5e:Mezzoloth

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Monster Manual (5e)
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Mezzoloth (Pointer)
Medium Fiend  (Yugoloths), Neutral Evil
Armor Class: 17 (natural armor)
Hit Points: 75
Speed: 40 ft.
Str Dex Con Int Wis Cha
Skills: Perception
Damage Resistances: cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical attacks.[1]
Damage Immunity: acid, poison
Condition Immune: poisoned
Senses: blindsight 60 ft., darkvision 60 ft., passive perception 13
Languages: Abyssal, Infernal, telepathy 60 ft.
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3

Features

Innate Spellcasting.

Magic Resistance.

Magic Weapons.

Actions

Multiattack.

Claws.

Trident.

Teleport.

Summon Yugoloth (1/Day). [2]

Unofficial Description: These yugoloths appear insect-like

Sources and Notes

  1. Wizards RPG Team. Errata Monster Manual (5e) v2.0 (5e) (2018). Wizards of the Coast. — universal replacement of "nonmagical weapons" with "nonmagical attacks"
  2. Variant Ability. Not all mezzoloths have this ability. - Monster Manual (5e) p.311

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Monster data +

Mezzoloth (Sort Text: Yugoloth Mezzoloth 5e, Size: Medium, Type: Fiend, Subtypes: Yugoloth, Alignment: Neutral Evil, HP: 75, CR: 5, Features: Innate Spellcasting Magic Resistance Magic Weapons Multiattack Claws Trident Teleport Summon Yugoloth, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Monster Manual (5e))

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