5e:Abjurer NPC

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Volo's Guide to Monsters
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Abjurer (NPC) (Pointer) [1]
Medium Humanoid  (Any Race), Any Alignment
Armor Class: 12 (15 with mage armor)
Hit Points: 84
Speed: 30 ft.
Str Dex Con Int Wis Cha
Saving Throws: Int +8, Wis +5
Skills: Arcana +8, History +8
Senses: passive perception 11
Languages: Any four languages
Challenge: 9 (5,000 xp)Proficiency Bonus (PB): +4

Features

Spellcasting. The abjurer is an 13th-­level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The abjurer has the following wizard spells prepared:
Cantrips (at will): blade ward, dancing lights, mending, message, ray of frost
1st level (4 slots): alarm*, mage armor*, magic missile, shield*
2nd level (3 slots): arcane lock*, invisibility
3rd level (3 slots): counterspell*, dispel magic*, fireball
4th level (3 slots): banishment*, stoneskin*
5th level (2 slots): cone of cold, wall of force
6th level (1 slot): flesh to stone, globe of invulnerability*
7th level (1 slot): symbol* teleport
* Abjuration spell of 1st level or higher

Arcane Ward. The abjurer has a magical ward that has 30 hit points. Whenever the abjurer takes damage, the ward takes the damage instead. If the ward is reduced to 0 hit points, the abjurer takes any remaining damage. When the abjurer casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell. 

Actions

Quarterstaff. Melee: +3 to hit, reach 5 ft., one target. Hit: 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands.

Unofficial Description: Wizard that specializes in Abjuration spells.

Sources and Notes


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Monster data +

Abjurer (Sort Text: Abjurer 5e, Size: Medium, Type: Humanoid, Subtypes: Any Race, Alignment: Any Alignment, HP: 84, CR: 9, Features: Spellcasting Arcane Ward Quarterstaff, Has Lair: No, NPC: Yes, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Volo's Guide to Monsters)

Volo's Guide to Monsters Contrigubtions +

119 articles
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  1. Mike Mearls, et. al.. Volo's Guide to Monsters (5e 2014) (2016-11-15). Wizards of the Coast. p. 209.