5e:Witherbloom Apprentice
Witherbloom Apprentice (NPC) [1] | ||||||||||||
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Medium or Small Humanoid (Druids), Any Alignment | ||||||||||||
Armor Class: 13 (leather armor) | ||||||||||||
Hit Points: 44 | ||||||||||||
Speed: 30 ft. | ||||||||||||
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Saving Throws: Con, Wis | ||||||||||||
Skills: Medicine, Nature, Perception | ||||||||||||
Senses: passive perception 15 | ||||||||||||
Languages:
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Challenge: 2 (450 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesRegeneration. [2] The apprentice regains 5 hit points at the start of its turn if it has at least 1 hit point. ActionsBriar Vine. Melee Spell Attack ReactionsWither Burst. |
Sources and Notes
- Amanda Hamon, et. al.. Strixhaven (5e 2014) (2021-11). Wizards of the Coast. ISBN 978-0-7869-6744-5. p. 221. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
- Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. ↑
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