5e:Eldritch Lich
Eldritch Lich [1] | ||||||||||||
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Medium Undead (Liches), Neutral Evil | ||||||||||||
Armor Class: 17 (natural armor) | ||||||||||||
Hit Points: 165 (22d8+66) | ||||||||||||
Speed: 30 ft., fly 30 ft. (hover) | ||||||||||||
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Saving Throws: Int +9, Wis +7 | ||||||||||||
Skills: Arcana +14, Perception +7 | ||||||||||||
Damage Resistances: necrotic, poison | ||||||||||||
Damage Immunity: lightning, poison | ||||||||||||
Condition Immune: charmed, exhaustion, frightened, paralyzed, poisoned | ||||||||||||
Senses: truesight 120 ft.,, passive perception 17 | ||||||||||||
Languages:
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Challenge: 15 (13,000 xp)Proficiency Bonus (PB): +5 | ||||||||||||
FeaturesFar Realm Parasite. Inside the lich’s torso dwells a wormlike parasite that contains the lich’s soul. When the lich dies, it implodes into the parasite, which then vanishes into the Far Realm. In 2d4 days, the parasite causes the lich to reappear within 1d4 miles of where it died. If the lich died inside a magic circle cast to contain Undead, the lich instead reappears as an otyugh with all the lich’s memories. ActionsMultiattack. The lich makes one Parasitic Tentacle attack or uses Spellcasting. The lich also uses Psychic Whisper twice.
ReactionsFar Realm Step. Immediately after taking damage, the lich, along with any equipment it is wearing or carrying, magically teleports up to 60 feet to an unoccupied space it can see. |
From beyond the stars, a Great Old One whispers promises of reality-defying knowledge and world-bending power. When a wizard or a warlock hears that whisper and listens too intently, they might set foot on the twisting path toward becoming an eldritch lich.
Like other liches, eldritch liches are spellcasters who have cheated death, but an eldritch lich does so by allowing a Great Old One to implant a Far Realm parasite in the lich. That parasite bestows undeath upon the spellcaster and causes strange tentacles to sprout from the body. The parasite’s mouth is visible on the lich’s torso, and the parasite guards the lich against destruction, reviving the lich a few days after death. Canny foes can sabotage an eldritch lich’s revival by slaying the lich in a magic circle, thereby forcing the lich to return in a distorted form, robbed of most of its power.
An eldritch lich constantly hears bizarre whispers from the Far Realm, to which the lich nods and mutters. Occasionally, the lich uses its telepathy to share those whispers with the minds around it.
Form of the Great Old One
Multiple entities bear the title Great Old One. You may roll on the Great Old Ones table to determine which entity gave an eldritch lich its parasite. [1]
Great Old Ones [1] | |
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d6 | Form |
1 | Cthulhu |
2 | Tharizdun, the Chained God |
3 | Dendar, the Night Serpent |
4 | Ghaunadaur |
5 | Zargon, the Returner |
6 | That Which Lurks |
Sources and Notes
- Christopher Perkins, et. al.. Monstrous Compendium (5e)/Vol 1 Spelljammer Creatures (5e 2014) (2022-04-21). Wizards of the Coast. p. 5-6. Licensed: © Wizards of the Coast. ↑ 1.0 1.1 1.2
- Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. ↑
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