5e:Lizardfolk Liberator
| Lizardfolk Liberator | ||||||||||||
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| Medium Humanoid (Lizardfolk), Neutral | ||||||||||||
| Armor Class: 16 (natural armor) | ||||||||||||
| Hit Points: 105 (14d8+42) | ||||||||||||
| Speed: 30 ft., swim 30 ft. | ||||||||||||
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| Saving Throws: Con +7, Wis +5 | ||||||||||||
| Skills: Persuasion +6, Stealth +5, Survival +5 | ||||||||||||
| Condition Immune: frightened | ||||||||||||
| Senses: darkvision 60 ft., passive perception 15 | ||||||||||||
| Languages: Draconic | ||||||||||||
| Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesHold Breath. The lizardfolk can hold its breath for 15 minutes. ActionsMultiattack. The lizardfolk makes two attacks: one with its bite and one with its claws or spear or two melee attacks with its spear. |
The oppression of a King or Queen will often lead a village of lizardfolk to attempt a coup. Sometimes an exceptional leader of the coup will rise up and be empowered by the faith of its fellow rebels. Such a leader, if successful is called a Liberator.
Sources and Notes
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Monster data +
Lizardfolk Liberator (Sort Text: Lizardfolk Liberator 5e, Size: Medium, Type: Humanoid, Subtypes: Lizardfolk, Alignment: Neutral, HP: 105, Movement Type: Walk • Swim, CR: 5, Features: Hold Breath • Inspiring Presence • Multiattack • Bite • Claws • Inspiring Speech • Spear, Has Lair: No, NPC: No, Canon: No, Pointer: No, UA: No, User: Yes, Sources: Rlyehable)