These monks' discipline has expanded their awareness and opened the psionic potential of their minds.
When you reach 3rd level, you gain the ability to cast spells. See spellcasting and way of the enlightened spells. Casting these spells requires no verbal or somatic components, and it requires no material components, unless they are consumed by the spell.
Way of the Enlightened Spellcasting Table
|— Spell Slots per Spell Level —|
After finishing a long rest, you gain spell slots as indicated in the Way of the Enlightened Spellcasting Table to cast your spells of 1st level or higher. To cast one of these spells, you must expend a slot of the spell's level or higher.
For example, if you know the 1st-level spell cure wounds and have a 1st-level and 2nd-level spell slot available, you can cast cure wounds using either slot.
The any remaining spell slots are lost when you finish the next long rest.
Spells Known of 1st-Level and Higher
You know three 1st-level cleric spells of your choice from cleric spell list. These spells may not have a damage roll as part of the effect of the spell.
The Spells Known column of the Enlightened Spellcasting table shows when you learn more cleric spells of 1st level or higher. Each of these spells of your choice must be of a level for which you have spell slots and also may not have a damage roll. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
Whenever you gain a level in this class, you can replace one of the cleric spells you know with another, non-damaging, spell of your choice from the cleric spell list. The new spell must be of a level for which you have spell slots, and it may not have damage dice.
Way of the Enlightened Spells
Wisdom is your spellcasting ability for your spells, since you learn your spells through mental dicipline and meditation. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
Starting at 11th level, you may spend 3 ki points to cast telepathic bond without components or expending a spell slot. Once this is cast it may not be cast again until you finish a short or long rest.
Beginning at 17th level, you may spend 5 ki points to cast mind blank without components or expending a spell slot.