 7 4 3
13th 4 9 4 3 2
14th-15th 4 10 4 3 2
16th-18th 4 11 4 3 3
19th 4 12 4 3 3 1
20th 4 13 4 3 3 1

Cantrips

You learn three cantrips of your choice from the cleric spell list. You learn another cleric cantrip of your choice at 10th level.

Spell Slots

After finishing a long rest, you gain spell slots as indicated in the Way of the Enlightened Spellcasting Table to cast your spells of 1st level or higher. To cast one of these spells, you must expend a slot of the spell's level or higher.

For example, if you know the 1st-level spell cure wounds and have a 1st-level and 2nd-level spell slot available, you can cast cure wounds using either slot.

The any remaining spell slots are lost when you finish the next long rest.

Spells Known of 1st-Level and Higher

You know three 1st-level cleric spells of your choice from cleric spell list. These spells may not have a damage roll as part of the effect of the spell.

The Spells Known column of the Enlightened Spellcasting table shows when you learn more cleric spells of 1st level or higher. Each of these spells of your choice must be of a level for which you have spell slots and also may not have a damage roll. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

Whenever you gain a level in this class, you can replace one of the cleric spells you know with another, non-damaging, spell of your choice from the cleric spell list. The new spell must be of a level for which you have spell slots, and it may not have damage dice.

Way of the Enlightened Spells

See Way of the Enlightened Spells

Spellcasting Ability

Wisdom is your spellcasting ability for your spells, since you learn your spells through mental dicipline and meditation. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier 

Limited Telepathy

Beginning at 6th level, you may communicate telepathically with willing creatures within 60 feet of you. 

Remote Sensing

Once you obtain 6th level, you may spend 3 ki points to cast clairvoyance without components or expending a spell slot. 

Telepathic Bond

Starting at 11th level, you may spend 3 ki points to cast telepathic bond without components or expending a spell slot. Once this is cast it may not be cast again until you finish a short or long rest

Psychically Hidden

Beginning at 17th level, you may spend 5 ki points to cast mind blank without components or expending a spell slot.

Sources


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