5e:Ki-rin
Ki-rin | ||||||||||||
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Huge Celestial , Lawful Good | ||||||||||||
Armor Class: 20 | ||||||||||||
Hit Points: 152 | ||||||||||||
Speed: 60 ft., fly 120 ft. (hover) | ||||||||||||
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Skills: Insight, Perception, Religion | ||||||||||||
Damage Immunity: poison | ||||||||||||
Condition Immune: poisoned | ||||||||||||
Senses: blindsight 30 ft., darkvision 120 ft., passive perception 19 | ||||||||||||
Languages: all, telepathy 120 ft. | ||||||||||||
Challenge: 12 (8,400 xp)Proficiency Bonus (PB): +4 | ||||||||||||
FeaturesInnate Spellcasting. ActionsMultiattack. Legendary ActionsThe celestial can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The celestial regains spent legendary actions at the start of its turn. |
Unofficial Description: Ki-rin have Chinese dragon like heads with beards and antlers. Their bodies are like a horse or deer, but have cloven hooves. They are often gold, but may be any bright color.
Lair Actions
When fighting inside its lair, an ki-rin can use lair actions. On initiative count 20 (losing initiative ties), the celestial takes a lair action to cause one of the following effects; the celestial can’t use the same effect two rounds in a row:
- Create Objects
Regional Effects
In the area near a Ki-rin's lair are the following effects:
- Pure Water
- Vigorous Fauna
- Lift Curse & Disease
- Control Weather
- Feather Fall
Sources and Notes
- Mike Mearls, et. al.. Volo's Guide to Monsters (5e 2014) (2016-11-15). Wizards of the Coast. p. 163-164.
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Monster data +
Ki-rin (Sort Text: Ki-rin 5e, Size: Huge, Type: Celestial, Alignment: Lawful Good, HP: 152, CR: 12, Features: Innate Spellcasting • Legendary Resistance • Magic Resistance • Magic Weapons • Spellcasting • Multiattack • Hoof • Horn, Legendary: Yes, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Volo's Guide to Monsters)
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