5e:Phoenix Ash/Woolf

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User Creation
Source: Rlyehable
Date Created: 2017-07-10
Status: In progress


Phoenix Ash
Campaign Setting
5e
Woolf [1]
Medium Beast (Woolves, Stable Species)
Armor Class: 13 (natural armor)
Hit Points: 11 (2d8+2)
Speed: 40 ft.

Str Dex Con Int Wis Cha
12 (+1) 15 (+2) 12 (+1) 3 (-4) 12 (+1) 6 (-2)
Physical Gestalt: 13 (+1) Mental Gestalt: 7 (-2)
Skills: Perception +3, Stealth +4
Senses: passive perception 13
Languages:
Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2

Features

Keen Hearing and Smell. The woolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The woolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated. 

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Woolves are woolly predators that hunt in packs. Their fearsome teeth and sharp hooves make fearsome weapons, and their thick wool coat provides some protection against those that would prey on them. Their cry of "Baaaa!" strikes fear into a many weaker creatures.

List of Woolves

1 Woolves

5e:Phoenix Ash/Woolf
Creature Size Type Tags Physical
Gestalt
Mental
Gestalt
HP CR Marked Source

Sources and Notes

  1. user:Rlyehable. Adapted from Wolf form SRD5.

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Rules Dependency
The Phoenix Ash rules are dependant on the Dungeons & Dragons 5th edition System Reference Document (SRD-OGL v5.1), or SRD5. The following rules will parallel these rules and note differences between them.

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