SRD5:Fighter
See Fighter (disambiguation)
Fighter is a class in 5th edition.
Class Features
As a Fighter, you gain the following class features.
Hit Points
Hit Dice: 1d10
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Fighter level after first
Proficiencies
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength , Constitution
Skills: Choose two from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival.
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) chain mail or (b) leather, longbow, and 20 arrows
- (a) a martial weapon and a shield or (b) two martial weapons
- (a) a light crossbow and 20 bolts or (b) two handaxes
- (a) a dungeoneer's pack or (b) an explorer's pack
Fighter Overview Table
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | Fighting Style, Second Wind |
2nd | +2 | Action Surge (one use) |
3rd | +2 | Martial Archetype |
4th | +2 | Ability Score Improvement |
5th | +3 | Extra Attack |
6th | +3 | Ability Score Improvement |
7th | +3 | Martial Archetype feature |
8th | +3 | Ability Score Improvement |
9th | +4 | Indomitable (one use) |
10th | +4 | Martial archetype feature |
11th | +4 | Extra Attack (2) |
12th | +4 | Ability Score Improvement |
13th | +5 | Indomitable (two uses) |
14th | +5 | Ability Score Improvement |
15th | +5 | Martial Archetype feature |
16th | +5 | Ability Score Improvement |
17th | +6 | Action Surge (two uses), Indomitable (three uses) |
18th | +6 | Martial Archetype feature |
19th | +6 | Ability Score Improvement |
20th | +6 | Extra Attack (3) |
Fighting Style
1st level class feature.
You adopt a particular style of fighting as your specialty. Choose one of the following options.
Archery
You gain +2 bonus to attack rolls you make with ranged weapons.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your Ability Modifier to the damage of the second attack.
Second Wind
1st level class feature.
You have a limited well of stamina that you can draw upon to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.
Action Surge
2nd level class feature.
You can push yourself beyond your normal physical limits for a moment. On your turn, you can take an additional action on top of your regular action and a possible bonus action.
Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
Martial Archetype
3rd level class feature.
You choose an archetype that you strive to emulate in your combat styles and techniques, such as Champion. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.
Martial Archetypes
Subclass | Summary | Features | Flags | License | Source |
---|---|---|---|---|---|
Arcane Archer | This archetype infuses arrows with magic. | Arcane Archer Lore, Arcane Shot, Magic Arrow, Curving Shot, Every-Ready Shot | Canon, Pointer | Fair Use | Xanathar's Guide to Everything |
Banneret | a.k.a. Purple Dragon Knight. This archetype focuses on nobility and leadership. | Restriction: Knighthood, Rallying Cry, Royal Envoy, Inspiring Surge, Bulwark | Canon, Pointer | Fair Use | Sword Coast Adventurer's Guide |
Battle Master | This subclass gains dice to use for maneuvers. | Combat Superiority, Student of War, Know Your Enemy, Improved Combat Superiority, Relentless | Canon, Pointer | Fair Use | Player's Handbook (5e) |
Brute | These fighters utilize their own power and endurance. | Brute Force, Brutish Durability, Additional Fighting Style, Devastating Critical, Survivor | Pointer, UA | Fair Use | UA Three Subclasses |
Cavalier | This archetype focuses on mounted combat and protecting allies. | Bonus Proficiency, Born to the Saddle, Unwavering Mark, Warding Maneuver, Hold the Line, Ferocious Charger, Vigilant Defender | Canon, Pointer | Fair Use | Xanathar's Guide to Everything |
Champion | Champions focus on the development of raw physical power | Improved Critical, Remarkable Athlete, Additional Fighting Style, Superior Critical, Survivor | Canon | OGL | SRD-OGL v5.1 |
Eldritch Knight | Combines magic with martial prowess | Spellcasting, Weapon Bond, War Magic, Eldritch Strike, Arcane Charge, Improved War Magic | Canon, Pointer | Fair Use | Player's Handbook (5e) |
Infiltrator | Spell-less Ranger as Fighter subclass | Bonus Proficiencies, Instinctual Advantage, Instinctual Defense, Additional Fighting Style, Trackless, Undetectable, Truesight | User Creation | CC-BY-SA | Rlyehable |
Legionnaire | Fighters of this archetype focus on stamina and protecting others. | Enduring Vigor, Living Bulwark, Close Ranks, Pressing Advancement, Overwhelming Tactics, Vigilant Defenses | Pointer | Fair Use | Venture Maidens Campaign Guide |
Monster Hunter | These fighters specialize in opposing creatures of gothic horror. | Bonus Proficiencies, Combat Superiority, Hunter’s Mysticism, Monster Slayer, Improved Combat Superiority, Relentless | Pointer, UA | Fair Use | UA Gothic Characters |
Martial Nightstalker | Vampire/Witch/Ghost Hunter | Enmity, Esoteric Knowledge, Additional Fighting Style, Iron Resolve, Turn Creatures of Enmity, Strike of Enmity, Refuse to Die | User Creation | CC-BY-SA | Rlyehable |
Psi Knight | These fighters utilize psychic power to augment their martial prowess. | Psionic Talent, Telekinetic Adept, Psi-Enhanced Metabolism, Bulwark of Force, Telekinetic Master | Pointer, UA | Fair Use | UA 2020 Psionic Options Revisited |
Psi Warrior | These fighters utilize psychic power to augment their martial prowess. | Psionic Power, Telekinetic Adept, Guarded Mind, Bulwark of Force, Telekinetic Master | Canon, Pointer | Fair Use | Tasha's Cauldron of Everything |
Psychic Warrior | !Deprecated! These fighters utilize psychic power to augment their martial prowess. | Psionic Armament, Telekinetic Hand, Strength of Mind, Telekinetic Bulwark, Agonizing Strikes, Psychic Dreadnought | Pointer, UA | Fair Use | UA Fighter, Rogue, and Wizard |
Rune Knight | These fighters utilize mystic power of runes to augment their martial prowess. | Bonus Proficiencies, Rune Carver, Giant's Might, Runic Shield, Great Stature, Master of Runes, Runic Juggernaut | Canon, Pointer | Fair Use | Tasha's Cauldron of Everything |
Samurai | These fighters embody an unbreakable fighting spirit. | Bonus Proficiency, Fighting Spirit, Elegant Courtier, Tireless Spirit, Rapid Strike, Strength before Death | Canon, Pointer | Fair Use | Xanathar's Guide to Everything |
Scout | DEPRECATED! This subclass focuses on pathfinding | Bonus Proficiencies, Combat Superiority, Natural Explorer, Improved Combat Superiority, Relentless | Pointer, UA | Fair Use | UA Classics Revisited |
Sharpshooter | This archetype focuses on ranged combat | Steady Aim, Careful Eyes, Close-Quarters Shooting, Rapid Strike, Snap Shot | Pointer, UA | Fair Use | UA Fighter |
Warrior | Simple subclass for fighter. A reworking of user:Ghostwheel's Warrior (5e Class) into a fighter subclass. | Warrior's Technique, Formidable, Shuffling Steps, Versatile, Master Warrior | User Creation | CC-BY-SA | Rlyehable |
Ability Score Improvement
4th level class feature.
When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Extra Attack
5th level class feature.
You can attack twice, instead of once, whenever you take the Attack action on your turn.
The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.
Indomitable
9th level class feature.
You can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest.
You can use this feature twice between long rests starting at 13th level, and three times between long rests starting at 17th level.
Optional Class Features
When you reach certain levels you may, with your DM's permission, acquire these features:
Fighting Style Options
Optional 1st level fighter feature.
When you choose a fighting style, the following styles are added to your list of options. [1]
- Blind Fighting[1]
- Interception[1]
- Superior Technique[1]
- Thrown Weapon Fighting[1]
- Unarmed Fighting[1]
Martial Versatility
Optional 4th, 6th, 8th, 12th, 14th, 16th, and 19th level fighter feature
May exchange one known fighting style and/or maneuver for a new one.[2]
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast.
- Jeremy Crawford, et. al.. Tasha's Cauldron of Everything (5e 2014) (2020-11-17). Wizards of the Coast. ISBN 9780786967025. p. 41-42. ↑ 1.0 1.1 1.2 1.3 1.4 1.5
- Tasha's Cauldron of Everything p.42 (unofficial summation) ↑
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