5e:High Elf Common

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D&D 5e (2014) Varied ʰ 
SRD5, User


High Elf (NPC) [1]
Medium Humanoid  (Elves, High Elves), Any Alignment
Armor Class: 10 (no armor)
Hit Points: 4 (1d8)
Speed: 35 ft.
Str Dex Con Int Wis Cha
10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0)
Skills: Perception +2
Senses: Darkvision 60 ft., passive perception 10
Languages:
  1. redirect: Template:5xlang,
  2. redirect: Template:5xlang
Habitat: Forest
Challenge: 0 (10 xp)Proficiency Bonus (PB): +2

Features

Fey Ancestry. [2] The elf has advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance. [2] Elves don’t need to sleep. Instead, they meditate for 4 hours a day. After resting in this way, the bard gains the same benefit that a human does from 8 hours of sleep. 

Actions

Fire Bolt. Ranged Spell Attack: +2 to hit, range 120 ft., Hit: 5 (1d10) fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

Longbow. Ranged Weapon Attack: +2 to hit, range 150/600 ft., one target. Hit: 4 (1d8) bludgeoning damage.

Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.


Found in Adventures


Sources and Notes

  1. stat block is that of the Commoner NPC from the SRD5 (licensed: OGL & CC-BY) with the traits from Elf and High Elf (also from the SRD5) added.
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. 2.0 2.1

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