5e:Imix
Deific Summary
Imix [1]
The Eternal Flame, The All-Consuming Fire, Prince of Evil Fire
Deific Type: Elemental Prince, Prince of Elemental Evil
Portfolio: Fire
Gender: Male
Alignment: Chaotic Evil
Domains:
Plane: Elemental Plane of Fire
Symbol: Bowl-like brazier with a burning flame
Worshipers: Cultists, Cult of the Eternal Flame
Pantheon: Elemental Evil
Unofficial Description: Imix appears as a towering fire elemtnal. While not a deity, his cultists can draw upon his destructive elemental power.
Creature Stats
Imix (Pointer) [1] | ||||||||||||
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Huge Elemental (Elemental Princes, Prince of Elemental Evils), Neutral Evil | ||||||||||||
Armor Class: 17 | ||||||||||||
Hit Points: 325 | ||||||||||||
Speed: 50 ft., fly 50 ft. | ||||||||||||
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Saving Throws: Dex +14, Con +13, Cha +13 | ||||||||||||
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks. | ||||||||||||
Damage Immunity: fire, poison | ||||||||||||
Condition Immune: charmed, frightened, paralyzed, petrified, poisoned, prone, restrained | ||||||||||||
Senses: blindsight 120 ft., passive perception 13 | ||||||||||||
Languages:
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Challenge: 19 (22,000 xp)Proficiency Bonus (PB): +6 | ||||||||||||
FeaturesEmpowered Attacks. Summary: Slam attacks are magical. ActionsMultiattack. Summary: Creature has more than one attack per turn. Legendary ActionsThe elemental can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The elemental regains spent legendary actions at the start of its turn. |
Unofficial Description: Prince of Elemental Evil Fire
Imix's Lair
[1] Volcano on the Elemental Plane of Fire. Lair effects:
Lair Actions
[1] When fighting inside its lair, an imix can use lair actions. On initiative count 20 (losing initiative ties), the elemental takes a lair action to cause one of the following effects; the elemental can’t use the same effect two rounds in a row:
- Fires flair, lava flows.
- Black burning smoke.
- Waves of heat.
Regional Effects
[1] The region containing an elemental fire node creates the following effects:
- Heat Wave
- Wildfires
- Lava fountains
- Wildfires or volcanic fissures become portals to the Elemental Plane of Fire
If destroyed, effects fade over the next 1d10 days.
Sources and Notes
- Richard Baker. Princes of the Apocalypse (5e 2014) (2015). Wizards of the Coast. p. 214-216. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑ 1.0 1.1 1.2
- Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. ↑ 2.0 2.1
- SRD5:
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.
- Wizards RPG Team. SRD-CC v5.1 (5e 2014) (2024-05-09). Wizards of the Coast. Licensed: CC-BY.